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Ability (Effect):
Target a Character, then roll a die. On a 4+, it gains [[Anchored]]. On a 1-3, it gains [[Asleep]].
Found in 16 cards
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4.5€
2 months ago
View on Altered
Scout
.
∅
Each Artist you control other than me gains 1 boost.
∅
Target a Character, then roll a die. On a 4+, it gains
Anchored
. On a 1-3, it gains
Asleep
.
5€
3 months ago
View on Altered
∅
Target a Character, then roll a die. On a 4+, it gains
Anchored
. On a 1-3, it gains
Asleep
.
You may spend 1 of my boosts. If you do:
You may send to Reserve target Character with Hand Cost
or less.
When you play another Character with a base statistic of 0
—
I gain 1 boost, up to a max of 2.
5€
about 14 hours ago
View on Altered
If I have 1 or more boosts:
Artists other than me cost
less to play from your Reserve, down to a minimum of
.
∅
Target a Character, then roll a die. On a 4+, it gains
Anchored
. On a 1-3, it gains
Asleep
.
When you play another Character with a base statistic of 0
—
I gain 1 boost, up to a max of 2.
8€
about 2 months ago
View on Altered
∅
Target a Character, then roll a die. On a 4+, it gains
Anchored
. On a 1-3, it gains
Asleep
.
You may discard a card from your Reserve. If you do:
You may exhaust target card in Reserve.
When I leave the Expedition zone, if I was
Fleeting
—
∅
You may return a card other than me from your Reserve to your hand.
8.54€
about 14 hours ago
View on Altered
∅
Target a Character, then roll a die. On a 4+, it gains
Anchored
. On a 1-3, it gains
Asleep
.
When I leave the Expedition zone, if I was
Fleeting
—
∅
Exchange target Character in your Reserve with a card from your hand.
10€
1 day ago
View on Altered
Unless I'm in
:
I gain
Fleeting
.
∅
Target a Character, then roll a die. On a 4+, it gains
Anchored
. On a 1-3, it gains
Asleep
.
:
Exhausted Resupply
.
20€
about 14 hours ago
View on Altered
∅
Target a Character, then roll a die. On a 4+, it gains
Anchored
. On a 1-3, it gains
Asleep
.
At Noon
—
You may give 1 boost to target Character in play or in Reserve other than me.
25€
about 14 hours ago
View on Altered
∅
Target a Character, then roll a die. On a 4+, it gains
Anchored
. On a 1-3, it gains
Asleep
.
:
You may exhaust target card in Reserve.
25€
3 months ago
View on Altered
∅
Target a Character, then roll a die. On a 4+, it gains
Anchored
. On a 1-3, it gains
Asleep
.
At Noon
—
You may give 1 boost to target Character in play or in Reserve other than me.
30€
about 14 hours ago
View on Altered
∅
Target a Character, then roll a die. On a 4+, it gains
Anchored
. On a 1-3, it gains
Asleep
.
I don't count towards your Reserve limit.
38€
about 14 hours ago
View on Altered
∅
Target a Character, then roll a die. On a 4+, it gains
Anchored
. On a 1-3, it gains
Asleep
.
You may put a card from your hand in Reserve. If you do:
I gain 1 boost per
Fleeting
Character you control.
When my Expedition moves forward
—
∅
You may have target Character gain
Fleeting
.
45€
about 14 hours ago
View on Altered
If you control one or more Landmarks:
I gain 1 boost.
∅
Target a Character, then roll a die. On a 4+, it gains
Anchored
. On a 1-3, it gains
Asleep
.
When you play another Character with a base statistic of 0
—
I gain 1 boost, up to a max of 2.
50€
about 14 hours ago
View on Altered
∅
Target a Character, then roll a die. On a 4+, it gains
Anchored
. On a 1-3, it gains
Asleep
.
∅
Target a Character in Reserve other than me. Then, roll a die: • On a 4+, we both gain 1 boost. • On a 1-3, it gains 1 boost.
:
The next Character you play this turn costs
less.
86.01€
about 14 hours ago
View on Altered
If I would gain
Asleep
, I gain
Anchored
instead.
∅
Target a Character, then roll a die. On a 4+, it gains
Anchored
. On a 1-3, it gains
Asleep
.
120€
about 14 hours ago
View on Altered
∅
Target a Character, then roll a die. On a 4+, it gains
Anchored
. On a 1-3, it gains
Asleep
.
At Noon
—
You may target a Character other than me in play or in Reserve, it gains 1 boost.
250€
about 14 hours ago
View on Altered
If I would gain
Fleeting
, I gain 1 boost instead.
∅
Target a Character, then roll a die. On a 4+, it gains
Anchored
. On a 1-3, it gains
Asleep
.
:
Each Character controlled by target player gains
Fleeting
.