Unique Ability Parts List

Trigger

IDNameCount
1
[]
Main30284View cards
22
At Dusk
Main12571View cards
350
At Night
Main519View cards
134
At Noon
Main2979View cards
7
Main51527View cards
24
Main60570View cards
4
Main47352View cards
151
When a card goes from your deck or hand to Reserve
Main303View cards
388
When a card goes to the discard pile
Main110View cards
108
When a card leaves your Reserve during the Afternoon
Main1550View cards
363
When a Character in your Reserve gains 1 or more boosts
Main343View cards
218
When a Character you control gains 1 or more boosts
Main786View cards
375
When a Character you control gains Anchored
Main385View cards
410
When a Character you control gains Fleeting
Main196View cards
321
When a non-token Character you control gains 1 or more boosts
Main21View cards
277
When an opponent draws one or more cards or does Resupply
Main1630View cards
381
When an opponent plays a card from Reserve
Main418View cards
389
When an opponent plays a Character
Main362View cards
195
When another Character joins my Expedition
Main2019View cards
199
When another Character joins your Expeditions
Main6109View cards
47
When another Character you control gains Fleeting
Main167View cards
281
When another non-token Character joins one of your Expeditions that is behind
Main94View cards
273
When another non-token Character joins your Expeditions
Main1490View cards
145
When another Robot joins your Expeditions
Main1216View cards
210
When I gain 1 or more boosts
Main1652View cards
105
When I gain Asleep
Main805View cards
40
When I go to Reserve from the Expedition zone
Main7390View cards
314
When I go to Reserve from your hand
Main417View cards
43
When I leave the Expedition zone
Main12648View cards
416
When I leave the Expedition zone, for each of my boosts
Main35View cards
355
When I leave the Expedition zone, if I was Boosted
Main479View cards
61
When I leave the Expedition zone, if I was Fleeting
Main1574View cards
317
When I'm sacrificed
Main1119View cards
282
When my Expedition fails to move forward during Dusk — After Rest:
Main3202View cards
13
When my Expedition moves forward
Main1450View cards
245
When my Expedition moves forward due to
Main457View cards
242
When one of your Expeditions moves forward due to
Main477View cards
171
When you create a token
Main2077View cards
172
When you exhaust a card in Reserve
Main282View cards
348
When you play another card from Reserve
Main188View cards
235
When you play another Character in
Main313View cards
51
When you play another Character with a base statistic of 0
Main949View cards
147
When you play a Permanent
Main2225View cards
179
When you play a Permanent with Hand Cost or more
Main1294View cards
306
When you play a Spell
Main2585View cards
34
When you roll one or more dice
Main1531View cards
409
When you sacrifice a Character
Main160View cards
18
Support68573View cards
342
Support708View cards
330
At Noon
Support1936View cards
334
When another Character joins your Expeditions
Support1201View cards
346
When you play another Character
Support853View cards
362
When you play another Character with a base statistic of 0
Support976View cards
360
When you play a Spell
Support1163View cards

Condition

IDNameCount
2
[]
Main95484View cards
450
If an opponent's Reserve contains more cards than yours:
Main152View cards
264
If both of your Expeditions are behind or tied:
Main1587View cards
74
If I have 1 or more boosts:
Main5770View cards
209
If I have 2 or more boosts:
Main3371View cards
323
If I have 3 or more boosts:
Main203View cards
349
If I'm Fleeting:
Main285View cards
190
If I'm in :
Main454View cards
233
If I'm in :
Main1736View cards
318
If I'm not Fleeting:
Main811View cards
16
If I'm the only Character in my Expedition:
Main2130View cards
192
If my Expedition is behind:
Main2324View cards
225
If there are no Characters in the Expedition I'm played in:
Main64View cards
436
If there are one or more cards in your Landmarks:
Main1209View cards
37
If there are three or more base statistics of 0 among Characters you control:
Main2067View cards
431
If there are two or more cards in your Landmarks:
Main314View cards
159
If there are two or more exhausted cards in Reserve:
Main2061View cards
44
If you control a Fleeting Character:
Main1688View cards
143
If you control a token:
Main5609View cards
275
If you control four or more Characters:
Main1247View cards
41
If you control one or more Landmarks:
Main16920View cards
241
If you control three or more Characters:
Main4756View cards
193
If you control two or more Boosted Characters:
Main4711View cards
156
If you control two or more Landmarks:
Main5895View cards
149
If you control two or more Permanents:
Main2071View cards
238
If you control two or more Plants other than me:
Main2555View cards
354
If you have less cards in Reserve than target opponent:
Main507View cards
234
If you have ten or more Mana Orbs:
Main869View cards
56
If you have two or more cards in Reserve:
Main2018View cards
267
If your Companion Expedition is behind:
Main1720View cards
49
If your hand is empty:
Main3286View cards
262
If your Hero Expedition is behind:
Main1772View cards
14
If your Reserve is empty:
Main4950View cards
11
Roll a die. On a 4+:
Main3219View cards
176
Sacrifice another Robot or Permanent. If you can't:
Main441View cards
252
Sacrifice a Plant or Permanent. If you can't:
Main178View cards
80
Unless I'm in :
Main549View cards
473
Unless there are two or more cards in your Landmarks:
Main16View cards
293
Unless you control two or more Bureaucrats other than me:
Main361View cards
174
Unless you control two or more Landmarks:
Main273View cards
251
Unless you control two or more Plants other than me:
Main554View cards
292
Unless you have eight or more Mana Orbs:
Main2175View cards
35
You may discard a card from your Reserve. If you do:
Main18362View cards
9
You may discard a Character from your Reserve. If you do:
Main2245View cards
305
You may discard a Spell from your Reserve. If you do:
Main832View cards
219
You may discard one of your Mana Orbs. If you do:
Main1209View cards
68
You may have me gain Fleeting. If you do:
Main1224View cards
380
You may have target opponent draw a card. If you do:
Main352View cards
5
You may pay . If you do:
Main20195View cards
158
You may put a card from your hand in Reserve. If it's a Permanent:
Main2281View cards
307
You may put a card from your hand in Reserve. If it's a Spell:
Main2334View cards
25
You may put a card from your hand in Reserve. If you do:
Main19671View cards
180
You may ready an exhausted card in Reserve. If you do:
Main318View cards
276
You may sacrifice a Character. If you do:
Main2331View cards
165
You may sacrifice a Character or Permanent. If you do:
Main1853View cards
167
You may sacrifice another Robot or Permanent. If you do:
Main338View cards
152
You may sacrifice a Permanent. If you do:
Main1828View cards
320
You may sacrifice me. If you do:
Main570View cards
345
You may spend 1 counter from a card you control or in your Reserve. If you do:
Main1183View cards
329
You may spend 1 of my boosts. If you do:
Main822View cards
331
[]
Support6837View cards

Effect

IDNameCount
283
[]
Main3202View cards
124
All Characters in target Expedition gain Asleep.
Main139View cards
328
All regions are and lose their other terrains.
Main841View cards
212
Any number of target Characters in each gain 2 boosts.
Main180View cards
420
Artists other than me cost less to play from your Reserve, down to a minimum of .
Main64View cards
338
Augment any number of target cards in play or in Reserve.
Main196View cards
411
Cards in play or in Reserve that already have counters can't gain more.
Main69View cards
391
Cards in your opponent's Reserve can't gain counters.
Main271View cards
259
Cards other than me cost less to play from Reserve, down to a minimum of .
Main268View cards
298
Cards other than me cost more to play from Reserve.
Main394View cards
288
Cards your opponents play can't cost less than .
Main311View cards
428
Characters in your Reserve gain 1 boost.
Main3View cards
368
Characters other than me cost less to play from your Reserve, down to a minimum of .
Main123View cards
201
Characters you control gain 1 boost.
Main2569View cards
138
Characters your opponents play can't cost less than .
Main681View cards
178
Create a Brassbug 2/2/2 Robot token in each of your Expeditions.
Main705View cards
157
Create a Brassbug 2/2/2 Robot token in my Expedition.
Main491View cards
155
Create a Brassbug 2/2/2 Robot token in target Expedition.
Main2423View cards
150
Create a Brassbug 2/2/2 Robot token in your Companion Expedition.
Main502View cards
162
Create a Brassbug 2/2/2 Robot token in your Hero Expedition.
Main540View cards
166
Create a Brassbug 2/2/2 Robot token in your other Expedition (the one I'm not in).
Main389View cards
309
Create a Mana Moth 2/2/2 Illusion token in each of your Expeditions.
Main125View cards
304
Create a Mana Moth 2/2/2 Illusion token in my Expedition.
Main357View cards
299
Create a Mana Moth 2/2/2 Illusion token in target Expedition.
Main701View cards
301
Create a Mana Moth 2/2/2 Illusion token in your Companion Expedition.
Main717View cards
300
Create a Mana Moth 2/2/2 Illusion token in your Hero Expedition.
Main724View cards
302
Create a Mana Moth 2/2/2 Illusion token in your other Expedition (the one I'm not in).
Main259View cards
274
Create an Ordis Recruit 1/1/1 Soldier token in each of your Expeditions.
Main1391View cards
278
Create an Ordis Recruit 1/1/1 Soldier token in each of your Expeditions, otherwise create one in my Expedition.
Main260View cards
280
Create an Ordis Recruit 1/1/1 Soldier token in my Expedition.
Main1778View cards
266
Create an Ordis Recruit 1/1/1 Soldier token in target Expedition.
Main2014View cards
271
Create an Ordis Recruit 1/1/1 Soldier token in your Companion Expedition.
Main1599View cards
263
Create an Ordis Recruit 1/1/1 Soldier token in your Hero Expedition.
Main1640View cards
268
Create an Ordis Recruit 1/1/1 Soldier token in your other Expedition (the one I'm not in).
Main1552View cards
291
Create four Ordis Recruit 1/1/1 Soldier tokens, distributed among any Expeditions.
Main92View cards
297
Create one Ordis Recruit 1/1/1 Soldier token in my Expedition per Bureaucrat you control.
Main234View cards
177
Create two Brassbug 2/2/2 Robot tokens in target Expedition, otherwise create only one.
Main144View cards
426
Create two Mana Moth 2/2/2 Illusion tokens in target Expedition.
Main48View cards
398
Create two Ordis Recruit 1/1/1 Soldier tokens distributed among any Expeditions.
Main175View cards
285
Create two Ordis Recruit 1/1/1 Soldier tokens in each of your Expeditions.
Main430View cards
269
Create two Ordis Recruit 1/1/1 Soldier tokens in my Expedition.
Main1316View cards
371
Create two Ordis Recruit 1/1/1 Soldier tokens in your other Expedition (the one I'm not in).
Main109View cards
261
Defender Characters don't prevent my Expedition from moving forward.
Main681View cards
478
Discard all cards other than me in play and in Reserve.
Main74View cards
386
Discard all other cards in play and in Reserve.
Main199View cards
467
Discard up to one target Character, otherwise send target Character to Reserve.
Main17View cards
369
Distribute 3 boosts among any Characters in Reserve.
Main100View cards
429
Double the number of boosts on each Character you control and in your Reserve.
Main5View cards
15
Draw a card.
Main13848View cards
54
Draw a card, otherwise Resupply.
Main1876View cards
287
Draw three cards.
Main320View cards
286
Draw two cards.
Main939View cards
403
Draw two cards, otherwise draw a card.
Main32View cards
479
Draw two cards, otherwise draw one card.
Main8View cards
353
Each Animal you control other than me gains 1 boost.
Main34View cards
394
Each Artist you control other than me gains 1 boost.
Main188View cards
87
Each Character controlled by target player gains Fleeting.
Main678View cards
202
Each Character in target Expedition gains 1 boost.
Main744View cards
430
Each Character in target Expedition gains Fleeting.
Main2View cards
203
Each Character you control other than me gains 1 boost.
Main648View cards
130
Each Character you control other than me is Tough 1.
Main316View cards
216
Each Character you control other than me is Tough 2.
Main248View cards
470
Each Character you control other than me may activate its abilities.
Main24View cards
480
Each Permanent you control may activate its abilities.
Main15View cards
77
Each player chooses a Character they control. It gains Asleep.
Main183View cards
133
Each player discards their hand and their Reserve, then draws three cards.
Main418View cards
132
Each player discards their hand, then draws three cards.
Main399View cards
246
Each player draws a card.
Main1613View cards
249
Each player exhausts a card in their Reserve.
Main153View cards
142
Each player may put a card from their hand in Reserve.
Main540View cards
247
Each player may put a card from their hand in Reserve to draw a card.
Main197View cards
254
Each player may Resupply.
Main685View cards
244
Each player puts the top card of their deck in their Mana zone (as an exhausted Mana Orb).
Main1392View cards
284
Each player sacrifices a Character.
Main1349View cards
153
Each Robot you control other than me gains 1 boost.
Main1941View cards
289
Each token you control is Gigantic.
Main245View cards
485
Exchange a card from your Reserve with a card from your hand.
Main15View cards
434
Exchange a Character from your Reserve with a card from your hand.
Main19View cards
445
Exchange a Spell from your Reserve with a card from your hand.
Main15View cards
62
Exchange target Card in your Reserve with a card from your hand.
Main369View cards
60
Exchange target Character in your Reserve with a card from your hand.
Main307View cards
308
Exchange target Spell in your Reserve with a card from your hand.
Main278View cards
296
Exhausted Characters in Reserve remain exhausted during Morning.
Main126View cards
69
Exhausted Resupply.
Main1622View cards
311
Exhaust up to two cards in Reserve.
Main307View cards
255
For each Character you control other than me, you may activate its abilities.
Main547View cards
189
For each Permanent you control, you may activate its abilities.
Main580View cards
455
Discard all cards other than me from play and Reserve.
Main23View cards
387
Discard all other cards from play and Reserve.
Main87View cards
260
I am Defender.
Main2501View cards
136
I am Eternal.
Main2620View cards
128
I am Gigantic.
Main2729View cards
115
I am Seasoned.
Main2744View cards
91
I am Tough 1.
Main1775View cards
120
I am Tough 2.
Main931View cards
295
I am Tough X, where X is the number of exhausted cards in Reserve.
Main166View cards
129
I am Tough X, where X is the number of regions between your Hero and Companion.
Main371View cards
127
I can't be played if you have less than seven Mana Orbs.
Main432View cards
126
I can't be played if you have less than six Mana Orbs.
Main522View cards
78
I cost less.
Main465View cards
226
I cost less.
Main15View cards
84
If an Expedition facing me is in , it can't move forward except due to .
Main139View cards
258
If an Expedition facing me is in , it can't move forward except due to .
Main289View cards
104
If I would gain Asleep, I gain Anchored instead.
Main582View cards
3
If I would gain Fleeting, I gain 1 boost instead.
Main662View cards
392
If there are no Characters in the Expedition facing me, that Character switches Expeditions.
Main331View cards
191
If you would Resupply, instead look at the top two cards of your deck. Put one in Reserve, and discard the other.
Main36View cards
27
If you would roll a die, you may add 1 to its result. (Choose after you see the result.)
Main37View cards
86
If you would roll one or more dice, instead roll that many dice plus one and ignore the roll of your choice.
Main42View cards
26
I gain 1 boost.
Main9404View cards
214
I gain 1 boost and Fleeting.
Main165View cards
406
I gain 1 boost per Boosted Character you control.
Main302View cards
109
I gain 1 boost per card in each player's Reserve.
Main964View cards
399
I gain 1 boost per card in your hand.
Main188View cards
452
I gain 1 boost per card in your Landmarks.
Main67View cards
71
I gain 1 boost per card in your Reserve.
Main1569View cards
379
I gain 1 boost per card in your Reserve, otherwise I gain 1 boost.
Main69View cards
383
I gain 1 boost per Character other than me in my Expedition, then send them to Reserve.
Main178View cards
384
I gain 1 boost per Character target opponent controls.
Main313View cards
232
I gain 1 boost per Expedition in .
Main558View cards
73
I gain 1 boost per Fleeting Character you control.
Main807View cards
154
I gain 1 boost per Landmark you control.
Main1286View cards
456
I gain 1 boost per Mana Orb in your Mana zone.
Main67View cards
408
I gain 1 boost per Mana Orb in your Mana Zone.
Main234View cards
39
I gain 2 boosts.
Main8624View cards
215
I gain 2 boosts and Fleeting.
Main181View cards
324
I gain 2 boosts and lose Fleeting.
Main217View cards
57
I gain 2 boosts, otherwise I gain 1 boost.
Main1307View cards
220
I gain 3 boosts.
Main940View cards
135
I gain Anchored.
Main4325View cards
82
I gain Asleep.
Main1613View cards
81
I gain Fleeting.
Main1231View cards
382
I lose 1 boost.
Main385View cards
316
I lose Fleeting.
Main1742View cards
102
My region and the region of the Expedition facing me are and lose their other terrains.
Main427View cards
101
My region is in addition to its other terrains.
Main498View cards
442
Pay less for the next Bureaucrat you play this Afternoon.
Main13View cards
451
Pay less for the next card you play this Afternoon.
Main199View cards
471
Pay less for the next Character you play this Afternoon.
Main81View cards
457
Pay less for the next Permanent you play this Afternoon.
Main52View cards
481
Pay less for the next Spell you play this Afternoon.
Main33View cards
474
Pay less to play Artists other than me from your Reserve, down to a minimum of .
Main23View cards
468
Pay less to play Characters other than me from your Reserve, down to a minimum of .
Main42View cards
447
Pay less for the next Permanent you play this Afternoon.
Main56View cards
433
Pay less for the next Permanent you play this Afternoon.
Main25View cards
432
Pay less for the next Permanent you play this Afternoon.
Main17View cards
236
Plants you control other than me gain 1 boost.
Main1144View cards
421
Play a card with Hand Cost or less for free.
Main7View cards
484
Play me for less.
Main15View cards
486
Play me for less.
Main1View cards
322
Put me in my owner's Mana zone (as an exhausted Mana Orb).
Main853View cards
319
Put me in Reserve.
Main570View cards
200
Put the top card of your deck in your Mana zone (as an exhausted Mana Orb).
Main1532View cards
231
Put the top two cards of your deck in your Mana zone (as exhausted Mana Orbs).
Main231View cards
170
Ready all cards in your Reserve.
Main175View cards
344
Ready two Mana Orbs.
Main330View cards
370
Remove all boosts from Characters in play and in Reserve. Then, depending on the number of boosts removed this way:
Main285View cards
339
Remove up to 2 counters from target card in play or in Reserve.
Main424View cards
6
Resupply.
Main9761View cards
20
Resupply, otherwise Exhausted Resupply.
Main1619View cards
419
Reveal the top card of your deck. If it's a Character with a base statistic of 0, draw it, otherwise discard it.
Main80View cards
402
Reveal the top card of your deck. If it's an Artist or Song, draw it, otherwise discard it.
Main78View cards
390
Reveal the top card of your deck. If it's a Robot or Permanent, draw it, otherwise discard it.
Main167View cards
395
Robots other than me cost less to play from your Reserve, down to a minimum of .
Main86View cards
103
Roll a die. I gain X boosts, where X is the result.
Main366View cards
85
Roll a die. On a 4+, draw a card. On a 1-3, Resupply.
Main1659View cards
59
Roll a die. On a 4+, I gain 2 boosts. On a 1-3, I gain 1 boost.
Main1267View cards
66
Roll a die. On a 4+, I gain 3 boosts. On a 1-3, I gain 1 boost.
Main413View cards
119
Roll a die. On a 4+, I gain Anchored. On a 1-3, I gain 3 boosts.
Main427View cards
93
Roll a die. On a 4+, Resupply. On a 1-3, Exhausted Resupply.
Main10View cards
482
Roll a die. Target Character gains X boosts, where X is the result.
Main25View cards
113
Roll a die. Target Character gain X boosts, where X is the result.
Main378View cards
83
Roll a die, then target a Character. On a 4+, it gains Anchored. On a 1-3, it gains Asleep.
Main14View cards
45
Sabotage.
Main10436View cards
351
Sabotage after Rest.
Main299View cards
376
Sabotage. If you discarded a card this way, its owner Exhausted Resupplies.
Main304View cards
404
Sabotage, otherwise Resupply.
Main218View cards
63
Sabotage, otherwise you may exhaust target card in Reserve.
Main1204View cards
223
Sacrifice a Character in my Expedition.
Main517View cards
222
Sacrifice a Character in my Expedition and I gain 1 boost.
Main243View cards
186
Sacrifice me.
Main77View cards
224
Sacrifice one Character.
Main849View cards
340
Scout .
Main1189View cards
337
Scout .
Main1628View cards
358
Scout .
Main842View cards
405
Scout .
Main373View cards
175
Send me to Reserve.
Main503View cards
89
Starting with you, each player may immediately play a card with Hand Cost or less for free.
Main586View cards
366
Target a Character in play or in Reserve other than me. Then, roll a die: • On a 4+, we both gain 1 boost. • On a 1-3, it gains 1 boost.
Main150View cards
367
Target a Character in Reserve other than me. Then, roll a die: • On a 4+, we both gain 1 boost. • On a 1-3, it gains 1 boost.
Main147View cards
140
Target a Character, then roll a die. On a 4+, it gains Anchored. On a 1-3, it gains Asleep.
Main16View cards
8
Target Character gains 1 boost.
Main8131View cards
10
Target Character gains 1 boost and Fleeting.
Main675View cards
198
Target Character gains 2 boosts.
Main3378View cards
217
Target Character gains 2 boosts and Fleeting.
Main286View cards
221
Target Character gains 3 boosts.
Main888View cards
243
Target Character gains Anchored.
Main1575View cards
373
Target Character in play or in Reserve gains 1 boost.
Main837View cards
336
Target Character in play or in Reserve gains 2 boosts.
Main672View cards
352
Target Character in play or in Reserve other than me gains 1 boost.
Main795View cards
356
Target Character in Reserve gains 1 boost.
Main296View cards
333
Target Character in Reserve gains 2 boosts.
Main271View cards
407
Target Character in Reserve gains 3 boosts.
Main216View cards
206
Target Character in your other Expedition (the one I'm not in) gains 2 boosts.
Main2291View cards
36
Target Character other than me gains 1 boost.
Main2599View cards
118
Target Character other than me gains Fleeting, Anchored or Asleep.
Main383View cards
125
Target Character switches Expeditions.
Main769View cards
372
Target Expedition moves forward one region.
Main152View cards
310
Target opponent discards a card from their hand.
Main1315View cards
187
Target opponent draws a card.
Main968View cards
248
Target opponent may Exhausted Resupply.
Main577View cards
250
Target opponent may Exhausted Resupply, then may do it again.
Main187View cards
396
Target opponent Resupplies.
Main74View cards
312
Target player sacrifices a Character.
Main21View cards
487
Target up to two Permanents you control, they activate their abilities.
Main16View cards
290
The , and abilities of Characters facing me can't activate.
Main1107View cards
279
The next Bureaucrat you play this Afternoon costs less.
Main382View cards
70
The next card you play this Afternoon costs less.
Main3057View cards
65
The next Character you play this Afternoon costs less.
Main623View cards
148
The next Permanent you play this Afternoon costs less.
Main910View cards
168
The next Permanent you play this Afternoon costs less.
Main787View cards
182
The next Permanent you play this Afternoon costs less.
Main521View cards
188
The next Permanent you play this Afternoon costs less.
Main322View cards
116
The next Spell you play this Afternoon costs less.
Main745View cards
472
The , and of Characters you control other than me are equal to their highest statistic.
Main35View cards
361
The , , and of Characters you control other than me are equal to their highest statistic.
Main110View cards
48
Up to one target Character gains Asleep. You may give it 2 boosts.
Main2273View cards
196
Up to two target Characters each gain 1 boost.
Main2965View cards
197
Up to two target Characters each gain 2 boosts.
Main1254View cards
385
Up to two target Characters in play or in Reserve each gain 1 boost.
Main665View cards
427
When a Boosted Character would leave my Expedition during the Afternoon, it loses its boosts instead.
Main6View cards
397
When an Anchored Character would leave my Expedition during the Afternoon, it loses Anchored instead.
Main7View cards
413
You may activate the abilities of target Character you control other than me.
Main20View cards
111
You may activate the abilities of target Permanent you control.
Main1376View cards
185
You may activate the abilities of up to two target Permanents you control.
Main244View cards
341
You may Augment target card in play or in Reserve.
Main584View cards
95
You may discard target Character.
Main504View cards
425
You may discard target Character in play or in Reserve.
Main67View cards
90
You may discard target Character or Permanent.
Main503View cards
359
You may discard target Character or Permanent with Hand Cost or less.
Main216View cards
415
You may discard target Character, otherwise send it to Reserve.
Main56View cards
58
You may discard target Character with Hand Cost or less.
Main1084View cards
29
You may discard target Character with Hand Cost or more.
Main1094View cards
422
You may discard target Character with Hand Cost or less. If you do, create a Mana Moth 2/2/2 Illusion token in its Expedition.
Main30View cards
121
You may discard target Fleeting, Anchored or Asleep Character.
Main181View cards
31
You may discard target Permanent.
Main6744View cards
424
You may discard target Permanent with Hand Cost or less.
Main45View cards
374
You may discard target Permanent with Hand Cost or less. If you do, its controller Resupplies.
Main79View cards
377
You may discard target Permanent with Hand Cost or less.
Main378View cards
393
You may discard target Permanent with Hand Cost or less.
Main67View cards
160
You may discard target Permanent with Hand Cost or more.
Main1278View cards
400
You may discard target Permanent with Hand Cost or less.
Main36View cards
489
You may exhaust target card in an opponent's Reserve. If you do, roll a die. When you roll a 1-3 this way — That opponent targets a card in your Reserve. Exhaust it.
Main1View cards
67
You may exhaust target card in an opponent's Reserve, then roll a die. When you roll a 1-3 this way — That opponent targets a card in your Reserve. Exhaust it.
Main56View cards
55
You may exhaust target card in Reserve.
Main4793View cards
213
You may give 2 boosts to target Character in .
Main867View cards
99
You may give target Fleeting Character 1 boost.
Main108View cards
205
You may give target Fleeting Character 2 boosts.
Main265View cards
239
You may give target Plant 2 boosts.
Main833View cards
230
You may have me gain Asleep.
Main436View cards
32
You may have target Character gain Asleep.
Main2902View cards
88
You may have target Character gain Fleeting.
Main5411View cards
79
You may have target Character in the Expedition facing me gain Asleep.
Main806View cards
96
You may have target Character or Expedition Permanent switch Expeditions.
Main296View cards
106
You may have target Character other than me lose Fleeting.
Main2044View cards
184
You may have target Character other than me lose Fleeting and gain 1 boost.
Main1584View cards
72
You may have target Character switch Expeditions.
Main336View cards
17
You may have target Character with Hand Cost or less other than me gain Anchored.
Main2567View cards
229
You may immediately play a Character for less.
Main309View cards
227
You may immediately play a Character for less. It gains 1 boost.
Main264View cards
228
You may immediately play a Character for less. It gains 2 boosts.
Main143View cards
256
You may immediately play a Character for less. It gains Anchored.
Main118View cards
144
You may play exhausted cards from your Reserve.
Main621View cards
146
You may play exhausted Characters from your Reserve.
Main120View cards
315
You may play me for free and I gain Asleep.
Main856View cards
183
You may put a card from your hand in Reserve.
Main1458View cards
401
You may put a card from your Reserve in your Mana zone (as an exhausted Mana Orb).
Main138View cards
418
You may put a card from your Reserve in your Mana zone as a ready Mana Orb.
Main86View cards
122
You may put me in my owner's Mana zone (as an exhausted Mana Orb).
Main708View cards
123
You may put me in my owner's Mana zone (as an exhausted Mana Orb). If you don't, draw a card.
Main320View cards
253
You may put target Character or Permanent in its owner's Mana zone (as an exhausted Mana Orb).
Main176View cards
181
You may ready an exhausted card in Reserve.
Main190View cards
38
You may return a card from your Reserve to your hand.
Main3092View cards
50
You may return a card other than me from your Reserve to your hand.
Main1793View cards
30
You may return a Spell from your Reserve to your hand.
Main3901View cards
208
You may return target Character or Permanent to its owner's hand.
Main87View cards
100
You may return target Character or Permanent to the top of its owner's deck.
Main227View cards
204
You may return target Character or Permanent with Hand Cost or less to its owner's hand.
Main511View cards
211
You may return target Character or Permanent with Hand Cost or less to its owner's hand.
Main557View cards
414
You may return target Character to its owner's hand.
Main32View cards
94
You may send target Character in to Reserve.
Main145View cards
117
You may send target Character to Reserve.
Main1424View cards
141
You may send target Character to Reserve, then exhaust it.
Main585View cards
257
You may send target Character to Reserve. Unless it was in , its controller draws a card.
Main50View cards
98
You may send to Reserve any number of target Characters with total of 4 or less.
Main179View cards
92
You may send to Reserve any number of target Characters with total of 5 or less.
Main178View cards
423
You may send to Reserve target Character with Hand Cost or less.
Main119View cards
75
You may send to Reserve target Character with Hand Cost or less.
Main1225View cards
12
You may send to Reserve target Character with Hand Cost or more.
Main1162View cards
294
You may send to Reserve target Character with Hand Cost or less, where X is the number of Characters you control.
Main173View cards
417
You may send to Reserve target Character with no statistic over 3.
Main80View cards
458
You may target a Character facing me, it gains Asleep.
Main64View cards
465
You may target a Character in , it gains 2 boosts.
Main57View cards
437
You may target a Character, it gains Asleep.
Main198View cards
441
You may target a Character, it gains Fleeting.
Main301View cards
466
You may target a Character, it switches Expeditions.
Main18View cards
439
You may target a Character or an Expedition Permanent, it switches Expeditions.
Main12View cards
435
You may target a Character other than me, it loses Fleeting.
Main113View cards
469
You may target a Character other than me, it loses Fleeting and gains 1 boost.
Main90View cards
446
You may target a Character with Hand Cost or less other than me, it gains Anchored.
Main230View cards
488
You may target a Character you control other than me, it activates its abilities.
Main2View cards
463
You may target a Fleeting Character, it gains 1 boost.
Main17View cards
464
You may target a Fleeting Character, it gains 2 boosts.
Main21View cards
476
You may target a Permanent you control, it activates its abilities.
Main67View cards
440
You may target a Plant, it gains 2 boosts.
Main64View cards
173
Your Characters other than me have: " I gain 1 boost."
Main458View cards
325
Your opponent's Expedition facing me moves backwards one region.
Main982View cards
327
Your other Expedition (the one I'm not in) and the Expedition facing it can't move forward.
Main890View cards
139
After You.
Support2235View cards
412
All Reserve limits are reduced by one.
Support181View cards
332
Choose one: • I gain 1 boost, up to a max of 3. • : I gain 2 boosts, up to a max of 3.
Support1236View cards
137
Create an Ordis Recruit 1/1/1 Soldier token in target Expedition.
Support1985View cards
270
Create an Ordis Recruit 1/1/1 Soldier token in your Companion Expedition.
Support1706View cards
265
Create an Ordis Recruit 1/1/1 Soldier token in your Hero Expedition.
Support1700View cards
97
Draw a card.
Support1207View cards
42
Each Character controlled by target player gains Fleeting.
Support857View cards
240
Each player draws a card.
Support1292View cards
64
Exhausted Resupply.
Support2137View cards
365
I don't count towards your Reserve limit.
Support303View cards
335
I gain 1 boost, up to a max of 2.
Support3754View cards
347
I gain 1 boost, up to a max of 3.
Support516View cards
462
Pay less for the next Bureaucrat you play this Afternoon.
Support21View cards
449
Pay less for the next Bureaucrat you play this turn.
Support22View cards
460
Pay less for the next card you play this Afternoon.
Support208View cards
448
Pay less for the next card you play this turn.
Support141View cards
444
Pay less for the next Character you play this turn.
Support91View cards
477
Pay less for the next Permanent you play this Afternoon.
Support49View cards
475
Pay less for the next Permanent you play this turn.
Support32View cards
459
Pay less for the next Spell you play this Afternoon.
Support83View cards
483
Pay less for the next Spell you play this turn.
Support40View cards
131
Resupply.
Support887View cards
33
Target Character with Hand Cost or less gains Anchored.
Support796View cards
237
Target Character you control with Hand Cost or less gains Asleep.
Support987View cards
326
The next Bureaucrat you play this Afternoon costs less.
Support440View cards
272
The next Bureaucrat you play this turn costs less.
Support256View cards
114
The next card you play this Afternoon costs less.
Support4422View cards
23
The next card you play this turn costs less.
Support1616View cards
161
The next Character you play from your hand this turn activates its abilities.
Support2717View cards
76
The next Character you play this turn costs less.
Support993View cards
28
The next Character you play this turn gains 1 boost.
Support6863View cards
207
The next Character you play this turn gains 2 boosts.
Support627View cards
194
The next Character you play this turn loses Fleeting.
Support2003View cards
313
The next Permanent you play this Afternoon costs less.
Support1130View cards
164
The next Permanent you play this turn costs less.
Support399View cards
112
The next Spell you play this Afternoon costs less.
Support1600View cards
53
The next Spell you play this turn costs less.
Support474View cards
303
The next Spell you play this turn loses Fleeting.
Support1450View cards
169
You may activate the abilities of target Permanent you control.
Support1848View cards
364
You may Augment target card in play or in Reserve.
Support464View cards
21
You may exhaust target card in Reserve.
Support3001View cards
378
You may give 1 boost to target Character in play or in Reserve other than me.
Support211View cards
110
You may have target Character gain Fleeting.
Support6433View cards
52
You may have target Character other than me lose Fleeting.
Support2936View cards
107
You may have target Character with Hand Cost or less other than me gain Anchored.
Support3947View cards
357
You may pay to give it 1 boost.
Support337View cards
343
You may play exhausted cards from your Reserve.
Support224View cards
163
You may put a card from your hand in Reserve.
Support2332View cards
19
You may return a card from your Reserve to your hand.
Support3095View cards
46
You may return a Spell from your Reserve to your hand.
Support2196View cards
453
You may target a Character, it gains Fleeting.
Support402View cards
454
You may target a Character other than me in play or in Reserve, it gains 1 boost.
Support75View cards
438
You may target a Character other than me, it loses Fleeting.
Support134View cards
461
You may target a Character with Hand Cost or less other than me, it gains Anchored.
Support218View cards
443
You may target a Permanent you control, it activates its abilities.
Support101View cards