Unique Ability Parts List

Trigger

IDNameCount
1
[]
Main44764View cards
22
At Dusk
Main18742View cards
350
At Night
Main894View cards
134
At Noon
Main3882View cards
7
Main77426View cards
24
Main92745View cards
4
Main70751View cards
151
When a card goes from your deck or hand to Reserve
Main494View cards
388
When a card goes to the discard pile
Main167View cards
108
When a card leaves your Reserve during the Afternoon
Main2003View cards
363
When a Character in your Reserve gains 1 or more boosts
Main588View cards
553
When a Character joins the Expedition facing me
Main812View cards
218
When a Character you control gains 1 or more boosts
Main1071View cards
375
When a Character you control gains Anchored
Main670View cards
410
When a Character you control gains Fleeting
Main379View cards
321
When a non-token Character you control gains 1 or more boosts
Main43View cards
277
When an opponent draws one or more cards or does Resupply
Main2218View cards
381
When an opponent plays a card from Reserve
Main879View cards
389
When an opponent plays a Character
Main629View cards
195
When another Character joins my Expedition
Main2802View cards
199
When another Character joins your Expeditions
Main8358View cards
47
When another Character you control gains Fleeting
Main206View cards
281
When another non-token Character joins one of your Expeditions that is behind
Main131View cards
273
When another non-token Character joins your Expeditions
Main2189View cards
145
When another Robot joins your Expeditions
Main1644View cards
210
When I gain 1 or more boosts
Main2244View cards
105
When I gain Asleep
Main1040View cards
40
When I go to Reserve from the Expedition zone
Main11079View cards
314
When I go to Reserve from your hand
Main577View cards
43
When I leave the Expedition zone
Main18764View cards
416
When I leave the Expedition zone, for each of my boosts
Main65View cards
355
When I leave the Expedition zone, if I was Boosted
Main815View cards
61
When I leave the Expedition zone, if I was Fleeting
Main2487View cards
317
When I'm sacrificed
Main1520View cards
580
When my Expedition fails to move forward during Dusk
Main372View cards
282
When my Expedition fails to move forward during Dusk — After Rest:
Main4108View cards
13
When my Expedition moves forward
Main2716View cards
245
When my Expedition moves forward due to
Main624View cards
242
When one of your Expeditions moves forward due to
Main628View cards
171
When you create a token
Main2806View cards
495
When you create one or more tokens
Main249View cards
172
When you exhaust a card in Reserve
Main379View cards
544
When you pass first
Main1073View cards
348
When you play another card from Reserve
Main325View cards
235
When you play another Character in
Main508View cards
51
When you play another Character with a base statistic of 0
Main1278View cards
147
When you play a Permanent
Main2856View cards
179
When you play a Permanent with Hand Cost or more
Main1628View cards
306
When you play a Spell
Main3543View cards
570
When you play a Spell with Base Cost or more
Main20View cards
34
When you roll one or more dice
Main2091View cards
409
When you sacrifice a Character
Main269View cards
573
When you sacrifice a Character or Permanent
Main168View cards
564
When you sacrifice a Permanent
Main196View cards
18
Support101744View cards
342
Support1167View cards
330
At Noon
Support3181View cards
334
When another Character joins your Expeditions
Support1999View cards
346
When you play another Character
Support1422View cards
362
When you play another Character with a base statistic of 0
Support1597View cards
360
When you play a Spell
Support1971View cards

Condition

IDNameCount
2
[]
Main143579View cards
514
If an opponent controls three Characters or more:
Main255View cards
510
If an opponent is first player:
Main431View cards
499
If an opponent's hand contains more cards than yours:
Main1787View cards
450
If an opponent's Reserve contains more cards than yours:
Main1092View cards
581
If both of your Expeditions are Ascended:
Main78View cards
264
If both of your Expeditions are behind or tied:
Main2211View cards
534
If five or more single-terrain regions are visible:
Main50View cards
74
If I have 1 or more boosts:
Main8170View cards
209
If I have 2 or more boosts:
Main4539View cards
323
If I have 3 or more boosts:
Main280View cards
491
If I'm facing a Character:
Main572View cards
537
If I'm facing an Expedition in :
Main326View cards
545
If I'm facing an Expedition in :
Main286View cards
542
If I'm facing an Expedition in :
Main253View cards
349
If I'm Fleeting:
Main882View cards
502
If I'm in an Ascended Expedition:
Main685View cards
532
If I'm in a single-terrain region:
Main371View cards
190
If I'm in :
Main595View cards
233
If I'm in :
Main2643View cards
318
If I'm not Fleeting:
Main1490View cards
16
If I'm the only Character in my Expedition:
Main3533View cards
192
If my Expedition is behind:
Main3847View cards
493
If one or more of your Expeditions is Ascended:
Main942View cards
501
If there are 7 or more boosts among Characters you control and in your Reserve:
Main171View cards
540
If there are nine or more base statistics of 0 among Characters you control and in your Reserve:
Main177View cards
225
If there are no Characters in the Expedition I'm played in:
Main84View cards
436
If there are one or more cards in your Landmarks:
Main2305View cards
37
If there are three or more base statistics of 0 among Characters you control:
Main2758View cards
431
If there are two or more cards in your Landmarks:
Main1364View cards
159
If there are two or more exhausted cards in Reserve:
Main2702View cards
490
If there's a card in your Landmarks:
Main1555View cards
511
If there's a Character in each of your Expeditions:
Main1054View cards
523
If there's an Animal in your Reserve:
Main196View cards
531
If there's a Spell in your Reserve:
Main432View cards
496
If there's a Spell with Reserve Cost or more in your Reserve:
Main361View cards
535
If three or more single-terrain regions are visible:
Main502View cards
546
If you are first player:
Main718View cards
44
If you control a Fleeting Character:
Main2878View cards
143
If you control a token:
Main8166View cards
275
If you control four or more Characters:
Main1843View cards
41
If you control one or more Landmarks:
Main20298View cards
241
If you control three or more Characters:
Main6607View cards
193
If you control two or more Boosted Characters:
Main6301View cards
156
If you control two or more Landmarks:
Main7061View cards
149
If you control two or more Permanents:
Main3180View cards
238
If you control two or more Plants other than me:
Main3433View cards
354
If you have less cards in Reserve than target opponent:
Main595View cards
507
If you have six or more Mana Orbs:
Main1828View cards
234
If you have ten or more Mana Orbs:
Main1224View cards
56
If you have two or more cards in Reserve:
Main3224View cards
267
If your Companion Expedition is behind:
Main3194View cards
49
If your hand is empty:
Main4386View cards
262
If your Hero Expedition is behind:
Main3176View cards
14
If your Reserve is empty:
Main6975View cards
11
Roll a die. On a 4+:
Main4641View cards
176
Sacrifice another Robot or Permanent. If you can't:
Main585View cards
252
Sacrifice a Plant or Permanent. If you can't:
Main216View cards
524
Unless I'm facing two or more Characters:
Main217View cards
80
Unless I'm in :
Main729View cards
473
Unless there are two or more cards in your Landmarks:
Main48View cards
293
Unless you control two or more Bureaucrats other than me:
Main451View cards
174
Unless you control two or more Landmarks:
Main324View cards
251
Unless you control two or more Plants other than me:
Main745View cards
292
Unless you have eight or more Mana Orbs:
Main2862View cards
35
You may discard a card from your Reserve. If you do:
Main24767View cards
9
You may discard a Character from your Reserve. If you do:
Main3392View cards
305
You may discard a Spell from your Reserve. If you do:
Main1353View cards
219
You may discard one of your Mana Orbs. If you do:
Main1569View cards
68
You may have me gain Fleeting. If you do:
Main1755View cards
517
You may have target Character facing me gain Anchored. If you do:
Main319View cards
380
You may have target opponent draw a card. If you do:
Main608View cards
548
You may immediately pass. If you do:
Main331View cards
593
You may pass. If you do:
Main14View cards
5
You may pay . If you do:
Main26532View cards
158
You may put a card from your hand in Reserve. If it's a Permanent:
Main2978View cards
307
You may put a card from your hand in Reserve. If it's a Spell:
Main3082View cards
25
You may put a card from your hand in Reserve. If you do:
Main27153View cards
566
You may put a Permanent from your hand in Reserve. If you don't:
Main157View cards
574
You may put a Spell from your hand in Reserve. If you don't:
Main158View cards
180
You may ready an exhausted card in Reserve. If you do:
Main392View cards
554
You may reveal a Character with Hand Cost or more from your hand. If you do:
Main145View cards
572
You may reveal a Spell with Hand Cost or more from your hand. If you do:
Main159View cards
543
You may Rush. If you do:
Main1257View cards
276
You may sacrifice a Character. If you do:
Main3510View cards
165
You may sacrifice a Character or Permanent. If you do:
Main2993View cards
167
You may sacrifice another Robot or Permanent. If you do:
Main732View cards
152
You may sacrifice a Permanent. If you do:
Main3056View cards
320
You may sacrifice me. If you do:
Main795View cards
345
You may spend 1 counter from a card you control or in your Reserve. If you do:
Main1921View cards
329
You may spend 1 of my boosts. If you do:
Main1324View cards
331
[]
Support11337View cards

Effect

IDNameCount
283
[]
Main4108View cards
124
All Characters in target Expedition gain Asleep.
Main186View cards
328
All regions are and lose their other terrains.
Main1077View cards
212
Any number of target Characters in each gain 2 boosts.
Main259View cards
420
Artists other than me cost less to play from your Reserve, down to a minimum of .
Main66View cards
338
Augment any number of target cards in play or in Reserve.
Main320View cards
411
Cards in play or in Reserve that already have counters can't gain more.
Main118View cards
391
Cards in your opponent's Reserve can't gain counters.
Main438View cards
259
Cards other than me cost less to play from Reserve, down to a minimum of .
Main347View cards
298
Cards other than me cost more to play from Reserve.
Main497View cards
288
Cards your opponents play can't cost less than .
Main387View cards
428
Characters in your Reserve gain 1 boost.
Main6View cards
368
Characters other than me cost less to play from your Reserve, down to a minimum of .
Main140View cards
201
Characters you control gain 1 boost.
Main3644View cards
138
Characters your opponents play can't cost less than .
Main893View cards
178
Create a Brassbug 2/2/2 Robot token in each of your Expeditions.
Main944View cards
157
Create a Brassbug 2/2/2 Robot token in my Expedition.
Main773View cards
155
Create a Brassbug 2/2/2 Robot token in target Expedition.
Main3324View cards
150
Create a Brassbug 2/2/2 Robot token in your Companion Expedition.
Main809View cards
162
Create a Brassbug 2/2/2 Robot token in your Hero Expedition.
Main857View cards
166
Create a Brassbug 2/2/2 Robot token in your other Expedition (the one I'm not in).
Main597View cards
309
Create a Mana Moth 2/2/2 Illusion token in each of your Expeditions.
Main193View cards
304
Create a Mana Moth 2/2/2 Illusion token in my Expedition.
Main608View cards
299
Create a Mana Moth 2/2/2 Illusion token in target Expedition.
Main1142View cards
301
Create a Mana Moth 2/2/2 Illusion token in your Companion Expedition.
Main1158View cards
300
Create a Mana Moth 2/2/2 Illusion token in your Hero Expedition.
Main1115View cards
302
Create a Mana Moth 2/2/2 Illusion token in your other Expedition (the one I'm not in).
Main458View cards
565
Create an Aerolith token in each player's Landmarks.
Main56View cards
506
Create an Aerolith token in target player's Landmarks.
Main2155View cards
576
Create an Aerolith token in target player's Landmarks, otherwise my Expedition Ascends.
Main170View cards
492
Create an Aerolith token in your Landmarks.
Main2180View cards
560
Create an Aerolith token in your Landmarks, otherwise create one in each player's Landmarks.
Main213View cards
559
Create an Aerolith token in your Landmarks, otherwise Resupply.
Main101View cards
274
Create an Ordis Recruit 1/1/1 Soldier token in each of your Expeditions.
Main2010View cards
278
Create an Ordis Recruit 1/1/1 Soldier token in each of your Expeditions, otherwise create one in my Expedition.
Main442View cards
280
Create an Ordis Recruit 1/1/1 Soldier token in my Expedition.
Main2507View cards
266
Create an Ordis Recruit 1/1/1 Soldier token in target Expedition.
Main2875View cards
271
Create an Ordis Recruit 1/1/1 Soldier token in your Companion Expedition.
Main2346View cards
263
Create an Ordis Recruit 1/1/1 Soldier token in your Hero Expedition.
Main2394View cards
268
Create an Ordis Recruit 1/1/1 Soldier token in your other Expedition (the one I'm not in).
Main2224View cards
529
Create a Woollyback 1/1/1 Animal token in target Expedition.
Main208View cards
520
Create a Woollyback 1/1/1 Animal token in target opponent's Companion Expedition, then draw a card.
Main27View cards
291
Create four Ordis Recruit 1/1/1 Soldier tokens, distributed among any Expeditions.
Main132View cards
297
Create one Ordis Recruit 1/1/1 Soldier token in my Expedition per Bureaucrat you control.
Main322View cards
563
Create two Aerolith tokens in your Landmarks.
Main121View cards
561
Create two Aerolith tokens in your Landmarks, otherwise create only one.
Main41View cards
177
Create two Brassbug 2/2/2 Robot tokens in target Expedition, otherwise create only one.
Main235View cards
426
Create two Mana Moth 2/2/2 Illusion tokens in target Expedition.
Main110View cards
398
Create two Ordis Recruit 1/1/1 Soldier tokens distributed among any Expeditions.
Main419View cards
285
Create two Ordis Recruit 1/1/1 Soldier tokens in each of your Expeditions.
Main595View cards
269
Create two Ordis Recruit 1/1/1 Soldier tokens in my Expedition.
Main1871View cards
371
Create two Ordis Recruit 1/1/1 Soldier tokens in your other Expedition (the one I'm not in).
Main286View cards
261
Defender Characters don't prevent my Expedition from moving forward.
Main903View cards
478
Discard all cards other than me in play and in Reserve.
Main206View cards
386
Discard all other cards in play and in Reserve.
Main236View cards
467
Discard up to one target Character, otherwise send target Character to Reserve.
Main98View cards
369
Distribute 3 boosts among any Characters in Reserve.
Main157View cards
429
Double the number of boosts on each Character you control and in your Reserve.
Main10View cards
15
Draw a card.
Main20666View cards
526
Draw a card, otherwise each player draws a card.
Main127View cards
54
Draw a card, otherwise Resupply.
Main3391View cards
287
Draw three cards.
Main529View cards
286
Draw two cards.
Main1328View cards
403
Draw two cards, otherwise draw a card.
Main38View cards
479
Draw two cards, otherwise draw one card.
Main42View cards
353
Each Animal you control other than me gains 1 boost.
Main77View cards
394
Each Artist you control other than me gains 1 boost.
Main320View cards
87
Each Character controlled by target player gains Fleeting.
Main914View cards
202
Each Character in target Expedition gains 1 boost.
Main1320View cards
430
Each Character in target Expedition gains Fleeting.
Main3View cards
203
Each Character you control other than me gains 1 boost.
Main1074View cards
130
Each Character you control other than me is Tough 1.
Main442View cards
216
Each Character you control other than me is Tough 2.
Main360View cards
470
Each Character you control other than me may activate its abilities.
Main88View cards
480
Each Permanent you control may activate its abilities.
Main70View cards
77
Each player chooses a Character they control. It gains Asleep.
Main268View cards
133
Each player discards their hand and their Reserve, then draws three cards.
Main546View cards
132
Each player discards their hand, then draws three cards.
Main513View cards
246
Each player draws a card.
Main2144View cards
249
Each player exhausts a card in their Reserve.
Main219View cards
142
Each player may put a card from their hand in Reserve.
Main686View cards
247
Each player may put a card from their hand in Reserve to draw a card.
Main292View cards
254
Each player may Resupply.
Main892View cards
541
Each player passes.
Main54View cards
244
Each player puts the top card of their deck in their Mana zone (as an exhausted Mana Orb).
Main1808View cards
284
Each player sacrifices a Character.
Main1788View cards
153
Each Robot you control other than me gains 1 boost.
Main2576View cards
289
Each token you control is Gigantic.
Main316View cards
485
Exchange a card from your Reserve with a card from your hand.
Main76View cards
434
Exchange a Character from your Reserve with a card from your hand.
Main96View cards
445
Exchange a Spell from your Reserve with a card from your hand.
Main75View cards
62
Exchange target Card in your Reserve with a card from your hand.
Main438View cards
60
Exchange target Character in your Reserve with a card from your hand.
Main359View cards
308
Exchange target Spell in your Reserve with a card from your hand.
Main323View cards
296
Exhausted Characters in Reserve remain exhausted during Morning.
Main160View cards
69
Exhausted Resupply.
Main2435View cards
577
Exhaust target card in Reserve, otherwise my Expedition Ascends.
Main173View cards
311
Exhaust up to two cards in Reserve.
Main433View cards
255
For each Character you control other than me, you may activate its abilities.
Main674View cards
189
For each Permanent you control, you may activate its abilities.
Main668View cards
455
Discard all cards other than me from play and Reserve.
Main67View cards
387
Discard all other cards from play and Reserve.
Main100View cards
260
I am Defender.
Main3462View cards
136
I am Eternal.
Main3778View cards
128
I am Gigantic.
Main5182View cards
512
I am Gigantic and Tough 1.
Main309View cards
115
I am Seasoned.
Main3599View cards
91
I am Tough 1.
Main2240View cards
120
I am Tough 2.
Main1241View cards
295
I am Tough X, where X is the number of exhausted cards in Reserve.
Main211View cards
129
I am Tough X, where X is the number of regions between your Hero and Companion.
Main498View cards
127
I can't be played if you have less than seven Mana Orbs.
Main558View cards
126
I can't be played if you have less than six Mana Orbs.
Main672View cards
78
I cost less.
Main551View cards
226
I cost less.
Main22View cards
84
If an Expedition facing me is in , it can't move forward except due to .
Main177View cards
258
If an Expedition facing me is in , it can't move forward except due to .
Main389View cards
104
If I would gain Asleep, I gain Anchored instead.
Main772View cards
3
If I would gain Fleeting, I gain 1 boost instead.
Main912View cards
530
If my Expedition would move forward during Dusk, roll a die. On a 4+: It moves forward one more region instead.
Main133View cards
547
If my Expedition would move forward during Dusk, roll a die. On a: • 4+: It moves forward one more region instead. • 1: It doesn't move instead.
Main127View cards
392
If there are no Characters in the Expedition facing me, that Character switches Expeditions.
Main507View cards
191
If you would Resupply, instead look at the top two cards of your deck. Put one in Reserve, and discard the other.
Main50View cards
27
If you would roll a die, you may add 1 to its result. (Choose after you see the result.)
Main51View cards
86
If you would roll one or more dice, instead roll that many dice plus one and ignore the roll of your choice.
Main57View cards
26
I gain 1 boost.
Main13799View cards
214
I gain 1 boost and Fleeting.
Main213View cards
504
I gain 1 boost, otherwise my Expedition Ascends.
Main147View cards
406
I gain 1 boost per Boosted Character you control.
Main486View cards
109
I gain 1 boost per card in each player's Reserve.
Main1262View cards
399
I gain 1 boost per card in your hand.
Main308View cards
452
I gain 1 boost per card in your Landmarks.
Main255View cards
71
I gain 1 boost per card in your Reserve.
Main2127View cards
379
I gain 1 boost per card in your Reserve, otherwise I gain 1 boost.
Main145View cards
383
I gain 1 boost per Character other than me in my Expedition, then send them to Reserve.
Main324View cards
384
I gain 1 boost per Character target opponent controls.
Main520View cards
232
I gain 1 boost per Expedition in .
Main726View cards
73
I gain 1 boost per Fleeting Character you control.
Main1090View cards
154
I gain 1 boost per Landmark you control.
Main1542View cards
456
I gain 1 boost per Mana Orb in your Mana zone.
Main179View cards
408
I gain 1 boost per Mana Orb in your Mana Zone.
Main313View cards
39
I gain 2 boosts.
Main12115View cards
215
I gain 2 boosts and Fleeting.
Main347View cards
324
I gain 2 boosts and lose Fleeting.
Main288View cards
57
I gain 2 boosts, otherwise I gain 1 boost.
Main2308View cards
220
I gain 3 boosts.
Main1251View cards
135
I gain Anchored.
Main6711View cards
82
I gain Asleep.
Main2521View cards
81
I gain Fleeting.
Main1660View cards
382
I lose 1 boost.
Main678View cards
316
I lose Fleeting.
Main2305View cards
500
My Expedition Ascends.
Main303View cards
102
My region and the region of the Expedition facing me are and lose their other terrains.
Main564View cards
101
My region is in addition to its other terrains.
Main623View cards
442
Pay less for the next Bureaucrat you play this Afternoon.
Main62View cards
451
Pay less for the next card you play this Afternoon.
Main607View cards
471
Pay less for the next Character you play this Afternoon.
Main236View cards
457
Pay less for the next Permanent you play this Afternoon.
Main139View cards
481
Pay less for the next Spell you play this Afternoon.
Main112View cards
474
Pay less to play Artists other than me from your Reserve, down to a minimum of .
Main67View cards
468
Pay less to play Characters other than me from your Reserve, down to a minimum of .
Main131View cards
447
Pay less for the next Permanent you play this Afternoon.
Main221View cards
433
Pay less for the next Permanent you play this Afternoon.
Main106View cards
432
Pay less for the next Permanent you play this Afternoon.
Main67View cards
586
Place a Terrain Marker on target visible region.
Main12View cards
236
Plants you control other than me gain 1 boost.
Main1516View cards
421
Play a card with Hand Cost or less for free.
Main16View cards
484
Play me for less.
Main58View cards
486
Play me for less.
Main4View cards
322
Put me in my owner's Mana zone (as an exhausted Mana Orb).
Main1097View cards
319
Put me in Reserve.
Main795View cards
200
Put the top card of your deck in your Mana zone (as an exhausted Mana Orb).
Main2460View cards
231
Put the top two cards of your deck in your Mana zone (as exhausted Mana Orbs).
Main443View cards
170
Ready all cards in your Reserve.
Main246View cards
344
Ready two Mana Orbs.
Main537View cards
370
Remove all boosts from Characters in play and in Reserve. Then, depending on the number of boosts removed this way:
Main501View cards
339
Remove up to 2 counters from target card in play or in Reserve.
Main763View cards
6
Resupply.
Main13941View cards
527
Resupply, otherwise create an Aerolith token in your Landmarks.
Main430View cards
528
Resupply, otherwise each player Resupplies.
Main246View cards
20
Resupply, otherwise Exhausted Resupply.
Main2704View cards
575
Resupply, otherwise my Expedition Ascends.
Main183View cards
419
Reveal the top card of your deck. If it's a Character with a base statistic of 0, draw it, otherwise discard it.
Main122View cards
402
Reveal the top card of your deck. If it's an Artist or Song, draw it, otherwise discard it.
Main126View cards
390
Reveal the top card of your deck. If it's a Robot or Permanent, draw it, otherwise discard it.
Main268View cards
568
Reveal the top card of your deck. If it's a Spell, draw it.
Main222View cards
395
Robots other than me cost less to play from your Reserve, down to a minimum of .
Main157View cards
103
Roll a die. I gain X boosts, where X is the result.
Main488View cards
85
Roll a die. On a 4+, draw a card. On a 1-3, Resupply.
Main2161View cards
59
Roll a die. On a 4+, I gain 2 boosts. On a 1-3, I gain 1 boost.
Main1630View cards
66
Roll a die. On a 4+, I gain 3 boosts. On a 1-3, I gain 1 boost.
Main513View cards
119
Roll a die. On a 4+, I gain Anchored. On a 1-3, I gain 3 boosts.
Main534View cards
93
Roll a die. On a 4+, Resupply. On a 1-3, Exhausted Resupply.
Main13View cards
482
Roll a die. Target Character gains X boosts, where X is the result.
Main65View cards
113
Roll a die. Target Character gain X boosts, where X is the result.
Main442View cards
83
Roll a die, then target a Character. On a 4+, it gains Anchored. On a 1-3, it gains Asleep.
Main29View cards
45
Sabotage.
Main15433View cards
351
Sabotage after Rest.
Main552View cards
582
Sabotage. If you discarded a card this way, create a Woollyback 1/1/1 Animal token in its owner's Companion Expedition.
Main339View cards
376
Sabotage. If you discarded a card this way, its owner Exhausted Resupplies.
Main502View cards
533
Sabotage, otherwise my Expedition Ascends.
Main137View cards
404
Sabotage, otherwise Resupply.
Main535View cards
63
Sabotage, otherwise you may exhaust target card in Reserve.
Main2351View cards
223
Sacrifice a Character in my Expedition.
Main743View cards
222
Sacrifice a Character in my Expedition and I gain 1 boost.
Main357View cards
567
Sacrifice a Permanent.
Main157View cards
186
Sacrifice me.
Main135View cards
224
Sacrifice one Character.
Main1280View cards
340
Scout .
Main1984View cards
337
Scout .
Main2761View cards
358
Scout .
Main1436View cards
405
Scout .
Main687View cards
538
Seasoned.
Main280View cards
175
Send me to Reserve.
Main660View cards
585
Send up to one target Character to Reserve, otherwise return up to one target Character to its owner's hand.
Main26View cards
89
Starting with you, each player may immediately play a card with Hand Cost or less for free.
Main725View cards
592
Target a Character in any Reserve with Reserve Cost or less. Immediately play it for free.
Main3View cards
366
Target a Character in play or in Reserve other than me. Then, roll a die: • On a 4+, we both gain 1 boost. • On a 1-3, it gains 1 boost.
Main256View cards
367
Target a Character in Reserve other than me. Then, roll a die: • On a 4+, we both gain 1 boost. • On a 1-3, it gains 1 boost.
Main246View cards
140
Target a Character, then roll a die. On a 4+, it gains Anchored. On a 1-3, it gains Asleep.
Main22View cards
8
Target Character gains 1 boost.
Main11528View cards
10
Target Character gains 1 boost and Fleeting.
Main1232View cards
503
Target Character gains 1 boost, otherwise my Expedition Ascends.
Main175View cards
590
Target Character gains 1 boost per card in your Reserve.
Main4View cards
198
Target Character gains 2 boosts.
Main4582View cards
217
Target Character gains 2 boosts and Fleeting.
Main518View cards
521
Target Character gains 2 boosts, otherwise it gains 1 boost.
Main330View cards
221
Target Character gains 3 boosts.
Main1158View cards
243
Target Character gains Anchored.
Main2178View cards
373
Target Character in play or in Reserve gains 1 boost.
Main2253View cards
336
Target Character in play or in Reserve gains 2 boosts.
Main1309View cards
352
Target Character in play or in Reserve other than me gains 1 boost.
Main1401View cards
356
Target Character in Reserve gains 1 boost.
Main745View cards
333
Target Character in Reserve gains 2 boosts.
Main662View cards
407
Target Character in Reserve gains 3 boosts.
Main336View cards
206
Target Character in your other Expedition (the one I'm not in) gains 2 boosts.
Main3143View cards
36
Target Character other than me gains 1 boost.
Main3647View cards
118
Target Character other than me gains Fleeting, Anchored or Asleep.
Main505View cards
125
Target Character switches Expeditions.
Main1014View cards
589
Target Character with Hand Cost or less defects.
Main55View cards
571
Target Character with Hand Cost or less defects.
Main27View cards
494
Target Expedition Ascends.
Main516View cards
372
Target Expedition moves forward one region.
Main299View cards
310
Target opponent discards a card from their hand.
Main1818View cards
187
Target opponent draws a card.
Main1271View cards
248
Target opponent may Exhausted Resupply.
Main793View cards
250
Target opponent may Exhausted Resupply, then may do it again.
Main244View cards
525
Target opponent may immediately play a card with Base Cost or more for free.
Main157View cards
522
Target opponent may immediately play a Spell for free.
Main145View cards
396
Target opponent Resupplies.
Main126View cards
584
Target Permanent you control activates its abilities.
Main26View cards
551
Target player becomes first player.
Main277View cards
569
Target player puts a card from their hand in Reserve.
Main308View cards
312
Target player sacrifices a Character.
Main48View cards
518
Target token Character defects.
Main49View cards
487
Target up to two Permanents you control, they activate their abilities.
Main49View cards
290
The , and abilities of Characters facing me can't activate.
Main1460View cards
279
The next Bureaucrat you play this Afternoon costs less.
Main445View cards
70
The next card you play this Afternoon costs less.
Main3680View cards
65
The next Character you play this Afternoon costs less.
Main744View cards
148
The next Permanent you play this Afternoon costs less.
Main1098View cards
168
The next Permanent you play this Afternoon costs less.
Main949View cards
182
The next Permanent you play this Afternoon costs less.
Main596View cards
188
The next Permanent you play this Afternoon costs less.
Main375View cards
116
The next Spell you play this Afternoon costs less.
Main926View cards
472
The , and of Characters you control other than me are equal to their highest statistic.
Main125View cards
361
The , , and of Characters you control other than me are equal to their highest statistic.
Main128View cards
48
Up to one target Character gains Asleep. You may give it 2 boosts.
Main3066View cards
196
Up to two target Characters each gain 1 boost.
Main4122View cards
197
Up to two target Characters each gain 2 boosts.
Main1724View cards
385
Up to two target Characters in play or in Reserve each gain 1 boost.
Main1425View cards
427
When a Boosted Character would leave my Expedition during the Afternoon, it loses its boosts instead.
Main9View cards
397
When an Anchored Character would leave my Expedition during the Afternoon, it loses Anchored instead.
Main13View cards
413
You may activate the abilities of target Character you control other than me.
Main24View cards
111
You may activate the abilities of target Permanent you control.
Main1680View cards
185
You may activate the abilities of up to two target Permanents you control.
Main319View cards
341
You may Augment target card in play or in Reserve.
Main970View cards
583
You may create a Woollyback 1/1/1 Animal token in target opponent's Companion Expedition.
Main45View cards
95
You may discard target Character.
Main739View cards
556
You may discard target Character. If you do, create an Aerolith token in its controller's Landmarks.
Main128View cards
425
You may discard target Character in play or in Reserve.
Main119View cards
90
You may discard target Character or Permanent.
Main712View cards
359
You may discard target Character or Permanent with Hand Cost or less.
Main471View cards
415
You may discard target Character, otherwise send it to Reserve.
Main64View cards
58
You may discard target Character with Hand Cost or less.
Main1554View cards
29
You may discard target Character with Hand Cost or more.
Main1488View cards
422
You may discard target Character with Hand Cost or less. If you do, create a Mana Moth 2/2/2 Illusion token in its Expedition.
Main63View cards
121
You may discard target Fleeting, Anchored or Asleep Character.
Main218View cards
31
You may discard target Permanent.
Main9169View cards
539
You may discard target Permanent. If you don't, I gain 2 boosts.
Main317View cards
424
You may discard target Permanent with Hand Cost or less.
Main81View cards
374
You may discard target Permanent with Hand Cost or less. If you do, its controller Resupplies.
Main126View cards
377
You may discard target Permanent with Hand Cost or less.
Main736View cards
393
You may discard target Permanent with Hand Cost or less.
Main92View cards
160
You may discard target Permanent with Hand Cost or more.
Main1686View cards
400
You may discard target Permanent with Hand Cost or less.
Main60View cards
489
You may exhaust target card in an opponent's Reserve. If you do, roll a die. When you roll a 1-3 this way — That opponent targets a card in your Reserve. Exhaust it.
Main8View cards
67
You may exhaust target card in an opponent's Reserve, then roll a die. When you roll a 1-3 this way — That opponent targets a card in your Reserve. Exhaust it.
Main67View cards
55
You may exhaust target card in Reserve.
Main7368View cards
213
You may give 2 boosts to target Character in .
Main1031View cards
99
You may give target Fleeting Character 1 boost.
Main139View cards
205
You may give target Fleeting Character 2 boosts.
Main322View cards
239
You may give target Plant 2 boosts.
Main994View cards
230
You may have me gain Asleep.
Main560View cards
579
You may have me switch Expeditions.
Main290View cards
32
You may have target Character gain Asleep.
Main3443View cards
88
You may have target Character gain Fleeting.
Main6636View cards
79
You may have target Character in the Expedition facing me gain Asleep.
Main965View cards
96
You may have target Character or Expedition Permanent switch Expeditions.
Main368View cards
106
You may have target Character other than me lose Fleeting.
Main2471View cards
184
You may have target Character other than me lose Fleeting and gain 1 boost.
Main1896View cards
72
You may have target Character switch Expeditions.
Main396View cards
17
You may have target Character with Hand Cost or less other than me gain Anchored.
Main3189View cards
552
You may immediately pass.
Main75View cards
229
You may immediately play a Character for less.
Main426View cards
227
You may immediately play a Character for less. It gains 1 boost.
Main338View cards
228
You may immediately play a Character for less. It gains 2 boosts.
Main179View cards
256
You may immediately play a Character for less. It gains Anchored.
Main150View cards
550
You may immediately play for free a Character with Base Cost or less.
Main132View cards
549
You may immediately play for free a Character with Base Cost or less.
Main107View cards
557
You may immediately play for free a Permanent with Base Cost or less.
Main53View cards
591
You may move a , or Terrain Marker from any region to my region.
Main6View cards
144
You may play exhausted cards from your Reserve.
Main784View cards
146
You may play exhausted Characters from your Reserve.
Main149View cards
315
You may play me for free and I gain Asleep.
Main1175View cards
558
You may play Permanents for less if their Base Cost is or more.
Main145View cards
508
You may play Spells for less if their Base Cost is or more.
Main75View cards
509
You may play Spells for less if their Base Cost is or more.
Main88View cards
183
You may put a card from your hand in Reserve.
Main1945View cards
401
You may put a card from your Reserve in your Mana zone (as an exhausted Mana Orb).
Main207View cards
418
You may put a card from your Reserve in your Mana zone as a ready Mana Orb.
Main140View cards
122
You may put me in my owner's Mana zone (as an exhausted Mana Orb).
Main880View cards
123
You may put me in my owner's Mana zone (as an exhausted Mana Orb). If you don't, draw a card.
Main444View cards
253
You may put target Character or Permanent in its owner's Mana zone (as an exhausted Mana Orb).
Main241View cards
181
You may ready an exhausted card in Reserve.
Main221View cards
38
You may return a card from your Reserve to your hand.
Main4209View cards
50
You may return a card other than me from your Reserve to your hand.
Main2445View cards
30
You may return a Spell from your Reserve to your hand.
Main5300View cards
208
You may return target Character or Permanent to its owner's hand.
Main160View cards
100
You may return target Character or Permanent to the top of its owner's deck.
Main293View cards
204
You may return target Character or Permanent with Hand Cost or less to its owner's hand.
Main722View cards
211
You may return target Character or Permanent with Hand Cost or less to its owner's hand.
Main730View cards
414
You may return target Character to its owner's hand.
Main88View cards
94
You may send target Character in to Reserve.
Main270View cards
117
You may send target Character to Reserve.
Main1927View cards
555
You may send target Character to Reserve. If you do, create an Aerolith token in its controller's Landmarks.
Main200View cards
141
You may send target Character to Reserve, then exhaust it.
Main786View cards
257
You may send target Character to Reserve. Unless it was in , its controller draws a card.
Main80View cards
98
You may send to Reserve any number of target Characters with total of 4 or less.
Main265View cards
92
You may send to Reserve any number of target Characters with total of 5 or less.
Main228View cards
516
You may send to Reserve target Character with Hand Cost or less.
Main340View cards
423
You may send to Reserve target Character with Hand Cost or less.
Main323View cards
75
You may send to Reserve target Character with Hand Cost or less.
Main1820View cards
587
You may send to Reserve target Character with Hand Cost or less.
Main25View cards
12
You may send to Reserve target Character with Hand Cost or more.
Main1535View cards
294
You may send to Reserve target Character with Hand Cost or less, where X is the number of Characters you control.
Main240View cards
417
You may send to Reserve target Character with no statistic over 3.
Main214View cards
513
You may send to Reserve up to two target Characters with Hand Cost or less.
Main121View cards
458
You may target a Character facing me, it gains Asleep.
Main259View cards
465
You may target a Character in , it gains 2 boosts.
Main274View cards
437
You may target a Character, it gains Asleep.
Main1000View cards
498
You may target a Character, it gains Asleep. If it's facing me, Sabotage.
Main288View cards
441
You may target a Character, it gains Fleeting.
Main1009View cards
466
You may target a Character, it switches Expeditions.
Main405View cards
439
You may target a Character or an Expedition Permanent, it switches Expeditions.
Main52View cards
505
You may target a Character other than me, it gains 1 boost.
Main1013View cards
435
You may target a Character other than me, it loses Fleeting.
Main381View cards
469
You may target a Character other than me, it loses Fleeting and gains 1 boost.
Main300View cards
446
You may target a Character with Hand Cost or less other than me, it gains Anchored.
Main837View cards
488
You may target a Character you control other than me, it activates its abilities.
Main8View cards
463
You may target a Fleeting Character, it gains 1 boost.
Main126View cards
464
You may target a Fleeting Character, it gains 2 boosts.
Main104View cards
588
You may target a non-Fleeting Character, it gains 2 boosts and Fleeting.
Main10View cards
476
You may target a Permanent you control, it activates its abilities.
Main201View cards
440
You may target a Plant, it gains 2 boosts.
Main166View cards
173
Your Characters other than me have: " I gain 1 boost."
Main591View cards
325
Your opponent's Expedition facing me moves backwards one region.
Main1384View cards
327
Your other Expedition (the one I'm not in) and the Expedition facing it can't move forward.
Main1143View cards
139
After You.
Support3456View cards
412
All Reserve limits are reduced by one.
Support316View cards
332
Choose one: • I gain 1 boost, up to a max of 3. • : I gain 2 boosts, up to a max of 3.
Support1979View cards
497
Create an Aerolith token in target player's Landmarks.
Support1092View cards
536
Create an Aerolith token in your Landmarks.
Support1127View cards
137
Create an Ordis Recruit 1/1/1 Soldier token in target Expedition.
Support2808View cards
270
Create an Ordis Recruit 1/1/1 Soldier token in your Companion Expedition.
Support2431View cards
265
Create an Ordis Recruit 1/1/1 Soldier token in your Hero Expedition.
Support2412View cards
515
Create a Woollyback 1/1/1 Animal token in target Expedition.
Support171View cards
97
Draw a card.
Support1556View cards
42
Each Character controlled by target player gains Fleeting.
Support1131View cards
240
Each player draws a card.
Support1693View cards
64
Exhausted Resupply.
Support2965View cards
365
I don't count towards your Reserve limit.
Support496View cards
335
I gain 1 boost, up to a max of 2.
Support6275View cards
347
I gain 1 boost, up to a max of 3.
Support869View cards
462
Pay less for the next Bureaucrat you play this Afternoon.
Support63View cards
449
Pay less for the next Bureaucrat you play this turn.
Support81View cards
460
Pay less for the next card you play this Afternoon.
Support644View cards
448
Pay less for the next card you play this turn.
Support1451View cards
444
Pay less for the next Character you play this turn.
Support873View cards
477
Pay less for the next Permanent you play this Afternoon.
Support177View cards
475
Pay less for the next Permanent you play this turn.
Support338View cards
459
Pay less for the next Spell you play this Afternoon.
Support260View cards
483
Pay less for the next Spell you play this turn.
Support432View cards
131
Resupply.
Support1128View cards
33
Target Character with Hand Cost or less gains Anchored.
Support1422View cards
237
Target Character you control with Hand Cost or less gains Asleep.
Support1632View cards
578
Target Expedition Ascends.
Support460View cards
562
Target Permanent you control activates its abilities.
Support183View cards
326
The next Bureaucrat you play this Afternoon costs less.
Support540View cards
272
The next Bureaucrat you play this turn costs less.
Support296View cards
114
The next card you play this Afternoon costs less.
Support5376View cards
23
The next card you play this turn costs less.
Support1974View cards
161
The next Character you play from your hand this turn activates its abilities.
Support3915View cards
76
The next Character you play this turn costs less.
Support1186View cards
28
The next Character you play this turn gains 1 boost.
Support9050View cards
207
The next Character you play this turn gains 2 boosts.
Support810View cards
194
The next Character you play this turn loses Fleeting.
Support2891View cards
313
The next Permanent you play this Afternoon costs less.
Support1478View cards
164
The next Permanent you play this turn costs less.
Support492View cards
112
The next Spell you play this Afternoon costs less.
Support1950View cards
53
The next Spell you play this turn costs less.
Support572View cards
303
The next Spell you play this turn loses Fleeting.
Support2491View cards
169
You may activate the abilities of target Permanent you control.
Support2274View cards
364
You may Augment target card in play or in Reserve.
Support754View cards
519
You may create a Woollyback 1/1/1 Animal token in target opponent's Companion Expedition.
Support114View cards
21
You may exhaust target card in Reserve.
Support5149View cards
378
You may give 1 boost to target Character in play or in Reserve other than me.
Support248View cards
110
You may have target Character gain Fleeting.
Support7848View cards
52
You may have target Character other than me lose Fleeting.
Support3562View cards
107
You may have target Character with Hand Cost or less other than me gain Anchored.
Support4823View cards
357
You may pay to give it 1 boost.
Support553View cards
343
You may play exhausted cards from your Reserve.
Support355View cards
163
You may put a card from your hand in Reserve.
Support3035View cards
19
You may return a card from your Reserve to your hand.
Support4213View cards
46
You may return a Spell from your Reserve to your hand.
Support3290View cards
453
You may target a Character, it gains Fleeting.
Support2143View cards
454
You may target a Character other than me in play or in Reserve, it gains 1 boost.
Support246View cards
438
You may target a Character other than me, it loses Fleeting.
Support588View cards
461
You may target a Character with Hand Cost or less other than me, it gains Anchored.
Support626View cards
443
You may target a Permanent you control, it activates its abilities.
Support318View cards