Unique Ability Parts List

Trigger

IDNameCount
1
[]
Main39076View cards
22
At Dusk
Main16354View cards
350
At Night
Main755View cards
134
At Noon
Main3510View cards
7
Main67416View cards
24
Main80365View cards
4
Main61609View cards
151
When a card goes from your deck or hand to Reserve
Main410View cards
388
When a card goes to the discard pile
Main144View cards
108
When a card leaves your Reserve during the Afternoon
Main1808View cards
363
When a Character in your Reserve gains 1 or more boosts
Main490View cards
553
When a Character joins the Expedition facing me
Main551View cards
218
When a Character you control gains 1 or more boosts
Main955View cards
375
When a Character you control gains Anchored
Main552View cards
410
When a Character you control gains Fleeting
Main309View cards
321
When a non-token Character you control gains 1 or more boosts
Main32View cards
277
When an opponent draws one or more cards or does Resupply
Main1973View cards
381
When an opponent plays a card from Reserve
Main704View cards
389
When an opponent plays a Character
Main527View cards
195
When another Character joins my Expedition
Main2486View cards
199
When another Character joins your Expeditions
Main7451View cards
47
When another Character you control gains Fleeting
Main187View cards
281
When another non-token Character joins one of your Expeditions that is behind
Main118View cards
273
When another non-token Character joins your Expeditions
Main1912View cards
145
When another Robot joins your Expeditions
Main1468View cards
210
When I gain 1 or more boosts
Main1979View cards
105
When I gain Asleep
Main955View cards
40
When I go to Reserve from the Expedition zone
Main9641View cards
314
When I go to Reserve from your hand
Main506View cards
43
When I leave the Expedition zone
Main16297View cards
416
When I leave the Expedition zone, for each of my boosts
Main49View cards
355
When I leave the Expedition zone, if I was Boosted
Main672View cards
61
When I leave the Expedition zone, if I was Fleeting
Main2129View cards
317
When I'm sacrificed
Main1333View cards
580
When my Expedition fails to move forward during Dusk
Main250View cards
282
When my Expedition fails to move forward during Dusk — After Rest:
Main3728View cards
13
When my Expedition moves forward
Main2252View cards
245
When my Expedition moves forward due to
Main552View cards
242
When one of your Expeditions moves forward due to
Main574View cards
171
When you create a token
Main2508View cards
495
When you create one or more tokens
Main176View cards
172
When you exhaust a card in Reserve
Main341View cards
544
When you pass first
Main704View cards
348
When you play another card from Reserve
Main282View cards
235
When you play another Character in
Main434View cards
51
When you play another Character with a base statistic of 0
Main1125View cards
147
When you play a Permanent
Main2592View cards
179
When you play a Permanent with Hand Cost or more
Main1463View cards
306
When you play a Spell
Main3162View cards
570
When you play a Spell with Base Cost or more
Main13View cards
34
When you roll one or more dice
Main1836View cards
409
When you sacrifice a Character
Main224View cards
573
When you sacrifice a Character or Permanent
Main101View cards
564
When you sacrifice a Permanent
Main132View cards
18
Support88769View cards
342
Support1002View cards
330
At Noon
Support2696View cards
334
When another Character joins your Expeditions
Support1694View cards
346
When you play another Character
Support1207View cards
362
When you play another Character with a base statistic of 0
Support1370View cards
360
When you play a Spell
Support1677View cards

Condition

IDNameCount
2
[]
Main124603View cards
514
If an opponent controls three Characters or more:
Main176View cards
510
If an opponent is first player:
Main275View cards
499
If an opponent's hand contains more cards than yours:
Main1191View cards
450
If an opponent's Reserve contains more cards than yours:
Main763View cards
581
If both of your Expeditions are Ascended:
Main46View cards
264
If both of your Expeditions are behind or tied:
Main1975View cards
534
If five or more single-terrain regions are visible:
Main40View cards
74
If I have 1 or more boosts:
Main7237View cards
209
If I have 2 or more boosts:
Main4063View cards
323
If I have 3 or more boosts:
Main249View cards
491
If I'm facing a Character:
Main384View cards
537
If I'm facing an Expedition in :
Main206View cards
545
If I'm facing an Expedition in :
Main199View cards
542
If I'm facing an Expedition in :
Main167View cards
349
If I'm Fleeting:
Main686View cards
502
If I'm in an Ascended Expedition:
Main447View cards
532
If I'm in a single-terrain region:
Main254View cards
190
If I'm in :
Main539View cards
233
If I'm in :
Main2279View cards
318
If I'm not Fleeting:
Main1236View cards
16
If I'm the only Character in my Expedition:
Main3002View cards
192
If my Expedition is behind:
Main3266View cards
493
If one or more of your Expeditions is Ascended:
Main623View cards
501
If there are 7 or more boosts among Characters you control and in your Reserve:
Main127View cards
540
If there are nine or more base statistics of 0 among Characters you control and in your Reserve:
Main130View cards
225
If there are no Characters in the Expedition I'm played in:
Main75View cards
436
If there are one or more cards in your Landmarks:
Main2111View cards
37
If there are three or more base statistics of 0 among Characters you control:
Main2463View cards
431
If there are two or more cards in your Landmarks:
Main887View cards
159
If there are two or more exhausted cards in Reserve:
Main2442View cards
490
If there's a card in your Landmarks:
Main509View cards
511
If there's a Character in each of your Expeditions:
Main719View cards
523
If there's an Animal in your Reserve:
Main125View cards
531
If there's a Spell in your Reserve:
Main281View cards
496
If there's a Spell with Reserve Cost or more in your Reserve:
Main247View cards
535
If three or more single-terrain regions are visible:
Main346View cards
546
If you are first player:
Main457View cards
44
If you control a Fleeting Character:
Main2438View cards
143
If you control a token:
Main7167View cards
275
If you control four or more Characters:
Main1609View cards
41
If you control one or more Landmarks:
Main19065View cards
241
If you control three or more Characters:
Main5843View cards
193
If you control two or more Boosted Characters:
Main5635View cards
156
If you control two or more Landmarks:
Main6633View cards
149
If you control two or more Permanents:
Main2778View cards
238
If you control two or more Plants other than me:
Main3069View cards
354
If you have less cards in Reserve than target opponent:
Main560View cards
507
If you have six or more Mana Orbs:
Main1238View cards
234
If you have ten or more Mana Orbs:
Main1071View cards
56
If you have two or more cards in Reserve:
Main2787View cards
267
If your Companion Expedition is behind:
Main2623View cards
49
If your hand is empty:
Main3938View cards
262
If your Hero Expedition is behind:
Main2641View cards
14
If your Reserve is empty:
Main6180View cards
11
Roll a die. On a 4+:
Main4062View cards
176
Sacrifice another Robot or Permanent. If you can't:
Main515View cards
252
Sacrifice a Plant or Permanent. If you can't:
Main195View cards
524
Unless I'm facing two or more Characters:
Main143View cards
80
Unless I'm in :
Main652View cards
473
Unless there are two or more cards in your Landmarks:
Main37View cards
293
Unless you control two or more Bureaucrats other than me:
Main413View cards
174
Unless you control two or more Landmarks:
Main304View cards
251
Unless you control two or more Plants other than me:
Main651View cards
292
Unless you have eight or more Mana Orbs:
Main2568View cards
35
You may discard a card from your Reserve. If you do:
Main22154View cards
9
You may discard a Character from your Reserve. If you do:
Main2940View cards
305
You may discard a Spell from your Reserve. If you do:
Main1159View cards
219
You may discard one of your Mana Orbs. If you do:
Main1397View cards
68
You may have me gain Fleeting. If you do:
Main1566View cards
517
You may have target Character facing me gain Anchored. If you do:
Main207View cards
380
You may have target opponent draw a card. If you do:
Main519View cards
548
You may immediately pass. If you do:
Main229View cards
5
You may pay . If you do:
Main23873View cards
158
You may put a card from your hand in Reserve. If it's a Permanent:
Main2696View cards
307
You may put a card from your hand in Reserve. If it's a Spell:
Main2785View cards
25
You may put a card from your hand in Reserve. If you do:
Main24070View cards
566
You may put a Permanent from your hand in Reserve. If you don't:
Main104View cards
574
You may put a Spell from your hand in Reserve. If you don't:
Main113View cards
180
You may ready an exhausted card in Reserve. If you do:
Main361View cards
554
You may reveal a Character with Hand Cost or more from your hand. If you do:
Main104View cards
572
You may reveal a Spell with Hand Cost or more from your hand. If you do:
Main102View cards
543
You may Rush. If you do:
Main846View cards
276
You may sacrifice a Character. If you do:
Main3055View cards
165
You may sacrifice a Character or Permanent. If you do:
Main2578View cards
167
You may sacrifice another Robot or Permanent. If you do:
Main595View cards
152
You may sacrifice a Permanent. If you do:
Main2598View cards
320
You may sacrifice me. If you do:
Main696View cards
345
You may spend 1 counter from a card you control or in your Reserve. If you do:
Main1641View cards
329
You may spend 1 of my boosts. If you do:
Main1144View cards
331
[]
Support9646View cards

Effect

IDNameCount
283
[]
Main3728View cards
124
All Characters in target Expedition gain Asleep.
Main173View cards
328
All regions are and lose their other terrains.
Main975View cards
212
Any number of target Characters in each gain 2 boosts.
Main228View cards
420
Artists other than me cost less to play from your Reserve, down to a minimum of .
Main66View cards
338
Augment any number of target cards in play or in Reserve.
Main271View cards
411
Cards in play or in Reserve that already have counters can't gain more.
Main99View cards
391
Cards in your opponent's Reserve can't gain counters.
Main385View cards
259
Cards other than me cost less to play from Reserve, down to a minimum of .
Main311View cards
298
Cards other than me cost more to play from Reserve.
Main451View cards
288
Cards your opponents play can't cost less than .
Main354View cards
428
Characters in your Reserve gain 1 boost.
Main5View cards
368
Characters other than me cost less to play from your Reserve, down to a minimum of .
Main132View cards
201
Characters you control gain 1 boost.
Main3187View cards
138
Characters your opponents play can't cost less than .
Main798View cards
178
Create a Brassbug 2/2/2 Robot token in each of your Expeditions.
Main841View cards
157
Create a Brassbug 2/2/2 Robot token in my Expedition.
Main666View cards
155
Create a Brassbug 2/2/2 Robot token in target Expedition.
Main2955View cards
150
Create a Brassbug 2/2/2 Robot token in your Companion Expedition.
Main684View cards
162
Create a Brassbug 2/2/2 Robot token in your Hero Expedition.
Main752View cards
166
Create a Brassbug 2/2/2 Robot token in your other Expedition (the one I'm not in).
Main513View cards
309
Create a Mana Moth 2/2/2 Illusion token in each of your Expeditions.
Main167View cards
304
Create a Mana Moth 2/2/2 Illusion token in my Expedition.
Main515View cards
299
Create a Mana Moth 2/2/2 Illusion token in target Expedition.
Main965View cards
301
Create a Mana Moth 2/2/2 Illusion token in your Companion Expedition.
Main980View cards
300
Create a Mana Moth 2/2/2 Illusion token in your Hero Expedition.
Main963View cards
302
Create a Mana Moth 2/2/2 Illusion token in your other Expedition (the one I'm not in).
Main380View cards
565
Create an Aerolith token in each player's Landmarks.
Main42View cards
506
Create an Aerolith token in target player's Landmarks.
Main1453View cards
576
Create an Aerolith token in target player's Landmarks, otherwise my Expedition Ascends.
Main115View cards
492
Create an Aerolith token in your Landmarks.
Main1482View cards
560
Create an Aerolith token in your Landmarks, otherwise create one in each player's Landmarks.
Main155View cards
559
Create an Aerolith token in your Landmarks, otherwise Resupply.
Main67View cards
274
Create an Ordis Recruit 1/1/1 Soldier token in each of your Expeditions.
Main1780View cards
278
Create an Ordis Recruit 1/1/1 Soldier token in each of your Expeditions, otherwise create one in my Expedition.
Main359View cards
280
Create an Ordis Recruit 1/1/1 Soldier token in my Expedition.
Main2221View cards
266
Create an Ordis Recruit 1/1/1 Soldier token in target Expedition.
Main2540View cards
271
Create an Ordis Recruit 1/1/1 Soldier token in your Companion Expedition.
Main2069View cards
263
Create an Ordis Recruit 1/1/1 Soldier token in your Hero Expedition.
Main2103View cards
268
Create an Ordis Recruit 1/1/1 Soldier token in your other Expedition (the one I'm not in).
Main1956View cards
529
Create a Woollyback 1/1/1 Animal token in target Expedition.
Main137View cards
520
Create a Woollyback 1/1/1 Animal token in target opponent's Companion Expedition, then draw a card.
Main23View cards
291
Create four Ordis Recruit 1/1/1 Soldier tokens, distributed among any Expeditions.
Main113View cards
297
Create one Ordis Recruit 1/1/1 Soldier token in my Expedition per Bureaucrat you control.
Main284View cards
563
Create two Aerolith tokens in your Landmarks.
Main81View cards
561
Create two Aerolith tokens in your Landmarks, otherwise create only one.
Main28View cards
177
Create two Brassbug 2/2/2 Robot tokens in target Expedition, otherwise create only one.
Main192View cards
426
Create two Mana Moth 2/2/2 Illusion tokens in target Expedition.
Main92View cards
398
Create two Ordis Recruit 1/1/1 Soldier tokens distributed among any Expeditions.
Main336View cards
285
Create two Ordis Recruit 1/1/1 Soldier tokens in each of your Expeditions.
Main533View cards
269
Create two Ordis Recruit 1/1/1 Soldier tokens in my Expedition.
Main1648View cards
371
Create two Ordis Recruit 1/1/1 Soldier tokens in your other Expedition (the one I'm not in).
Main215View cards
261
Defender Characters don't prevent my Expedition from moving forward.
Main807View cards
478
Discard all cards other than me in play and in Reserve.
Main156View cards
386
Discard all other cards in play and in Reserve.
Main223View cards
467
Discard up to one target Character, otherwise send target Character to Reserve.
Main67View cards
369
Distribute 3 boosts among any Characters in Reserve.
Main130View cards
429
Double the number of boosts on each Character you control and in your Reserve.
Main9View cards
15
Draw a card.
Main18022View cards
526
Draw a card, otherwise each player draws a card.
Main81View cards
54
Draw a card, otherwise Resupply.
Main2826View cards
287
Draw three cards.
Main466View cards
286
Draw two cards.
Main1179View cards
403
Draw two cards, otherwise draw a card.
Main35View cards
479
Draw two cards, otherwise draw one card.
Main27View cards
353
Each Animal you control other than me gains 1 boost.
Main59View cards
394
Each Artist you control other than me gains 1 boost.
Main261View cards
87
Each Character controlled by target player gains Fleeting.
Main819View cards
202
Each Character in target Expedition gains 1 boost.
Main1096View cards
430
Each Character in target Expedition gains Fleeting.
Main2View cards
203
Each Character you control other than me gains 1 boost.
Main926View cards
130
Each Character you control other than me is Tough 1.
Main398View cards
216
Each Character you control other than me is Tough 2.
Main320View cards
470
Each Character you control other than me may activate its abilities.
Main57View cards
480
Each Permanent you control may activate its abilities.
Main44View cards
77
Each player chooses a Character they control. It gains Asleep.
Main234View cards
133
Each player discards their hand and their Reserve, then draws three cards.
Main496View cards
132
Each player discards their hand, then draws three cards.
Main468View cards
246
Each player draws a card.
Main1915View cards
249
Each player exhausts a card in their Reserve.
Main187View cards
142
Each player may put a card from their hand in Reserve.
Main615View cards
247
Each player may put a card from their hand in Reserve to draw a card.
Main250View cards
254
Each player may Resupply.
Main805View cards
541
Each player passes.
Main41View cards
244
Each player puts the top card of their deck in their Mana zone (as an exhausted Mana Orb).
Main1609View cards
284
Each player sacrifices a Character.
Main1596View cards
153
Each Robot you control other than me gains 1 boost.
Main2312View cards
289
Each token you control is Gigantic.
Main287View cards
485
Exchange a card from your Reserve with a card from your hand.
Main43View cards
434
Exchange a Character from your Reserve with a card from your hand.
Main60View cards
445
Exchange a Spell from your Reserve with a card from your hand.
Main49View cards
62
Exchange target Card in your Reserve with a card from your hand.
Main410View cards
60
Exchange target Character in your Reserve with a card from your hand.
Main346View cards
308
Exchange target Spell in your Reserve with a card from your hand.
Main309View cards
296
Exhausted Characters in Reserve remain exhausted during Morning.
Main147View cards
69
Exhausted Resupply.
Main2105View cards
577
Exhaust target card in Reserve, otherwise my Expedition Ascends.
Main116View cards
311
Exhaust up to two cards in Reserve.
Main386View cards
255
For each Character you control other than me, you may activate its abilities.
Main630View cards
189
For each Permanent you control, you may activate its abilities.
Main633View cards
455
Discard all cards other than me from play and Reserve.
Main49View cards
387
Discard all other cards from play and Reserve.
Main95View cards
260
I am Defender.
Main3072View cards
136
I am Eternal.
Main3329View cards
128
I am Gigantic.
Main4264View cards
512
I am Gigantic and Tough 1.
Main203View cards
115
I am Seasoned.
Main3231View cards
91
I am Tough 1.
Main2031View cards
120
I am Tough 2.
Main1111View cards
295
I am Tough X, where X is the number of exhausted cards in Reserve.
Main187View cards
129
I am Tough X, where X is the number of regions between your Hero and Companion.
Main443View cards
127
I can't be played if you have less than seven Mana Orbs.
Main508View cards
126
I can't be played if you have less than six Mana Orbs.
Main612View cards
78
I cost less.
Main514View cards
226
I cost less.
Main21View cards
84
If an Expedition facing me is in , it can't move forward except due to .
Main164View cards
258
If an Expedition facing me is in , it can't move forward except due to .
Main349View cards
104
If I would gain Asleep, I gain Anchored instead.
Main683View cards
3
If I would gain Fleeting, I gain 1 boost instead.
Main808View cards
530
If my Expedition would move forward during Dusk, roll a die. On a 4+: It moves forward one more region instead.
Main80View cards
547
If my Expedition would move forward during Dusk, roll a die. On a: • 4+: It moves forward one more region instead. • 1: It doesn't move instead.
Main92View cards
392
If there are no Characters in the Expedition facing me, that Character switches Expeditions.
Main443View cards
191
If you would Resupply, instead look at the top two cards of your deck. Put one in Reserve, and discard the other.
Main46View cards
27
If you would roll a die, you may add 1 to its result. (Choose after you see the result.)
Main45View cards
86
If you would roll one or more dice, instead roll that many dice plus one and ignore the roll of your choice.
Main52View cards
26
I gain 1 boost.
Main12087View cards
214
I gain 1 boost and Fleeting.
Main191View cards
504
I gain 1 boost, otherwise my Expedition Ascends.
Main94View cards
406
I gain 1 boost per Boosted Character you control.
Main410View cards
109
I gain 1 boost per card in each player's Reserve.
Main1130View cards
399
I gain 1 boost per card in your hand.
Main255View cards
452
I gain 1 boost per card in your Landmarks.
Main179View cards
71
I gain 1 boost per card in your Reserve.
Main1871View cards
379
I gain 1 boost per card in your Reserve, otherwise I gain 1 boost.
Main112View cards
383
I gain 1 boost per Character other than me in my Expedition, then send them to Reserve.
Main268View cards
384
I gain 1 boost per Character target opponent controls.
Main448View cards
232
I gain 1 boost per Expedition in .
Main654View cards
73
I gain 1 boost per Fleeting Character you control.
Main982View cards
154
I gain 1 boost per Landmark you control.
Main1433View cards
456
I gain 1 boost per Mana Orb in your Mana zone.
Main142View cards
408
I gain 1 boost per Mana Orb in your Mana Zone.
Main285View cards
39
I gain 2 boosts.
Main10760View cards
215
I gain 2 boosts and Fleeting.
Main291View cards
324
I gain 2 boosts and lose Fleeting.
Main260View cards
57
I gain 2 boosts, otherwise I gain 1 boost.
Main1952View cards
220
I gain 3 boosts.
Main1120View cards
135
I gain Anchored.
Main5832View cards
82
I gain Asleep.
Main2183View cards
81
I gain Fleeting.
Main1461View cards
382
I lose 1 boost.
Main575View cards
316
I lose Fleeting.
Main2072View cards
500
My Expedition Ascends.
Main197View cards
102
My region and the region of the Expedition facing me are and lose their other terrains.
Main511View cards
101
My region is in addition to its other terrains.
Main566View cards
442
Pay less for the next Bureaucrat you play this Afternoon.
Main43View cards
451
Pay less for the next card you play this Afternoon.
Main422View cards
471
Pay less for the next Character you play this Afternoon.
Main167View cards
457
Pay less for the next Permanent you play this Afternoon.
Main96View cards
481
Pay less for the next Spell you play this Afternoon.
Main75View cards
474
Pay less to play Artists other than me from your Reserve, down to a minimum of .
Main49View cards
468
Pay less to play Characters other than me from your Reserve, down to a minimum of .
Main98View cards
447
Pay less for the next Permanent you play this Afternoon.
Main147View cards
433
Pay less for the next Permanent you play this Afternoon.
Main72View cards
432
Pay less for the next Permanent you play this Afternoon.
Main47View cards
586
Place a Terrain Marker on target visible region.
Main6View cards
236
Plants you control other than me gain 1 boost.
Main1358View cards
421
Play a card with Hand Cost or less for free.
Main10View cards
484
Play me for less.
Main30View cards
486
Play me for less.
Main1View cards
322
Put me in my owner's Mana zone (as an exhausted Mana Orb).
Main985View cards
319
Put me in Reserve.
Main696View cards
200
Put the top card of your deck in your Mana zone (as an exhausted Mana Orb).
Main2091View cards
231
Put the top two cards of your deck in your Mana zone (as exhausted Mana Orbs).
Main378View cards
170
Ready all cards in your Reserve.
Main228View cards
344
Ready two Mana Orbs.
Main471View cards
370
Remove all boosts from Characters in play and in Reserve. Then, depending on the number of boosts removed this way:
Main408View cards
339
Remove up to 2 counters from target card in play or in Reserve.
Main620View cards
6
Resupply.
Main12233View cards
527
Resupply, otherwise create an Aerolith token in your Landmarks.
Main297View cards
528
Resupply, otherwise each player Resupplies.
Main159View cards
20
Resupply, otherwise Exhausted Resupply.
Main2298View cards
575
Resupply, otherwise my Expedition Ascends.
Main114View cards
419
Reveal the top card of your deck. If it's a Character with a base statistic of 0, draw it, otherwise discard it.
Main104View cards
402
Reveal the top card of your deck. If it's an Artist or Song, draw it, otherwise discard it.
Main108View cards
390
Reveal the top card of your deck. If it's a Robot or Permanent, draw it, otherwise discard it.
Main229View cards
568
Reveal the top card of your deck. If it's a Spell, draw it.
Main157View cards
395
Robots other than me cost less to play from your Reserve, down to a minimum of .
Main132View cards
103
Roll a die. I gain X boosts, where X is the result.
Main436View cards
85
Roll a die. On a 4+, draw a card. On a 1-3, Resupply.
Main1957View cards
59
Roll a die. On a 4+, I gain 2 boosts. On a 1-3, I gain 1 boost.
Main1475View cards
66
Roll a die. On a 4+, I gain 3 boosts. On a 1-3, I gain 1 boost.
Main469View cards
119
Roll a die. On a 4+, I gain Anchored. On a 1-3, I gain 3 boosts.
Main492View cards
93
Roll a die. On a 4+, Resupply. On a 1-3, Exhausted Resupply.
Main13View cards
482
Roll a die. Target Character gains X boosts, where X is the result.
Main44View cards
113
Roll a die. Target Character gain X boosts, where X is the result.
Main418View cards
83
Roll a die, then target a Character. On a 4+, it gains Anchored. On a 1-3, it gains Asleep.
Main26View cards
45
Sabotage.
Main13454View cards
351
Sabotage after Rest.
Main447View cards
582
Sabotage. If you discarded a card this way, create a Woollyback 1/1/1 Animal token in its owner's Companion Expedition.
Main217View cards
376
Sabotage. If you discarded a card this way, its owner Exhausted Resupplies.
Main444View cards
533
Sabotage, otherwise my Expedition Ascends.
Main96View cards
404
Sabotage, otherwise Resupply.
Main419View cards
63
Sabotage, otherwise you may exhaust target card in Reserve.
Main1938View cards
223
Sacrifice a Character in my Expedition.
Main660View cards
222
Sacrifice a Character in my Expedition and I gain 1 boost.
Main312View cards
567
Sacrifice a Permanent.
Main104View cards
186
Sacrifice me.
Main114View cards
224
Sacrifice one Character.
Main1119View cards
340
Scout .
Main1680View cards
337
Scout .
Main2321View cards
358
Scout .
Main1230View cards
405
Scout .
Main565View cards
538
Seasoned.
Main188View cards
175
Send me to Reserve.
Main595View cards
585
Send up to one target Character to Reserve, otherwise return up to one target Character to its owner's hand.
Main17View cards
89
Starting with you, each player may immediately play a card with Hand Cost or less for free.
Main669View cards
592
Target a Character in any Reserve with Reserve Cost or less. Immediately play it for free.
Main1View cards
366
Target a Character in play or in Reserve other than me. Then, roll a die: • On a 4+, we both gain 1 boost. • On a 1-3, it gains 1 boost.
Main203View cards
367
Target a Character in Reserve other than me. Then, roll a die: • On a 4+, we both gain 1 boost. • On a 1-3, it gains 1 boost.
Main216View cards
140
Target a Character, then roll a die. On a 4+, it gains Anchored. On a 1-3, it gains Asleep.
Main19View cards
8
Target Character gains 1 boost.
Main10148View cards
10
Target Character gains 1 boost and Fleeting.
Main1017View cards
503
Target Character gains 1 boost, otherwise my Expedition Ascends.
Main117View cards
590
Target Character gains 1 boost per card in your Reserve.
Main4View cards
198
Target Character gains 2 boosts.
Main4104View cards
217
Target Character gains 2 boosts and Fleeting.
Main423View cards
521
Target Character gains 2 boosts, otherwise it gains 1 boost.
Main219View cards
221
Target Character gains 3 boosts.
Main1048View cards
243
Target Character gains Anchored.
Main1959View cards
373
Target Character in play or in Reserve gains 1 boost.
Main1732View cards
336
Target Character in play or in Reserve gains 2 boosts.
Main1074View cards
352
Target Character in play or in Reserve other than me gains 1 boost.
Main1156View cards
356
Target Character in Reserve gains 1 boost.
Main595View cards
333
Target Character in Reserve gains 2 boosts.
Main531View cards
407
Target Character in Reserve gains 3 boosts.
Main283View cards
206
Target Character in your other Expedition (the one I'm not in) gains 2 boosts.
Main2790View cards
36
Target Character other than me gains 1 boost.
Main3245View cards
118
Target Character other than me gains Fleeting, Anchored or Asleep.
Main447View cards
125
Target Character switches Expeditions.
Main905View cards
589
Target Character with Hand Cost or less defects.
Main28View cards
571
Target Character with Hand Cost or less defects.
Main16View cards
494
Target Expedition Ascends.
Main318View cards
372
Target Expedition moves forward one region.
Main240View cards
310
Target opponent discards a card from their hand.
Main1617View cards
187
Target opponent draws a card.
Main1132View cards
248
Target opponent may Exhausted Resupply.
Main698View cards
250
Target opponent may Exhausted Resupply, then may do it again.
Main219View cards
525
Target opponent may immediately play a card with Base Cost or more for free.
Main107View cards
522
Target opponent may immediately play a Spell for free.
Main81View cards
396
Target opponent Resupplies.
Main102View cards
584
Target Permanent you control activates its abilities.
Main19View cards
551
Target player becomes first player.
Main166View cards
569
Target player puts a card from their hand in Reserve.
Main201View cards
312
Target player sacrifices a Character.
Main37View cards
518
Target token Character defects.
Main28View cards
487
Target up to two Permanents you control, they activate their abilities.
Main32View cards
290
The , and abilities of Characters facing me can't activate.
Main1315View cards
279
The next Bureaucrat you play this Afternoon costs less.
Main421View cards
70
The next card you play this Afternoon costs less.
Main3445View cards
65
The next Character you play this Afternoon costs less.
Main699View cards
148
The next Permanent you play this Afternoon costs less.
Main1014View cards
168
The next Permanent you play this Afternoon costs less.
Main882View cards
182
The next Permanent you play this Afternoon costs less.
Main565View cards
188
The next Permanent you play this Afternoon costs less.
Main356View cards
116
The next Spell you play this Afternoon costs less.
Main861View cards
472
The , and of Characters you control other than me are equal to their highest statistic.
Main92View cards
361
The , , and of Characters you control other than me are equal to their highest statistic.
Main124View cards
48
Up to one target Character gains Asleep. You may give it 2 boosts.
Main2738View cards
196
Up to two target Characters each gain 1 boost.
Main3658View cards
197
Up to two target Characters each gain 2 boosts.
Main1537View cards
385
Up to two target Characters in play or in Reserve each gain 1 boost.
Main1128View cards
427
When a Boosted Character would leave my Expedition during the Afternoon, it loses its boosts instead.
Main7View cards
397
When an Anchored Character would leave my Expedition during the Afternoon, it loses Anchored instead.
Main10View cards
413
You may activate the abilities of target Character you control other than me.
Main23View cards
111
You may activate the abilities of target Permanent you control.
Main1559View cards
185
You may activate the abilities of up to two target Permanents you control.
Main300View cards
341
You may Augment target card in play or in Reserve.
Main808View cards
583
You may create a Woollyback 1/1/1 Animal token in target opponent's Companion Expedition.
Main26View cards
95
You may discard target Character.
Main647View cards
556
You may discard target Character. If you do, create an Aerolith token in its controller's Landmarks.
Main80View cards
425
You may discard target Character in play or in Reserve.
Main95View cards
90
You may discard target Character or Permanent.
Main633View cards
359
You may discard target Character or Permanent with Hand Cost or less.
Main383View cards
415
You may discard target Character, otherwise send it to Reserve.
Main59View cards
58
You may discard target Character with Hand Cost or less.
Main1369View cards
29
You may discard target Character with Hand Cost or more.
Main1323View cards
422
You may discard target Character with Hand Cost or less. If you do, create a Mana Moth 2/2/2 Illusion token in its Expedition.
Main55View cards
121
You may discard target Fleeting, Anchored or Asleep Character.
Main199View cards
31
You may discard target Permanent.
Main8151View cards
539
You may discard target Permanent. If you don't, I gain 2 boosts.
Main213View cards
424
You may discard target Permanent with Hand Cost or less.
Main71View cards
374
You may discard target Permanent with Hand Cost or less. If you do, its controller Resupplies.
Main101View cards
377
You may discard target Permanent with Hand Cost or less.
Main591View cards
393
You may discard target Permanent with Hand Cost or less.
Main84View cards
160
You may discard target Permanent with Hand Cost or more.
Main1505View cards
400
You may discard target Permanent with Hand Cost or less.
Main50View cards
489
You may exhaust target card in an opponent's Reserve. If you do, roll a die. When you roll a 1-3 this way — That opponent targets a card in your Reserve. Exhaust it.
Main6View cards
67
You may exhaust target card in an opponent's Reserve, then roll a die. When you roll a 1-3 this way — That opponent targets a card in your Reserve. Exhaust it.
Main64View cards
55
You may exhaust target card in Reserve.
Main6375View cards
213
You may give 2 boosts to target Character in .
Main968View cards
99
You may give target Fleeting Character 1 boost.
Main129View cards
205
You may give target Fleeting Character 2 boosts.
Main300View cards
239
You may give target Plant 2 boosts.
Main932View cards
230
You may have me gain Asleep.
Main512View cards
579
You may have me switch Expeditions.
Main188View cards
32
You may have target Character gain Asleep.
Main3233View cards
88
You may have target Character gain Fleeting.
Main6172View cards
79
You may have target Character in the Expedition facing me gain Asleep.
Main910View cards
96
You may have target Character or Expedition Permanent switch Expeditions.
Main342View cards
106
You may have target Character other than me lose Fleeting.
Main2299View cards
184
You may have target Character other than me lose Fleeting and gain 1 boost.
Main1783View cards
72
You may have target Character switch Expeditions.
Main368View cards
17
You may have target Character with Hand Cost or less other than me gain Anchored.
Main2979View cards
552
You may immediately pass.
Main53View cards
229
You may immediately play a Character for less.
Main390View cards
227
You may immediately play a Character for less. It gains 1 boost.
Main312View cards
228
You may immediately play a Character for less. It gains 2 boosts.
Main162View cards
256
You may immediately play a Character for less. It gains Anchored.
Main137View cards
550
You may immediately play for free a Character with Base Cost or less.
Main87View cards
549
You may immediately play for free a Character with Base Cost or less.
Main75View cards
557
You may immediately play for free a Permanent with Base Cost or less.
Main32View cards
591
You may move a , or Terrain Marker from any region to my region.
Main5View cards
144
You may play exhausted cards from your Reserve.
Main718View cards
146
You may play exhausted Characters from your Reserve.
Main134View cards
315
You may play me for free and I gain Asleep.
Main1033View cards
558
You may play Permanents for less if their Base Cost is or more.
Main102View cards
508
You may play Spells for less if their Base Cost is or more.
Main44View cards
509
You may play Spells for less if their Base Cost is or more.
Main65View cards
183
You may put a card from your hand in Reserve.
Main1735View cards
401
You may put a card from your Reserve in your Mana zone (as an exhausted Mana Orb).
Main188View cards
418
You may put a card from your Reserve in your Mana zone as a ready Mana Orb.
Main119View cards
122
You may put me in my owner's Mana zone (as an exhausted Mana Orb).
Main814View cards
123
You may put me in my owner's Mana zone (as an exhausted Mana Orb). If you don't, draw a card.
Main388View cards
253
You may put target Character or Permanent in its owner's Mana zone (as an exhausted Mana Orb).
Main212View cards
181
You may ready an exhausted card in Reserve.
Main208View cards
38
You may return a card from your Reserve to your hand.
Main3743View cards
50
You may return a card other than me from your Reserve to your hand.
Main2184View cards
30
You may return a Spell from your Reserve to your hand.
Main4724View cards
208
You may return target Character or Permanent to its owner's hand.
Main134View cards
100
You may return target Character or Permanent to the top of its owner's deck.
Main260View cards
204
You may return target Character or Permanent with Hand Cost or less to its owner's hand.
Main643View cards
211
You may return target Character or Permanent with Hand Cost or less to its owner's hand.
Main667View cards
414
You may return target Character to its owner's hand.
Main65View cards
94
You may send target Character in to Reserve.
Main218View cards
117
You may send target Character to Reserve.
Main1733View cards
555
You may send target Character to Reserve. If you do, create an Aerolith token in its controller's Landmarks.
Main142View cards
141
You may send target Character to Reserve, then exhaust it.
Main713View cards
257
You may send target Character to Reserve. Unless it was in , its controller draws a card.
Main67View cards
98
You may send to Reserve any number of target Characters with total of 4 or less.
Main233View cards
92
You may send to Reserve any number of target Characters with total of 5 or less.
Main209View cards
516
You may send to Reserve target Character with Hand Cost or less.
Main230View cards
423
You may send to Reserve target Character with Hand Cost or less.
Main244View cards
75
You may send to Reserve target Character with Hand Cost or less.
Main1607View cards
587
You may send to Reserve target Character with Hand Cost or less.
Main17View cards
12
You may send to Reserve target Character with Hand Cost or more.
Main1392View cards
294
You may send to Reserve target Character with Hand Cost or less, where X is the number of Characters you control.
Main203View cards
417
You may send to Reserve target Character with no statistic over 3.
Main167View cards
513
You may send to Reserve up to two target Characters with Hand Cost or less.
Main84View cards
458
You may target a Character facing me, it gains Asleep.
Main178View cards
465
You may target a Character in , it gains 2 boosts.
Main183View cards
437
You may target a Character, it gains Asleep.
Main650View cards
498
You may target a Character, it gains Asleep. If it's facing me, Sabotage.
Main196View cards
441
You may target a Character, it gains Fleeting.
Main640View cards
466
You may target a Character, it switches Expeditions.
Main283View cards
439
You may target a Character or an Expedition Permanent, it switches Expeditions.
Main32View cards
505
You may target a Character other than me, it gains 1 boost.
Main675View cards
435
You may target a Character other than me, it loses Fleeting.
Main247View cards
469
You may target a Character other than me, it loses Fleeting and gains 1 boost.
Main199View cards
446
You may target a Character with Hand Cost or less other than me, it gains Anchored.
Main559View cards
488
You may target a Character you control other than me, it activates its abilities.
Main7View cards
463
You may target a Fleeting Character, it gains 1 boost.
Main80View cards
464
You may target a Fleeting Character, it gains 2 boosts.
Main71View cards
588
You may target a non-Fleeting Character, it gains 2 boosts and Fleeting.
Main8View cards
476
You may target a Permanent you control, it activates its abilities.
Main131View cards
440
You may target a Plant, it gains 2 boosts.
Main111View cards
173
Your Characters other than me have: " I gain 1 boost."
Main536View cards
325
Your opponent's Expedition facing me moves backwards one region.
Main1235View cards
327
Your other Expedition (the one I'm not in) and the Expedition facing it can't move forward.
Main1039View cards
139
After You.
Support2987View cards
412
All Reserve limits are reduced by one.
Support259View cards
332
Choose one: • I gain 1 boost, up to a max of 3. • : I gain 2 boosts, up to a max of 3.
Support1689View cards
497
Create an Aerolith token in target player's Landmarks.
Support743View cards
536
Create an Aerolith token in your Landmarks.
Support762View cards
137
Create an Ordis Recruit 1/1/1 Soldier token in target Expedition.
Support2462View cards
270
Create an Ordis Recruit 1/1/1 Soldier token in your Companion Expedition.
Support2131View cards
265
Create an Ordis Recruit 1/1/1 Soldier token in your Hero Expedition.
Support2119View cards
515
Create a Woollyback 1/1/1 Animal token in target Expedition.
Support126View cards
97
Draw a card.
Support1403View cards
42
Each Character controlled by target player gains Fleeting.
Support1002View cards
240
Each player draws a card.
Support1520View cards
64
Exhausted Resupply.
Support2609View cards
365
I don't count towards your Reserve limit.
Support431View cards
335
I gain 1 boost, up to a max of 2.
Support5334View cards
347
I gain 1 boost, up to a max of 3.
Support739View cards
462
Pay less for the next Bureaucrat you play this Afternoon.
Support41View cards
449
Pay less for the next Bureaucrat you play this turn.
Support63View cards
460
Pay less for the next card you play this Afternoon.
Support399View cards
448
Pay less for the next card you play this turn.
Support952View cards
444
Pay less for the next Character you play this turn.
Support589View cards
477
Pay less for the next Permanent you play this Afternoon.
Support112View cards
475
Pay less for the next Permanent you play this turn.
Support233View cards
459
Pay less for the next Spell you play this Afternoon.
Support151View cards
483
Pay less for the next Spell you play this turn.
Support291View cards
131
Resupply.
Support1032View cards
33
Target Character with Hand Cost or less gains Anchored.
Support1204View cards
237
Target Character you control with Hand Cost or less gains Asleep.
Support1381View cards
578
Target Expedition Ascends.
Support305View cards
562
Target Permanent you control activates its abilities.
Support119View cards
326
The next Bureaucrat you play this Afternoon costs less.
Support506View cards
272
The next Bureaucrat you play this turn costs less.
Support285View cards
114
The next card you play this Afternoon costs less.
Support5012View cards
23
The next card you play this turn costs less.
Support1834View cards
161
The next Character you play from your hand this turn activates its abilities.
Support3490View cards
76
The next Character you play this turn costs less.
Support1113View cards
28
The next Character you play this turn gains 1 boost.
Support8140View cards
207
The next Character you play this turn gains 2 boosts.
Support732View cards
194
The next Character you play this turn loses Fleeting.
Support2521View cards
313
The next Permanent you play this Afternoon costs less.
Support1334View cards
164
The next Permanent you play this turn costs less.
Support460View cards
112
The next Spell you play this Afternoon costs less.
Support1822View cards
53
The next Spell you play this turn costs less.
Support539View cards
303
The next Spell you play this turn loses Fleeting.
Support2104View cards
169
You may activate the abilities of target Permanent you control.
Support2105View cards
364
You may Augment target card in play or in Reserve.
Support649View cards
519
You may create a Woollyback 1/1/1 Animal token in target opponent's Companion Expedition.
Support77View cards
21
You may exhaust target card in Reserve.
Support4368View cards
378
You may give 1 boost to target Character in play or in Reserve other than me.
Support237View cards
110
You may have target Character gain Fleeting.
Support7327View cards
52
You may have target Character other than me lose Fleeting.
Support3311View cards
107
You may have target Character with Hand Cost or less other than me gain Anchored.
Support4508View cards
357
You may pay to give it 1 boost.
Support468View cards
343
You may play exhausted cards from your Reserve.
Support312View cards
163
You may put a card from your hand in Reserve.
Support2751View cards
19
You may return a card from your Reserve to your hand.
Support3751View cards
46
You may return a Spell from your Reserve to your hand.
Support2879View cards
453
You may target a Character, it gains Fleeting.
Support1429View cards
454
You may target a Character other than me in play or in Reserve, it gains 1 boost.
Support177View cards
438
You may target a Character other than me, it loses Fleeting.
Support378View cards
461
You may target a Character with Hand Cost or less other than me, it gains Anchored.
Support401View cards
443
You may target a Permanent you control, it activates its abilities.
Support207View cards