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Ability (Condition):
If there are two or more exhausted cards in Reserve:
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24
1€
about 9 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
You may play exhausted cards from your Reserve.
If your hand is empty:
Exhausted Resupply
.
:
The next Permanent you play this turn costs
less.
1€
26 days ago
View on Altered
∅
You may ready an exhausted card in Reserve.
If there are two or more exhausted cards in Reserve:
I gain 2 boosts.
:
The next Character you play this turn gains 1 boost.
1€
25 days ago
View on Altered
If there are two or more exhausted cards in Reserve:
Create a
Brassbug 2/2/2
Robot token in my Expedition.
If your Reserve is empty:
Create a
Brassbug 2/2/2
Robot token in my Expedition.
1€
about 9 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
Target Character other than me gains 1 boost.
If your Reserve is empty:
Resupply
.
:
The next Character you play from your hand this turn activates its
abilities.
1€
10 days ago
View on Altered
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
:
The next card you play this turn costs
less.
1€
14 days ago
View on Altered
If you control a token:
Create a
Brassbug 2/2/2
Robot token in your Hero Expedition.
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Brassbug 2/2/2
Robot token in target Expedition.
1.5€
about 9 hours ago
View on Altered
∅
Target Character other than me gains 1 boost.
If there are two or more exhausted cards in Reserve:
Create a
Brassbug 2/2/2
Robot token in your Hero Expedition.
:
The next Character you play from your hand this turn activates its
abilities.
1.5€
9 days ago
View on Altered
If your hand is empty:
Create a
Brassbug 2/2/2
Robot token in your other Expedition (the one I'm not in).
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Up to two target Characters in play or in Reserve each gain 1 boost.
1.5€
13 days ago
View on Altered
If there are two or more exhausted cards in Reserve:
I gain 2 boosts, otherwise I gain 1 boost.
If you control one or more Landmarks:
I gain 2 boosts.
You may discard a Spell from your Reserve. If you do:
You may exhaust target card in Reserve.
1.7€
about 2 months ago
View on Altered
You may pay
. If you do:
You may exhaust target card in Reserve.
If there are two or more exhausted cards in Reserve:
I gain 1 boost per Landmark you control.
:
You may put a card from your hand in Reserve.
1.72€
about 9 hours ago
View on Altered
If you have two or more cards in Reserve:
The next card you play this Afternoon costs
less.
When you play a Permanent
—
If there are two or more exhausted cards in Reserve:
I gain 2 boosts.
:
You may activate the
abilities of target Permanent you control.
1.72€
about 9 hours ago
View on Altered
When you play a Permanent
—
If there are two or more exhausted cards in Reserve:
I gain 1 boost.
:
You may have target Character other than me lose
Fleeting
.
1.72€
about 2 months ago
View on Altered
When I leave the Expedition zone
—
If you control two or more Landmarks:
Create a
Brassbug 2/2/2
Robot token in your Companion Expedition.
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Draw a card.
1.72€
about 2 months ago
View on Altered
If you control one or more Landmarks:
Create a
Mana Moth 2/2/2
Illusion token in your other Expedition (the one I'm not in).
When you play a Spell
—
If there are two or more exhausted cards in Reserve:
Create an
Ordis Recruit 1/1/1
Soldier token in my Expedition.
1.72€
4 months ago
View on Altered
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
:
You may exhaust target card in Reserve.
1.73€
about 9 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
Target Character other than me gains 1 boost.
You may spend 1 of my boosts. If you do:
Exhausted Resupply
.
At Noon
—
Choose one: • I gain 1 boost, up to a max of 3. •
: I gain 2 boosts, up to a max of 3.
1.73€
about 9 hours ago
View on Altered
You may spend 1 counter from a card you control or in your Reserve. If you do:
Resupply
.
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Target Character in play or in Reserve other than me gains 1 boost.
At Noon
—
Choose one: • I gain 1 boost, up to a max of 3. •
: I gain 2 boosts, up to a max of 3.
1.8€
about 2 months ago
View on Altered
∅
Exchange target Card in your Reserve with a card from your hand.
If there are two or more exhausted cards in Reserve:
I gain 2 boosts, otherwise I gain 1 boost.
:
The next Spell you play this turn costs
less.
1.89€
4 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
Target Character gains 1 boost.
You may discard a card from your Reserve. If you do:
Target Character other than me gains 1 boost.
:
You may activate the
abilities of target Permanent you control.
1.9€
2 months ago
View on Altered
∅
You may exhaust target card in Reserve.
∅
Create a
Mana Moth 2/2/2
Illusion token in my Expedition.
At Dusk
—
If there are two or more exhausted cards in Reserve:
You may discard target Permanent.
1.9€
3 months ago
View on Altered
I am
Defender
.
If your Reserve is empty:
Defender
Characters don't prevent my Expedition from moving forward.
If there are two or more exhausted cards in Reserve:
You may discard target Character with Hand Cost
or more.
1.94€
about 9 hours ago
View on Altered
When I go to Reserve from the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Brassbug 2/2/2
Robot token in target Expedition.
:
The next Character you play this turn gains 1 boost.
1.99€
about 9 hours ago
View on Altered
You may play exhausted cards from your Reserve.
When I go to Reserve from the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
1.99€
about 2 months ago
View on Altered
∅
You may exhaust target card in Reserve.
When I go to Reserve from the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
2€
about 9 hours ago
View on Altered
If you control one or more Landmarks:
You may play exhausted cards from your Reserve.
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
2€
about 9 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
You may play exhausted cards from your Reserve.
If both of your Expeditions are behind or tied:
Sabotage
, otherwise you may exhaust target card in Reserve.
:
You may return a Spell from your Reserve to your hand.
2€
about 2 months ago
View on Altered
You may spend 1 counter from a card you control or in your Reserve. If you do:
Resupply
.
If there are two or more exhausted cards in Reserve:
I gain 2 boosts.
If your hand is empty:
Target Character in play or in Reserve other than me gains 1 boost.
At Noon
—
Choose one: • I gain 1 boost, up to a max of 3. •
: I gain 2 boosts, up to a max of 3.
2€
about 9 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
Target Character gains 1 boost.
You may pay
. If you do:
Target Character other than me gains 1 boost.
:
Exhausted Resupply
.
2€
4 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
:
The next Spell you play this turn loses
Fleeting
.
2€
about 9 hours ago
View on Altered
When I go to Reserve from the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
:
The next Spell you play this turn costs
less.
2€
about 9 hours ago
View on Altered
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
:
You may return a Spell from your Reserve to your hand.
2€
7 days ago
View on Altered
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
You may put a card from your hand in Reserve. If you do:
Draw a card.
2€
3 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
Create a
Brassbug 2/2/2
Robot token in your Companion Expedition.
When you play another Character
—
You may pay
to give it 1 boost.
2€
3 months ago
View on Altered
You may ready an exhausted card in Reserve. If you do:
You may exhaust target card in Reserve.
If there are two or more exhausted cards in Reserve:
The next Permanent you play this Afternoon costs
less.
2€
3 months ago
View on Altered
When I go to Reserve from the Expedition zone
—
If you control one or more Landmarks:
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
When you play a Spell
—
If there are two or more exhausted cards in Reserve:
Target Character other than me gains 1 boost.
2€
about 9 hours ago
View on Altered
If your Hero Expedition is behind:
You may play exhausted cards from your Reserve.
If there are two or more exhausted cards in Reserve:
Sabotage
.
2€
about 1 month ago
View on Altered
You may ready an exhausted card in Reserve. If you do:
Exhausted Resupply
.
If there are two or more exhausted cards in Reserve:
Sabotage
, otherwise you may exhaust target card in Reserve.
2€
3 months ago
View on Altered
If your Companion Expedition is behind:
I gain 1 boost.
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
:
Exhausted Resupply
.
2€
3 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
I gain 2 boosts.
:
Exhausted Resupply
.
2€
about 9 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
You may play exhausted cards from your Reserve.
When I go to Reserve from the Expedition zone
—
If there are two or more exhausted cards in Reserve:
You may discard target Permanent.
:
Exhausted Resupply
.
2€
about 9 hours ago
View on Altered
If you control two or more Permanents:
Create a
Brassbug 2/2/2
Robot token in your other Expedition (the one I'm not in).
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
You may discard target Permanent.
:
The next Character you play from your hand this turn activates its
abilities.
2€
about 9 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
Create a
Brassbug 2/2/2
Robot token in your Companion Expedition.
You may pay
. If you do:
I gain 1 boost.
:
The next Character you play this turn gains 1 boost.
2€
about 9 hours ago
View on Altered
If you control one or more Landmarks:
You may play exhausted cards from your Reserve.
If there are two or more exhausted cards in Reserve:
I cost
less.
:
The next card you play this turn costs
less.
2€
about 9 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
2€
about 2 months ago
View on Altered
You may discard a Spell from your Reserve. If you do:
I gain 2 boosts.
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your other Expedition (the one I'm not in).
2€
about 9 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
The next Permanent you play this Afternoon costs
less.
When you play a Permanent with Hand Cost
or more
—
∅
Target Character gains 1 boost.
2€
about 9 hours ago
View on Altered
Scout
.
If there are two or more exhausted cards in Reserve:
Create a
Brassbug 2/2/2
Robot token in my Expedition.
:
The next Character you play from your hand this turn activates its
abilities.
2€
about 9 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
I gain 1 boost.
If your Reserve is empty:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
:
Exhausted Resupply
.
2€
about 9 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
I gain 1 boost per Landmark you control.
∅
You may have target Character other than me lose
Fleeting
and gain 1 boost.
2€
about 9 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
Up to two target Characters in play or in Reserve each gain 1 boost.
At Noon
—
Choose one: • I gain 1 boost, up to a max of 3. •
: I gain 2 boosts, up to a max of 3.
2€
about 9 hours ago
View on Altered
If your hand is empty:
I gain 1 boost per Landmark you control.
If there are two or more exhausted cards in Reserve:
Target Character other than me gains 1 boost.
2€
about 1 month ago
View on Altered
When you play a Permanent
—
If there are two or more exhausted cards in Reserve:
Target Character other than me gains 1 boost.
:
The next Permanent you play this turn costs
less.
2€
about 9 hours ago
View on Altered
I am
Defender
.
If I have 1 or more boosts:
Defender
Characters don't prevent my Expedition from moving forward.
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in my Expedition.
2€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
Target Character in play or in Reserve other than me gains 1 boost.
You may spend 1 of my boosts. If you do:
Resupply
, otherwise
Exhausted Resupply
.
At Noon
—
Choose one: • I gain 1 boost, up to a max of 3. •
: I gain 2 boosts, up to a max of 3.
2€
3 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
Draw a card.
:
The next Spell you play this turn costs
less.
2€
about 9 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
Create an
Ordis Recruit 1/1/1
Soldier token in my Expedition.
:
You may return a Spell from your Reserve to your hand.
2€
about 1 month ago
View on Altered
When I go to Reserve from the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Brassbug 2/2/2
Robot token in target Expedition.
When you create a token
—
If you control two or more Permanents:
I gain 2 boosts.
2€
3 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
∅
You may exhaust target card in Reserve.
2€
3 months ago
View on Altered
If your hand is empty:
I gain 1 boost.
If there are two or more exhausted cards in Reserve:
Target Character other than me gains 1 boost.
2.1€
about 9 hours ago
View on Altered
When you play a Permanent
—
If there are two or more exhausted cards in Reserve:
Target Character gains 1 boost.
When I leave the Expedition zone, if I was
Fleeting
—
∅
Create a
Brassbug 2/2/2
Robot token in target Expedition.
:
The next Character you play this turn gains 1 boost.
2.1€
about 9 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
I gain 1 boost.
:
The next Character you play from your hand this turn activates its
abilities.
2.21€
about 9 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
I gain 2 boosts.
:
The next Spell you play this turn loses
Fleeting
.
2.3€
5 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
Target Character gains 1 boost.
If my Expedition is behind:
Resupply
.
2.33€
about 1 month ago
View on Altered
If you control a
Fleeting
Character:
Target Character other than me gains 1 boost.
If there are two or more exhausted cards in Reserve:
I gain 2 boosts, otherwise I gain 1 boost.
2.45€
about 9 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
You may play exhausted cards from your Reserve.
You may discard a card from your Reserve. If you do:
I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2.5€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
You may play exhausted cards from your Reserve.
If your hand is empty:
Draw a card, otherwise
Resupply
.
2.5€
about 9 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
I gain 1 boost.
If your Hero Expedition is behind:
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
2.5€
4 months ago
View on Altered
When you play a Spell
—
If there are two or more exhausted cards in Reserve:
I gain 1 boost.
:
The next card you play this turn costs
less.
2.5€
about 9 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
Target Character gains 1 boost.
:
The next card you play this turn costs
less.
2.5€
about 9 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
Sabotage
.
If I have 1 or more boosts:
Reveal the top card of your deck. If it's a Robot or Permanent, draw it, otherwise discard it.
At Noon
—
Choose one: • I gain 1 boost, up to a max of 3. •
: I gain 2 boosts, up to a max of 3.
2.5€
2 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
I gain 2 boosts.
If you control one or more Landmarks:
Sabotage
, otherwise you may exhaust target card in Reserve.
When I go to Reserve from the Expedition zone
—
∅
Exchange target Spell in your Reserve with a card from your hand.
2.5€
3 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
The next card you play this Afternoon costs
less.
When you exhaust a card in Reserve
—
You may pay
. If you do:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2.5€
2 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
You may play exhausted cards from your Reserve.
When I leave the Expedition zone, if I was
Fleeting
—
∅
You may return a card other than me from your Reserve to your hand.
2.5€
about 9 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
Target Character other than me gains 1 boost.
If your hand is empty:
Create a
Brassbug 2/2/2
Robot token in target Expedition.
2.5€
5 months ago
View on Altered
∅
You may exhaust target card in Reserve.
At Dusk
—
If there are two or more exhausted cards in Reserve:
You may discard target Permanent.
2.5€
about 9 hours ago
View on Altered
I am
Defender
.
If both of your Expeditions are behind or tied:
Defender
Characters don't prevent my Expedition from moving forward.
When you play a Spell
—
If there are two or more exhausted cards in Reserve:
Target Character gains 1 boost.
2.5€
about 9 hours ago
View on Altered
If you control a
Fleeting
Character:
The next Permanent you play this Afternoon costs
less.
If there are two or more exhausted cards in Reserve:
Create a
Brassbug 2/2/2
Robot token in your Hero Expedition.
2.5€
about 1 month ago
View on Altered
If your Hero Expedition is behind:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
At Dusk
—
If there are two or more exhausted cards in Reserve:
You may return a card other than me from your Reserve to your hand.
2.5€
about 9 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
Create an
Ordis Recruit 1/1/1
Soldier token in target Expedition.
If your Companion Expedition is behind:
I gain 1 boost.
:
Exhausted Resupply
.
2.5€
about 9 hours ago
View on Altered
You may put a card from your hand in Reserve. If it's a Spell:
I gain 1 boost.
When you play a Spell
—
If there are two or more exhausted cards in Reserve:
Target Character gains 1 boost.
:
After You
.
2.5€
about 9 hours ago
View on Altered
You may discard a card from your Reserve. If you do:
I gain 2 boosts, otherwise I gain 1 boost.
If there are two or more exhausted cards in Reserve:
Draw a card.
2.5€
5 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
The next Permanent you play this Afternoon costs
less.
∅
You may exhaust target card in Reserve.
2.56€
3 months ago
View on Altered
If you control two or more Landmarks:
I gain 1 boost per Landmark you control.
If there are two or more exhausted cards in Reserve:
Create a
Brassbug 2/2/2
Robot token in your Companion Expedition.
:
You may exhaust target card in Reserve.
2.57€
2 months ago
View on Altered
∅
You may exhaust target card in Reserve.
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
2.58€
about 9 hours ago
View on Altered
You may discard a card from your Reserve. If you do:
You may exhaust target card in Reserve.
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Draw a card.
2.58€
about 9 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
I gain 1 boost.
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
:
The next Spell you play this turn costs
less.
2.58€
3 months ago
View on Altered
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Draw a card.
:
You may have target Character other than me lose
Fleeting
.
2.58€
2 months ago
View on Altered
You may pay
. If you do:
Exhausted Resupply
.
At Dusk
—
If there are two or more exhausted cards in Reserve:
Draw a card.
:
You may exhaust target card in Reserve.
2.59€
3 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
The next card you play this Afternoon costs
less.
When I leave the Expedition zone, if I was
Fleeting
—
∅
Exchange target Spell in your Reserve with a card from your hand.
2.59€
3 months ago
View on Altered
You may put a card from your hand in Reserve. If you do:
I gain 1 boost.
If there are two or more exhausted cards in Reserve:
Create an
Ordis Recruit 1/1/1
Soldier token in my Expedition.
2.6€
about 9 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
The next card you play this Afternoon costs
less.
:
The next card you play this turn costs
less.
2.99€
5 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
You may return a card from your Reserve to your hand.
If there are two or more exhausted cards in Reserve:
The next Spell you play this Afternoon costs
less.
3€
about 2 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
You may play exhausted cards from your Reserve.
:
The next card you play this turn costs
less.
3€
about 9 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
You may play exhausted cards from your Reserve.
If my Expedition is behind:
Target Character other than me gains 1 boost.
3€
1 day ago
View on Altered
If there are two or more exhausted cards in Reserve:
Target Character other than me gains 1 boost.
You may discard a Spell from your Reserve. If you do:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 9 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
The next Spell you play this Afternoon costs
less.
When I go to Reserve from the Expedition zone
—
You may discard a Spell from your Reserve. If you do:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
:
You may return a card from your Reserve to your hand.
3€
3 months ago
View on Altered
∅
You may have target Character other than me lose
Fleeting
.
When you create a token
—
If there are two or more exhausted cards in Reserve:
Target Character other than me gains 1 boost.
:
The next Character you play this turn gains 1 boost.
3€
about 9 hours ago
View on Altered
I am
Defender
.
If your Reserve is empty:
Defender
Characters don't prevent my Expedition from moving forward.
If there are two or more exhausted cards in Reserve:
Draw a card, otherwise
Resupply
.
3€
about 9 hours ago
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If there are two or more exhausted cards in Reserve:
Target Character gains 1 boost.
When I leave the Expedition zone, if I was
Boosted
—
∅
Target Character in Reserve gains 1 boost.
3€
about 9 hours ago
View on Altered
Scout
.
If there are two or more exhausted cards in Reserve:
You may put a card from your Reserve in your Mana zone as a ready Mana Orb.