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Ability (Condition):
If there are two or more exhausted cards in Reserve:
Found in 3451 cards
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35
0.05€
about 1 month ago
View on Altered
∅
You may exhaust target card in Reserve.
If there are two or more exhausted cards in Reserve:
Target opponent discards a card from their hand.
:
You may return a Spell from your Reserve to your hand.
0.06€
about 2 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
Pay
less for the next card you play this Afternoon.
If you control a token:
Target Character other than me gains 1 boost.
0.06€
2 months ago
View on Altered
∅
You may exhaust target card in Reserve.
When I go to Reserve from the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
0.06€
about 1 month ago
View on Altered
If you control one or more Landmarks:
Resupply
.
If there are two or more exhausted cards in Reserve:
The next card you play this Afternoon costs
less.
When I leave the Expedition zone
—
You may put a card from your hand in Reserve. If it's a Spell:
You may return a Spell from your Reserve to your hand.
0.06€
about 2 months ago
View on Altered
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
:
Pay
less for the next card you play this turn.
0.06€
about 2 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
I gain 1 boost.
If you have two or more cards in Reserve:
Sabotage
.
:
The next Character you play from your hand this turn activates its
abilities.
0.06€
about 2 months ago
View on Altered
∅
You may exhaust target card in Reserve.
If there are two or more exhausted cards in Reserve:
You may discard target Permanent.
:
You may return a card from your Reserve to your hand.
0.06€
about 2 months ago
View on Altered
You may discard a card from your Reserve. If you do:
You may exhaust target card in Reserve.
If there are two or more exhausted cards in Reserve:
Target Character gains 1 boost.
When I leave the Expedition zone
—
∅
Exchange a Spell from your Reserve with a card from your hand.
0.06€
about 2 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
Create a
Brassbug 2/2/2
Robot token in my Expedition.
:
You may put a card from your hand in Reserve.
0.06€
about 2 months ago
View on Altered
You may put a card from your hand in Reserve. If it's a Spell:
Exhausted Resupply
.
When I go to Reserve from the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
0.06€
about 2 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
Create a
Brassbug 2/2/2
Robot token in your Companion Expedition.
∅
You may target a Character, it gains
Fleeting
.
0.06€
about 1 month ago
View on Altered
∅
You may exhaust target card in Reserve.
When I go to Reserve from the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
:
Pay
less for the next card you play this turn.
0.1€
5 months ago
View on Altered
If your hand is empty:
Create a
Brassbug 2/2/2
Robot token in your other Expedition (the one I'm not in).
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Brassbug 2/2/2
Robot token in your Companion Expedition.
0.1€
about 2 months ago
View on Altered
∅
You may exhaust target card in Reserve.
When you play a Spell
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
:
You may return a Spell from your Reserve to your hand.
0.1€
about 2 months ago
View on Altered
You may put a card from your hand in Reserve. If it's a Spell:
Exhausted Resupply
.
When you play a Spell
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in my Expedition.
0.12€
about 2 months ago
View on Altered
∅
You may exhaust target card in Reserve.
If there are two or more exhausted cards in Reserve:
I gain 2 boosts.
0.12€
about 2 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
You may discard target Character with Hand Cost
or more.
∅
You may exhaust target card in Reserve.
If your Companion Expedition is behind:
Sabotage
.
0.12€
about 2 months ago
View on Altered
∅
You may exhaust target card in Reserve.
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
:
Exhausted Resupply
.
0.12€
about 2 months ago
View on Altered
∅
You may exhaust target card in Reserve.
If there are two or more exhausted cards in Reserve:
You may send target Character to Reserve, then exhaust it.
:
You may return a card from your Reserve to your hand.
0.12€
2 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
Target Character gains 1 boost.
If there are two or more cards in your Landmarks:
Create a
Brassbug 2/2/2
Robot token in target Expedition.
:
Exhausted Resupply
.
0.12€
about 2 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
∅
You may exhaust target card in Reserve.
0.12€
about 2 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
Target Character other than me gains 1 boost.
You may pay
. If you do:
Draw a card.
0.12€
3 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
I gain 2 boosts.
:
You may return a Spell from your Reserve to your hand.
0.15€
about 2 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
The next Spell you play this Afternoon costs
less.
∅
You may exhaust target card in Reserve.
:
You may return a Spell from your Reserve to your hand.
0.17€
2 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
:
You may return a card from your Reserve to your hand.
0.18€
about 2 months ago
View on Altered
Scout
.
If there are two or more exhausted cards in Reserve:
You may send to Reserve target Character with Hand Cost
or less.
At Dusk
—
If you control a
Fleeting
Character:
You may discard target Permanent.
0.18€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
Sabotage
, otherwise you may exhaust target card in Reserve.
∅
Exhaust up to two cards in Reserve.
:
Exhausted Resupply
.
0.23€
3 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
Draw a card.
If I have 1 or more boosts:
Reveal the top card of your deck. If it's a Robot or Permanent, draw it, otherwise discard it.
At Noon
—
Choose one: • I gain 1 boost, up to a max of 3. •
: I gain 2 boosts, up to a max of 3.
0.23€
3 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
Target Character other than me gains 1 boost.
When another non-token Character joins one of your Expeditions that is behind
—
∅
I gain 1 boost.
0.23€
about 2 months ago
View on Altered
∅
You may send target Character to Reserve, then exhaust it.
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in each of your Expeditions.
0.23€
3 months ago
View on Altered
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
:
You may return a Spell from your Reserve to your hand.
0.23€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
Target Character in Reserve gains 1 boost.
When I leave the Expedition zone, if I was
Fleeting
—
∅
You may
Augment
target card in play or in Reserve.
0.24€
about 2 months ago
View on Altered
∅
You may exhaust target card in Reserve.
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
0.25€
about 2 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
The next Spell you play this Afternoon costs
less.
When you play a Spell
—
If I have 1 or more boosts:
Target Character other than me gains 1 boost.
0.25€
about 2 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
You may discard target Permanent.
If your Reserve is empty:
Create two
Brassbug 2/2/2
Robot tokens in target Expedition, otherwise create only one.
0.29€
about 2 months ago
View on Altered
You may discard a Spell from your Reserve. If you do:
Draw a card, otherwise
Resupply
.
If there are two or more exhausted cards in Reserve:
Target Character gains 1 boost.
0.29€
about 2 months ago
View on Altered
If your hand is empty:
Create a
Brassbug 2/2/2
Robot token in my Expedition.
When you play a Permanent
—
If there are two or more exhausted cards in Reserve:
Target Character gains 1 boost.
:
You may activate the
abilities of target Permanent you control.
0.29€
about 1 month ago
View on Altered
∅
You may send target Character to Reserve, then exhaust it.
If there are two or more exhausted cards in Reserve:
You may discard target Character with Hand Cost
or more.
:
After You
.
0.29€
2 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
Your Characters other than me have: "
I gain 1 boost."
When you create a token
—
If there are two or more exhausted cards in Reserve:
I gain 1 boost.
0.34€
6 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
The next Permanent you play this Afternoon costs
less.
You may discard a card from your Reserve. If you do:
Ready all cards in your Reserve.
:
The next Character you play this turn gains 1 boost.
0.34€
3 months ago
View on Altered
∅
You may exhaust target card in Reserve.
If there are two or more exhausted cards in Reserve:
You may discard target Permanent.
:
Exhausted Resupply
.
0.35€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
Target Character gains 1 boost.
∅
You may exhaust target card in Reserve.
:
Exhausted Resupply
.
0.35€
about 1 month ago
View on Altered
If there are two or more cards in your Reserve:
You may play exhausted cards from your Reserve.
At Dusk
—
If there are two or more exhausted cards in Reserve:
Draw a card.
0.35€
about 1 month ago
View on Altered
If you control one or more Landmarks:
Resupply
.
When I go to Reserve from the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Sabotage
.
0.38€
4 months ago
View on Altered
You may discard a card from your Reserve. If you do:
Pay
less for the next card you play this Afternoon.
If there are two or more exhausted cards in Reserve:
Target Character gains 1 boost.
0.38€
6 months ago
View on Altered
∅
Exchange target Card in your Reserve with a card from your hand.
If there are two or more exhausted cards in Reserve:
Target Character gains 1 boost.
0.38€
6 months ago
View on Altered
If I'm in
:
Resupply
, otherwise
Exhausted Resupply
.
When you play a Permanent
—
If there are two or more exhausted cards in Reserve:
Target Character other than me gains 1 boost.
0.4€
6 months ago
View on Altered
You may discard a Spell from your Reserve. If you do:
I gain 2 boosts.
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your other Expedition (the one I'm not in).
0.43€
5 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
Draw a card.
∅
Exchange target Spell in your Reserve with a card from your hand.
:
You may exhaust target card in Reserve.
0.47€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
∅
Exhaust up to two cards in Reserve.
:
You may return a Spell from your Reserve to your hand.
0.47€
about 1 month ago
View on Altered
When you play a Spell
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
:
You may exhaust target card in Reserve.
0.47€
about 1 month ago
View on Altered
∅
You may send target Character to Reserve, then exhaust it.
If there are two or more exhausted cards in Reserve:
You may discard target Permanent.
0.5€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
Create a
Brassbug 2/2/2
Robot token in target Expedition.
When you play another Character
—
You may pay
to give it 1 boost.
0.5€
5 months ago
View on Altered
When I go to Reserve from the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
:
Pay
less for the next Spell you play this turn.
0.5€
about 2 months ago
View on Altered
∅
You may exhaust target card in Reserve.
If there are two or more exhausted cards in Reserve:
Pay
less for the next card you play this Afternoon.
0.5€
about 2 months ago
View on Altered
If you control a
Fleeting
Character:
Pay
less for the next Permanent you play this Afternoon.
If there are two or more exhausted cards in Reserve:
Draw a card.
0.5€
about 2 months ago
View on Altered
If I have 1 or more boosts:
Reveal the top card of your deck. If it's a Robot or Permanent, draw it, otherwise discard it.
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Target Character in play or in Reserve gains 1 boost.
At Noon
—
Choose one: • I gain 1 boost, up to a max of 3. •
: I gain 2 boosts, up to a max of 3.
0.53€
about 1 month ago
View on Altered
∅
You may exhaust target card in Reserve.
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
0.5600000000000001€
3 months ago
View on Altered
Scout
.
If there are two or more exhausted cards in Reserve:
You may put a card from your Reserve in your Mana zone as a ready Mana Orb.
0.57€
3 months ago
View on Altered
∅
You may exhaust target card in Reserve.
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Sabotage
.
:
You may exhaust target card in Reserve.
0.57€
about 1 month ago
View on Altered
∅
You may exhaust target card in Reserve.
When I go to Reserve from the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
:
You may return a card from your Reserve to your hand.
0.58€
about 1 month ago
View on Altered
∅
You may exhaust target card in Reserve.
If there are two or more exhausted cards in Reserve:
You may send target Character to Reserve.
0.58€
about 1 month ago
View on Altered
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Brassbug 2/2/2
Robot token in your Hero Expedition.
:
You may put a card from your hand in Reserve.
0.58€
2 months ago
View on Altered
If you control a token:
You may play exhausted cards from your Reserve.
You may sacrifice a Character or Permanent. If you do:
Create a
Brassbug 2/2/2
Robot token in your other Expedition (the one I'm not in).
If there are two or more exhausted cards in Reserve:
Create a
Brassbug 2/2/2
Robot token in your Companion Expedition.
0.58€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
Draw a card, otherwise
Resupply
.
∅
Exhaust up to two cards in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
0.58€
about 1 month ago
View on Altered
∅
You may exhaust target card in Reserve.
If there are two or more exhausted cards in Reserve:
Sabotage
, otherwise you may exhaust target card in Reserve.
:
Exhausted Resupply
.
0.58€
2 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
The next Permanent you play this Afternoon costs
less.
When I leave the Expedition zone
—
If you control two or more Permanents:
Draw a card.
:
You may put a card from your hand in Reserve.
0.58€
3 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
I gain 2 boosts, otherwise I gain 1 boost.
If your hand is empty:
I gain 2 boosts, otherwise I gain 1 boost.
0.58€
3 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in my Expedition.
∅
You may send target Character to Reserve, then exhaust it.
0.58€
3 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in my Expedition.
:
You may exhaust target card in Reserve.
0.58€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
Target Character other than me gains 1 boost.
∅
You may exhaust target card in Reserve.
0.58€
2 months ago
View on Altered
If you control two or more Permanents:
Create a
Brassbug 2/2/2
Robot token in your Hero Expedition.
When you play a Permanent
—
If there are two or more exhausted cards in Reserve:
Create a
Brassbug 2/2/2
Robot token in your Companion Expedition.
:
You may exhaust target card in Reserve.
0.58€
3 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
Pay
less for the next Spell you play this Afternoon.
When you play a Spell
—
If both of your Expeditions are behind or tied:
Target Character gains 1 boost.
0.58€
about 1 month ago
View on Altered
If your hand is empty:
Create a
Brassbug 2/2/2
Robot token in each of your Expeditions.
If there are two or more exhausted cards in Reserve:
Pay
less for the next Permanent you play this Afternoon.
0.58€
3 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
Sabotage
, otherwise
Resupply
.
You may spend 1 of my boosts. If you do:
Ready two Mana Orbs.
At Noon
—
Choose one: • I gain 1 boost, up to a max of 3. •
: I gain 2 boosts, up to a max of 3.
0.59€
about 1 month ago
View on Altered
∅
Exhaust up to two cards in Reserve.
When you play a Spell
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in my Expedition.
:
The next Spell you play this turn loses
Fleeting
.
0.59€
about 2 months ago
View on Altered
When you play a Spell
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your other Expedition (the one I'm not in).
:
You may exhaust target card in Reserve.
0.59€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
Target Character gains 1 boost.
At Dusk
—
If my Expedition is behind:
Draw a card.
0.59€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
Draw a card, otherwise
Resupply
.
You may put a card from your hand in Reserve. If you do:
You may activate the
abilities of target Permanent you control.
0.59€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
I gain 1 boost.
∅
You may exhaust target card in Reserve.
0.59€
about 1 month ago
View on Altered
When I leave the Expedition zone
—
If your Companion Expedition is behind:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
At Dusk
—
If there are two or more exhausted cards in Reserve:
Draw a card.
0.59€
about 1 month ago
View on Altered
If your hand is empty:
Resupply
.
When I go to Reserve from the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Brassbug 2/2/2
Robot token in your Companion Expedition.
:
The next Character you play this turn gains 1 boost.
0.59€
about 1 month ago
View on Altered
You may sacrifice a Permanent. If you do:
I gain 1 boost per Landmark you control.
When you play a Permanent
—
If there are two or more exhausted cards in Reserve:
Target Character other than me gains 1 boost.
0.59€
about 1 month ago
View on Altered
If your hand is empty:
You may exhaust target card in Reserve.
If there are two or more exhausted cards in Reserve:
You may send target Character to Reserve.
When a card goes from your deck or hand to Reserve
—
∅
Create a
Brassbug 2/2/2
Robot token in your Companion Expedition.
0.59€
about 1 month ago
View on Altered
∅
You may exhaust target card in Reserve.
When I go to Reserve from the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Draw a card.
0.59€
about 1 month ago
View on Altered
When I go to Reserve from the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
:
The next Spell you play this turn costs
less.
0.59€
about 1 month ago
View on Altered
If you have two or more cards in Reserve:
The next card you play this Afternoon costs
less.
If there are two or more exhausted cards in Reserve:
Create a
Brassbug 2/2/2
Robot token in your Companion Expedition.
0.59€
about 1 month ago
View on Altered
If there's at most one card in your Landmarks:
Send me to Reserve.
If there are two or more exhausted cards in Reserve:
Pay
less for the next card you play this Afternoon.
:
You may target a Permanent you control, it activates its
abilities.
0.59€
about 1 month ago
View on Altered
At Dusk
—
If there are two or more exhausted cards in Reserve:
Draw a card.
:
You may exhaust target card in Reserve.
0.59€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
Target Character gains 1 boost.
You may pay
. If you do:
Target Character other than me gains 1 boost.
:
Exhausted Resupply
.
0.59€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
You may play exhausted cards from your Reserve.
:
You may target a Character other than me, it loses
Fleeting
.
0.59€
about 1 month ago
View on Altered
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Target Character in play or in Reserve gains 2 boosts.
When a card goes from your deck or hand to Reserve
—
∅
I gain 2 boosts.
At Noon
—
Choose one: • I gain 1 boost, up to a max of 3. •
: I gain 2 boosts, up to a max of 3.
0.59€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
I gain 1 boost per Landmark you control.
∅
You may have target Character other than me lose
Fleeting
and gain 1 boost.
0.59€
about 1 month ago
View on Altered
When I go to Reserve from the Expedition zone
—
If you control one or more Landmarks:
Create an
Ordis Recruit 1/1/1
Soldier token in target Expedition.
When you play a Spell
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
0.59€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
Target Character other than me gains 1 boost.
When you play a Permanent
—
If your Reserve is empty:
I gain 1 boost.
:
You may put a card from your hand in Reserve.
0.59€
about 1 month ago
View on Altered
∅
Exhaust up to two cards in Reserve.
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
0.59€
about 1 month ago
View on Altered
If you control one or more Landmarks:
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your other Expedition (the one I'm not in).
:
You may return a card from your Reserve to your hand.
0.59€
about 1 month ago
View on Altered
If you control one or more Landmarks:
Create a
Mana Moth 2/2/2
Illusion token in your other Expedition (the one I'm not in).
When you play a Spell
—
If there are two or more exhausted cards in Reserve:
Create an
Ordis Recruit 1/1/1
Soldier token in my Expedition.
0.59€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
I gain 2 boosts.
If you control a token:
I gain 2 boosts, otherwise I gain 1 boost.
0.59€
about 1 month ago
View on Altered
Scout
.
If there are two or more exhausted cards in Reserve:
You may send to Reserve any number of target Characters with total
of 4 or less.
If there are two or more cards in your Landmarks:
You may discard target Permanent.