Search
Abilities List
← Back to abilities list
Ability (Effect):
The next Spell you play this turn loses [[Fleeting]].
Found in 2497 cards
·
Search with other filters
1
2
3
More pages
25
0.38€
about 3 hours ago
View on Altered
If my Expedition is behind:
Create an
Ordis Recruit 1/1/1
Soldier token in my Expedition.
:
The next Spell you play this turn loses
Fleeting
.
0.87€
about 1 month ago
View on Altered
When I leave the Expedition zone
—
∅
Exchange target Spell in your Reserve with a card from your hand.
When you exhaust a card in Reserve
—
You may discard a card from your Reserve. If you do:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
:
The next Spell you play this turn loses
Fleeting
.
0.87€
about 2 months ago
View on Altered
You may discard a card from your Reserve. If you do:
Target Character gains 1 boost.
When you play a Spell
—
You may put a card from your hand in Reserve. If it's a Spell:
Resupply
.
:
The next Spell you play this turn loses
Fleeting
.
0.87€
28 days ago
View on Altered
If your Companion Expedition is behind:
Exhausted Resupply
.
:
The next Spell you play this turn loses
Fleeting
.
1€
28 days ago
View on Altered
If your Reserve is empty:
You may exhaust target card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
1€
about 2 hours ago
View on Altered
I am
Seasoned
.
You may pay
. If you do:
I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
1€
26 days ago
View on Altered
You may discard a card from your Reserve. If you do:
The next Spell you play this Afternoon costs
less.
:
The next Spell you play this turn loses
Fleeting
.
1€
about 1 month ago
View on Altered
You may put a card from your hand in Reserve. If you do:
You may exhaust target card in Reserve.
∅
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
:
The next Spell you play this turn loses
Fleeting
.
1.01€
about 3 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
You may play exhausted cards from your Reserve.
You may discard a card from your Reserve. If you do:
I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
1.28€
about 3 hours ago
View on Altered
Scout
.
You may discard a Spell from your Reserve. If you do:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
:
The next Spell you play this turn loses
Fleeting
.
1.3€
about 1 month ago
View on Altered
If there's a Character in each of your Expeditions:
Resupply
, otherwise
Exhausted Resupply
.
:
The next Spell you play this turn loses
Fleeting
.
1.3€
about 3 hours ago
View on Altered
If both of your Expeditions are behind or tied:
You may exhaust target card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
1.3€
about 1 month ago
View on Altered
When I leave the Expedition zone
—
If an opponent is first player:
Sabotage
.
:
The next Spell you play this turn loses
Fleeting
.
1.35€
about 2 hours ago
View on Altered
You may pay
. If you do:
You may send to Reserve target Character with Hand Cost
or less.
:
The next Spell you play this turn loses
Fleeting
.
1.5€
4 days ago
View on Altered
You may discard a card from your Reserve. If you do:
You may exhaust target card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
1.5€
about 3 hours ago
View on Altered
If both of your Expeditions are behind or tied:
Create an
Ordis Recruit 1/1/1
Soldier token in target Expedition.
:
The next Spell you play this turn loses
Fleeting
.
1.7€
about 2 hours ago
View on Altered
If you control one or more Landmarks:
Draw a card.
:
The next Spell you play this turn loses
Fleeting
.
1.71€
about 2 hours ago
View on Altered
You may put a card from your hand in Reserve. If you do:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
1.72€
4 months ago
View on Altered
You may put a card from your hand in Reserve. If you do:
Create a
Mana Moth 2/2/2
Illusion token in my Expedition.
You may discard a card from your Reserve. If you do:
Resupply
, otherwise
Exhausted Resupply
.
:
The next Spell you play this turn loses
Fleeting
.
1.73€
about 1 month ago
View on Altered
When you play a Spell
—
You may discard a card from your Reserve. If you do:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
1.73€
about 1 month ago
View on Altered
I am
Gigantic
.
I'm also considered a Spell, even when not in play.
You may discard a card from your Reserve. If you do:
Sabotage
, otherwise you may exhaust target card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
1.73€
about 1 month ago
View on Altered
∅
I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
1.74€
about 1 month ago
View on Altered
If you control one or more Landmarks:
Draw a card.
:
The next Spell you play this turn loses
Fleeting
.
1.9€
4 months ago
View on Altered
You may discard a card from your Reserve. If you do:
You may return a Spell from your Reserve to your hand.
At Dusk
—
You may discard a card from your Reserve. If you do:
You may discard target Permanent.
:
The next Spell you play this turn loses
Fleeting
.
1.99€
about 3 hours ago
View on Altered
You may discard a card from your Reserve. If you do:
I gain 1 boost per Character target opponent controls.
:
The next Spell you play this turn loses
Fleeting
.
2€
about 2 hours ago
View on Altered
When you play a Spell
—
If I have 2 or more boosts:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2€
8 days ago
View on Altered
∅
You may exhaust target card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
2€
about 3 hours ago
View on Altered
You may discard a Spell from your Reserve. If you do:
You may exhaust target card in Reserve.
When I go to Reserve from the Expedition zone
—
If your Companion Expedition is behind:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
:
The next Spell you play this turn loses
Fleeting
.
2€
about 3 hours ago
View on Altered
∅
You may ready an exhausted card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
2€
7 days ago
View on Altered
You may pay
. If you do:
You may return a card from your Reserve to your hand.
:
The next Spell you play this turn loses
Fleeting
.
2€
3 months ago
View on Altered
If both of your Expeditions are behind or tied:
Resupply
, otherwise
Exhausted Resupply
.
:
The next Spell you play this turn loses
Fleeting
.
2€
about 2 hours ago
View on Altered
You may sacrifice a Character. If you do:
You may send to Reserve target Character with Hand Cost
or less.
:
The next Spell you play this turn loses
Fleeting
.
2€
about 3 hours ago
View on Altered
You may discard a Spell from your Reserve. If you do:
Sabotage
, otherwise you may exhaust target card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
2€
6 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
:
The next Spell you play this turn loses
Fleeting
.
2€
about 3 hours ago
View on Altered
You may pay
. If you do:
You may exhaust target card in Reserve.
When you exhaust a card in Reserve
—
You may discard a Spell from your Reserve. If you do:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2€
6 months ago
View on Altered
I am
Defender
.
When a card leaves your Reserve during the Afternoon
—
You may pay
. If you do:
I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2€
about 2 hours ago
View on Altered
If you control one or more Landmarks:
You may discard target Permanent.
At Dusk
—
You may pay
. If you do:
Draw a card.
:
The next Spell you play this turn loses
Fleeting
.
2€
about 3 hours ago
View on Altered
∅
You may ready an exhausted card in Reserve.
When I go to Reserve from the Expedition zone
—
You may pay
. If you do:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
:
The next Spell you play this turn loses
Fleeting
.
2€
about 1 month ago
View on Altered
∅
You may return a card from your Reserve to your hand.
:
The next Spell you play this turn loses
Fleeting
.
2€
about 3 hours ago
View on Altered
You may pay
. If you do:
Remove up to 2 counters from target card in play or in Reserve.
When I leave the Expedition zone, if I was
Boosted
—
∅
You may discard target Permanent with Hand Cost
or less. If you do, its controller
Resupplies
.
:
The next Spell you play this turn loses
Fleeting
.
2€
23 days ago
View on Altered
You may sacrifice me. If you do:
You may return a card from your Reserve to your hand.
When I'm sacrificed
—
If I'm not
Fleeting
:
Put me in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
2€
about 2 hours ago
View on Altered
You may discard a Spell from your Reserve. If you do:
Resupply
, otherwise create an
Aerolith
token in your Landmarks.
:
The next Spell you play this turn loses
Fleeting
.
2€
8 days ago
View on Altered
When I go to Reserve from the Expedition zone
—
If you control two or more Permanents:
Create an
Aerolith
token in your Landmarks.
:
The next Spell you play this turn loses
Fleeting
.
2€
3 months ago
View on Altered
When you play a Spell
—
If I have 2 or more boosts:
I gain 2 boosts.
:
The next Spell you play this turn loses
Fleeting
.
2.1€
12 days ago
View on Altered
If there are two or more exhausted cards in Reserve:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2.16€
5 months ago
View on Altered
If you control one or more Landmarks:
I gain 2 boosts.
:
The next Spell you play this turn loses
Fleeting
.
2.21€
about 3 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
I gain 2 boosts.
:
The next Spell you play this turn loses
Fleeting
.
2.28€
about 1 month ago
View on Altered
If you control one or more Landmarks:
You may play exhausted cards from your Reserve.
:
The next Spell you play this turn loses
Fleeting
.
2.3€
about 3 hours ago
View on Altered
Cards in your opponent's Reserve can't gain counters.
If your Reserve is empty:
You may exhaust target card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
2.5€
5 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
The next card you play this Afternoon costs
less.
When you exhaust a card in Reserve
—
You may pay
. If you do:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2.5€
2 months ago
View on Altered
I am
Seasoned
.
When you play a Spell
—
If there's a card in your Landmarks:
I gain 2 boosts.
:
The next Spell you play this turn loses
Fleeting
.
2.5€
about 3 hours ago
View on Altered
∅
Exchange target Spell in your Reserve with a card from your hand.
If your Companion Expedition is behind:
I gain 2 boosts.
:
The next Spell you play this turn loses
Fleeting
.
2.55€
5 months ago
View on Altered
You may pay
. If you do:
Remove up to 2 counters from target card in play or in Reserve.
If my Expedition is behind:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
:
The next Spell you play this turn loses
Fleeting
.
2.55€
1 day ago
View on Altered
You may put a card from your hand in Reserve. If you do:
Draw a card.
:
The next Spell you play this turn loses
Fleeting
.
2.56€
about 3 hours ago
View on Altered
You may ready an exhausted card in Reserve. If you do:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
:
The next Spell you play this turn loses
Fleeting
.
2.56€
about 2 hours ago
View on Altered
You may pay
. If you do:
I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2.56€
about 2 hours ago
View on Altered
You may put a card from your hand in Reserve. If it's a Spell:
Pay
less for the next Spell you play this Afternoon.
:
The next Spell you play this turn loses
Fleeting
.
2.56€
about 3 hours ago
View on Altered
∅
You may ready an exhausted card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
2.57€
3 months ago
View on Altered
Cards in your opponent's Reserve can't gain counters.
If both of your Expeditions are behind or tied:
Resupply
, otherwise
Exhausted Resupply
.
:
The next Spell you play this turn loses
Fleeting
.
2.58€
4 months ago
View on Altered
All regions are
and lose their other terrains.
When you play a Spell
—
If I have 1 or more boosts:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2.61€
about 1 month ago
View on Altered
∅
Resupply
.
If I'm facing an Expedition in
:
Create an
Aerolith
token in your Landmarks.
:
The next Spell you play this turn loses
Fleeting
.
2.61€
about 1 month ago
View on Altered
∅
Target Character with Hand Cost
or less defects.
If you have six or more Mana Orbs:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2.72€
4 months ago
View on Altered
You may pay
. If you do:
I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2.94€
4 months ago
View on Altered
If your Hero Expedition is behind:
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
You may pay
. If you do:
Exhausted Resupply
.
:
The next Spell you play this turn loses
Fleeting
.
2.99€
about 3 hours ago
View on Altered
You may discard a Spell from your Reserve. If you do:
You may exhaust target card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
2.99€
about 3 hours ago
View on Altered
Cards in your opponent's Reserve can't gain counters.
You may put a card from your hand in Reserve. If it's a Spell:
You may discard target Permanent with Hand Cost
or less.
:
The next Spell you play this turn loses
Fleeting
.
2.99€
2 months ago
View on Altered
You may ready an exhausted card in Reserve. If you do:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
:
The next Spell you play this turn loses
Fleeting
.
2.99€
6 months ago
View on Altered
If my Expedition is behind:
You may play exhausted cards from your Reserve.
If you control one or more Landmarks:
Sabotage
, otherwise you may exhaust target card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
2.99€
about 2 hours ago
View on Altered
If you control one or more Landmarks:
Draw a card.
:
The next Spell you play this turn loses
Fleeting
.
2.99€
about 2 hours ago
View on Altered
If you control two or more Permanents:
Create an
Aerolith
token in target player's Landmarks.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 3 hours ago
View on Altered
If you control one or more Landmarks:
Sabotage
, otherwise you may exhaust target card in Reserve.
∅
You may ready an exhausted card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 2 hours ago
View on Altered
If you control one or more Landmarks:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 2 hours ago
View on Altered
I am
Defender
.
You may put a card from your hand in Reserve. If you do:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 3 hours ago
View on Altered
When you exhaust a card in Reserve
—
You may discard a card from your Reserve. If you do:
I gain 2 boosts.
:
The next Spell you play this turn loses
Fleeting
.
3€
4 months ago
View on Altered
I am
Seasoned
.
∅
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 2 months ago
View on Altered
You may put a card from your hand in Reserve. If it's a Spell:
You may return a Spell from your Reserve to your hand.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 3 hours ago
View on Altered
If I have 1 or more boosts:
You may play exhausted cards from your Reserve.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 3 hours ago
View on Altered
At Dusk
—
If I'm
Fleeting
:
Target opponent may
Exhausted Resupply
.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 1 month ago
View on Altered
If your Hero Expedition is behind:
You may exhaust target card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 2 hours ago
View on Altered
If there's a Character in each of your Expeditions:
Create an
Aerolith
token in your Landmarks.
:
The next Spell you play this turn loses
Fleeting
.
3€
7 months ago
View on Altered
∅
Create an
Ordis Recruit 1/1/1
Soldier token in my Expedition.
If my Expedition is behind:
Resupply
, otherwise
Exhausted Resupply
.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 2 hours ago
View on Altered
All regions are
and lose their other terrains.
If you control one or more Landmarks:
You may send target Character to Reserve.
:
The next Spell you play this turn loses
Fleeting
.
3€
6 months ago
View on Altered
∅
The next card you play this Afternoon costs
less.
:
The next Spell you play this turn loses
Fleeting
.
3€
2 months ago
View on Altered
At Dusk
—
If you control two or more Permanents:
Create an
Aerolith
token in target player's Landmarks.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 2 hours ago
View on Altered
You may pay
. If you do:
Create an
Ordis Recruit 1/1/1
Soldier token in target Expedition.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 1 month ago
View on Altered
When a card leaves your Reserve during the Afternoon
—
You may pay
. If you do:
Create an
Ordis Recruit 1/1/1
Soldier token in my Expedition.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 3 hours ago
View on Altered
If there are one or more cards in your Landmarks:
Target opponent discards a card from their hand.
When you sacrifice a Character
—
∅
Target Character in play or in Reserve other than me gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 2 hours ago
View on Altered
When I go to Reserve from the Expedition zone
—
You may discard one of your Mana Orbs. If you do:
Create an
Ordis Recruit 1/1/1
Soldier token in target Expedition.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 3 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 2 months ago
View on Altered
∅
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 2 hours ago
View on Altered
You may sacrifice a Character. If you do:
You may send to Reserve target Character with Hand Cost
or more.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 1 month ago
View on Altered
∅
You may send to Reserve target Character with Hand Cost
or less.
You may discard a Spell from your Reserve. If you do:
Resupply
.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 1 month ago
View on Altered
∅
I gain 1 boost per Character target opponent controls.
∅
Exhausted Resupply
.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 2 hours ago
View on Altered
If you control one or more Landmarks:
You may return a card from your Reserve to your hand.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 3 hours ago
View on Altered
If I have 1 or more boosts:
You may play exhausted cards from your Reserve.
∅
I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 3 hours ago
View on Altered
When you sacrifice a Character
—
∅
I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
3€
3 months ago
View on Altered
You may ready an exhausted card in Reserve. If you do:
Draw a card.
If you control one or more Landmarks:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 1 month ago
View on Altered
When I go to Reserve from the Expedition zone
—
If there are two or more cards in your Landmarks:
Sabotage
.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 2 hours ago
View on Altered
I am
Defender
.
You may pay
. If you do:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 3 hours ago
View on Altered
I am
Defender
.
If your Reserve is empty:
Defender
Characters don't prevent my Expedition from moving forward.
:
The next Spell you play this turn loses
Fleeting
.