Search
Abilities List
← Back to abilities list
Ability (Effect):
The next Spell you play this turn loses [[Fleeting]].
Found in 4001 cards
·
Search with other filters
1
2
3
More pages
41
0.05€
about 1 month ago
View on Altered
I am
Seasoned
.
When you play a Spell
—
You may put a card from your hand in Reserve. If it's a Spell:
I gain 2 boosts.
:
The next Spell you play this turn loses
Fleeting
.
0.06€
about 1 month ago
View on Altered
You may put a card from your hand in Reserve. If you do:
You may return a card from your Reserve to your hand.
:
The next Spell you play this turn loses
Fleeting
.
0.06€
about 2 months ago
View on Altered
∅
You may discard target Character or Permanent. If its Base Cost was
or more, its controller draws a card.
If there's an exhausted card in Reserve:
You may target a Character, it gains
Asleep
.
:
The next Spell you play this turn loses
Fleeting
.
0.06€
about 1 month ago
View on Altered
If you are first player:
Target player becomes first player.
At Dusk
—
∅
Create an
Aerolith
token in target player's Landmarks.
:
The next Spell you play this turn loses
Fleeting
.
0.06€
about 2 months ago
View on Altered
You may discard a card from your Reserve. If you do:
You may discard target Permanent.
:
The next Spell you play this turn loses
Fleeting
.
0.06€
about 2 months ago
View on Altered
When you play a Spell
—
You may put a card from your hand in Reserve. If it's a Spell:
You may target a Character, it gains
Fleeting
.
:
The next Spell you play this turn loses
Fleeting
.
0.09€
about 2 months ago
View on Altered
You may play exhausted cards from your Reserve.
You may pay
. If you do:
Resupply
.
:
The next Spell you play this turn loses
Fleeting
.
0.11€
about 2 months ago
View on Altered
If my Expedition is behind:
You may target a Character or an Expedition Permanent, it switches Expeditions.
∅
You may target a Character other than me, it gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
0.12€
about 2 months ago
View on Altered
At Dusk
—
You may sacrifice a Permanent. If you do:
Draw a card.
:
The next Spell you play this turn loses
Fleeting
.
0.12€
about 2 months ago
View on Altered
All regions are
and lose their other terrains.
You may sacrifice a Character. If you do:
You may return target Character or Permanent with Hand Cost
or less to its owner's hand.
:
The next Spell you play this turn loses
Fleeting
.
0.12€
about 2 months ago
View on Altered
Cards in your opponent's Reserve can't gain counters.
You may put a card from your hand in Reserve. If you do:
The next Spell you play this Afternoon costs
less.
:
The next Spell you play this turn loses
Fleeting
.
0.12€
about 1 month ago
View on Altered
If you control one or more Landmarks:
You may return a card from your Reserve to your hand.
:
The next Spell you play this turn loses
Fleeting
.
0.18€
about 2 months ago
View on Altered
∅
You may exchange a Spell from your Reserve with a card from your hand.
You may exhaust a Permanent you control or a card in your Reserve. If you do:
Draw a card.
:
The next Spell you play this turn loses
Fleeting
.
0.18€
about 2 months ago
View on Altered
When I go to Reserve from the Expedition zone
—
If an opponent's hand contains more cards than yours:
Target Character in Reserve gains 1 boost.
When I go to Reserve from the Expedition zone
—
∅
Target Character in Reserve gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
0.18€
about 2 months ago
View on Altered
You may discard a card from your Reserve. If you do:
You may discard target Permanent.
:
The next Spell you play this turn loses
Fleeting
.
0.2€
about 2 months ago
View on Altered
If you control one or more Landmarks:
I gain 1 boost.
When you play a Spell
—
∅
You may have target Character gain
Fleeting
.
:
The next Spell you play this turn loses
Fleeting
.
0.23€
30 days ago
View on Altered
If my Expedition is behind:
You may play exhausted cards from your Reserve.
If your Companion Expedition is behind:
I gain 2 boosts.
:
The next Spell you play this turn loses
Fleeting
.
0.23€
about 1 month ago
View on Altered
You may exhaust a Permanent you control or a card in your Reserve. If you do:
Sabotage
, otherwise I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
0.23€
about 2 months ago
View on Altered
If your Companion Expedition is behind:
I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
0.23€
about 2 months ago
View on Altered
You may discard a card from your Reserve. If you do:
Sabotage
, otherwise you may exhaust target card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
0.23€
about 1 month ago
View on Altered
When you play a Spell
—
You may discard a card from your Reserve. If you do:
You may target a Character, it gains
Fleeting
.
:
The next Spell you play this turn loses
Fleeting
.
0.23€
about 2 months ago
View on Altered
Your other Expedition (the one I'm not in) and the Expedition facing it can't move forward.
When you play a Spell
—
∅
I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
0.23€
about 2 months ago
View on Altered
You may exhaust a card in your Reserve. If you do:
Sabotage
.
:
The next Spell you play this turn loses
Fleeting
.
0.23€
about 1 month ago
View on Altered
When you create one or more tokens
—
If you control two or more Permanents:
Target Character in Reserve gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
0.24€
30 days ago
View on Altered
∅
Target opponent may
Exhausted Resupply
.
If your Reserve is empty:
I gain 2 boosts, otherwise I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
0.24€
about 2 months ago
View on Altered
If you have six or more Mana Orbs:
You may exhaust target card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
0.24€
about 1 month ago
View on Altered
At Dusk
—
If you have six or more Mana Orbs:
Create an
Aerolith
token in your Landmarks, otherwise create one in each player's Landmarks.
:
The next Spell you play this turn loses
Fleeting
.
0.24€
30 days ago
View on Altered
Cards in your opponent's Reserve can't gain counters.
If your Reserve is empty:
You may exhaust target card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
0.24€
about 1 month ago
View on Altered
When I leave the Expedition zone
—
If there are two or more cards in your Landmarks:
Create an
Aerolith
token in your Landmarks, otherwise create one in each player's Landmarks.
:
The next Spell you play this turn loses
Fleeting
.
0.24€
about 2 months ago
View on Altered
∅
Create two
Mana Moth 2/2/2
Illusion tokens in target Expedition.
You may put a card from your hand in Reserve. If you do:
Discard all other cards in play and in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
0.25€
30 days ago
View on Altered
You may discard a Spell from your Reserve. If you do:
Resupply
.
When you play a Spell
—
If my Expedition is behind:
Create a
Mana Moth 2/2/2
Illusion token in my Expedition.
:
The next Spell you play this turn loses
Fleeting
.
0.25€
2 months ago
View on Altered
∅
I gain
Anchored
.
When you play a Spell
—
If you control one or more Landmarks:
I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
0.29€
2 months ago
View on Altered
If you control a token:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
0.29€
about 1 month ago
View on Altered
If an opponent is first player:
You may target a Character other than me, it gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
0.29€
about 2 months ago
View on Altered
If my Expedition is behind:
Target Character gains 1 boost.
∅
You may ready an exhausted card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
0.34€
2 months ago
View on Altered
∅
Reveal the top card of your deck. If it's a Spell, draw it.
At Dusk
—
If there's a Spell with Reserve Cost
or more in your Reserve:
Create an
Aerolith
token in your Landmarks.
:
The next Spell you play this turn loses
Fleeting
.
0.34€
2 months ago
View on Altered
If an opponent's hand contains more cards than yours:
Create an
Aerolith
token in target player's Landmarks.
:
The next Spell you play this turn loses
Fleeting
.
0.35€
about 2 months ago
View on Altered
When I go to Reserve from the Expedition zone
—
If there are two or more cards in your Landmarks:
Create a
Brassbug 2/2/2
Robot token in your Companion Expedition.
:
The next Spell you play this turn loses
Fleeting
.
0.35€
about 1 month ago
View on Altered
When my Expedition fails to move forward during Dusk — After Rest:
∅
Create an
Ordis Recruit 1/1/1
Soldier token in my Expedition.
:
The next Spell you play this turn loses
Fleeting
.
0.35€
about 1 month ago
View on Altered
If you control a
Fleeting
Character:
Create a
Brassbug 2/2/2
Robot token in my Expedition.
:
The next Spell you play this turn loses
Fleeting
.
0.35€
about 2 months ago
View on Altered
If my Expedition is behind:
Sabotage
.
When you play a Spell with Base Cost
or more
—
∅
Resupply
.
:
The next Spell you play this turn loses
Fleeting
.
0.38€
6 months ago
View on Altered
If my Expedition is behind:
Create an
Ordis Recruit 1/1/1
Soldier token in my Expedition.
:
The next Spell you play this turn loses
Fleeting
.
0.4€
2 months ago
View on Altered
I am
Seasoned
.
You may put a card from your hand in Reserve. If you do:
I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
0.41€
about 1 month ago
View on Altered
I am
Defender
.
When I leave the Expedition zone
—
If I have 1 or more boosts:
Draw a card.
:
The next Spell you play this turn loses
Fleeting
.
0.46€
about 2 months ago
View on Altered
∅
Take control of target Permanent with Base Cost
or less. If it's an Expedition Permanent, it joins my Expedition.
When I go to Reserve from the Expedition zone
—
∅
Draw a card.
:
The next Spell you play this turn loses
Fleeting
.
0.46€
3 months ago
View on Altered
If there's an exhausted card in Reserve:
Draw a card, otherwise create a
Manaseed
token in your Landmarks.
:
The next Spell you play this turn loses
Fleeting
.
0.46€
2 months ago
View on Altered
If your Companion Expedition is behind:
I gain 1 boost.
∅
You may send to Reserve target Character with Hand Cost
or less.
:
The next Spell you play this turn loses
Fleeting
.
0.46€
2 months ago
View on Altered
∅
Create a
Manaseed
token in target player's Landmarks.
∅
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
:
The next Spell you play this turn loses
Fleeting
.
0.47€
about 1 month ago
View on Altered
You may discard a card from your Reserve. If you do:
You may return a card from your Reserve to your hand.
:
The next Spell you play this turn loses
Fleeting
.
0.47€
about 1 month ago
View on Altered
If an opponent's hand contains more cards than yours:
Create an
Aerolith
token in target player's Landmarks.
:
The next Spell you play this turn loses
Fleeting
.
0.47€
about 2 months ago
View on Altered
You may put a card from your hand in Reserve. If you do:
You may return a Spell from your Reserve to your hand.
:
The next Spell you play this turn loses
Fleeting
.
0.47€
about 1 month ago
View on Altered
If you control two or more Permanents:
Resupply
, otherwise each player
Resupplies
.
:
The next Spell you play this turn loses
Fleeting
.
0.47€
30 days ago
View on Altered
You may discard a Spell from your Reserve. If you do:
You may exhaust target card in Reserve.
When I go to Reserve from the Expedition zone
—
If your Companion Expedition is behind:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
:
The next Spell you play this turn loses
Fleeting
.
0.47€
about 1 month ago
View on Altered
If there are one or more cards in your Landmarks:
I gain 2 boosts.
:
The next Spell you play this turn loses
Fleeting
.
0.47€
about 1 month ago
View on Altered
∅
Target Character gains 1 boost.
At Dusk
—
If I have 1 or more boosts:
Draw a card.
:
The next Spell you play this turn loses
Fleeting
.
0.5€
2 months ago
View on Altered
All regions are
and lose their other terrains.
∅
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
0.53€
about 2 months ago
View on Altered
If you have six or more Mana Orbs:
Create an
Aerolith
token in your Landmarks, otherwise
Resupply
.
When I go to Reserve from the Expedition zone
—
∅
Create an
Aerolith
token in each player's Landmarks.
:
The next Spell you play this turn loses
Fleeting
.
0.53€
about 1 month ago
View on Altered
You may pay
. If you do:
You may send to Reserve target Character with Hand Cost
or less.
:
The next Spell you play this turn loses
Fleeting
.
0.53€
about 2 months ago
View on Altered
When I leave the Expedition zone
—
You may pay
. If you do:
Draw a card.
:
The next Spell you play this turn loses
Fleeting
.
0.57€
2 months ago
View on Altered
You may create a
Mana Moth 2/2/2
Illusion token in an opponent's Expedition. If you do:
Draw a card.
:
The next Spell you play this turn loses
Fleeting
.
0.57€
about 2 months ago
View on Altered
When my Expedition fails to move forward during Dusk
—
∅
Create a
Manaseed
token in target player's Landmarks.
When I go to Reserve from the Expedition zone
—
If there's an exhausted card in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
:
The next Spell you play this turn loses
Fleeting
.
0.57€
2 months ago
View on Altered
∅
Your opponent's Expedition facing me moves backwards one region.
:
The next Spell you play this turn loses
Fleeting
.
0.57€
2 months ago
View on Altered
You may pay
. If you do:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
0.57€
2 months ago
View on Altered
If there's an exhausted card in Reserve:
Distribute 2 boosts among any target Characters in play.
∅
Reveal the top card of your deck. If it's a Spell, draw it.
:
The next Spell you play this turn loses
Fleeting
.
0.57€
2 months ago
View on Altered
If there's a Character in each of your Expeditions:
Target player puts a card from their hand in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
0.57€
2 months ago
View on Altered
If you have six or more Mana Orbs:
Create an
Aerolith
token in your Landmarks.
You may sacrifice a Character. If you do:
Sabotage
.
:
The next Spell you play this turn loses
Fleeting
.
0.57€
about 1 month ago
View on Altered
∅
Pay
less for the next card you play this Afternoon.
:
The next Spell you play this turn loses
Fleeting
.
0.57€
about 2 months ago
View on Altered
You may put a card from your hand in Reserve. If it's a Spell:
Draw a card.
When you play a Spell
—
∅
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
0.58€
30 days ago
View on Altered
If there are two or more exhausted cards in Reserve:
Draw a card, otherwise
Resupply
.
∅
Exhaust up to two cards in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
0.58€
3 months ago
View on Altered
∅
Discard all cards other than me in play and in Reserve.
If my Expedition is behind:
I gain 2 boosts.
If there are one or more cards in your Landmarks:
You may discard target Character with Hand Cost
or less.
:
The next Spell you play this turn loses
Fleeting
.
0.58€
2 months ago
View on Altered
If there are two or more cards in your Landmarks:
Resupply
, otherwise
Exhausted Resupply
.
When I go to Reserve from the Expedition zone
—
You may sacrifice a Permanent. If you do:
Create an
Aerolith
token in your Landmarks, otherwise create one in each player's Landmarks.
:
The next Spell you play this turn loses
Fleeting
.
0.58€
3 months ago
View on Altered
At Dusk
—
You may pay
. If you do:
Draw a card.
:
The next Spell you play this turn loses
Fleeting
.
0.58€
about 2 months ago
View on Altered
You may sacrifice me. If you do:
Resupply
.
When I'm sacrificed
—
If I'm not
Fleeting
:
Put me in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
0.58€
about 2 months ago
View on Altered
You may exhaust a card in your Reserve. If you do:
Create a
Manaseed
token in target player's Landmarks.
:
The next Spell you play this turn loses
Fleeting
.
0.58€
about 1 month ago
View on Altered
∅
Each player sacrifices a Character.
∅
I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
0.58€
3 months ago
View on Altered
∅
Take control of target token Permanent. If it's an Expedition Permanent, it joins my Expedition.
If there's a Character in each of your Expeditions:
Resupply
, otherwise
Exhausted Resupply
.
:
The next Spell you play this turn loses
Fleeting
.
0.58€
about 2 months ago
View on Altered
When my Expedition fails to move forward during Dusk — After Rest:
∅
You may return a Spell from your Reserve to your hand.
At Dusk
—
∅
Draw a card.
:
The next Spell you play this turn loses
Fleeting
.
0.58€
about 1 month ago
View on Altered
You may sacrifice a Character. If you do:
Sabotage
.
:
The next Spell you play this turn loses
Fleeting
.
0.58€
3 months ago
View on Altered
If you control a
Fleeting
Character:
Create a
Brassbug 2/2/2
Robot token in your other Expedition (the one I'm not in).
:
The next Spell you play this turn loses
Fleeting
.
0.58€
about 1 month ago
View on Altered
You may sacrifice a Character. If you do:
Target player puts a card from their hand in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
0.58€
about 2 months ago
View on Altered
You may discard a card from your Reserve. If you do:
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
When my Expedition fails to move forward during Dusk
—
∅
Create a
Manaseed
token in target player's Landmarks.
:
The next Spell you play this turn loses
Fleeting
.
0.58€
about 1 month ago
View on Altered
You may discard a card from your Reserve. If you do:
Draw a card.
:
The next Spell you play this turn loses
Fleeting
.
0.58€
3 months ago
View on Altered
If there's a Character in each of your Expeditions:
Create a
Mana Moth 2/2/2
Illusion token in my Expedition.
If you have six or more Mana Orbs:
Draw a card.
:
The next Spell you play this turn loses
Fleeting
.
0.59€
about 2 months ago
View on Altered
If I'm the only Character in my Expedition:
You may send to Reserve target Character with Hand Cost
or less.
When another Character joins my Expedition
—
∅
Sacrifice a Character in my Expedition and I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
0.59€
about 2 months ago
View on Altered
You may put a card from your hand in Reserve. If you do:
You may send to Reserve target Character with Hand Cost
or less.
∅
Each player sacrifices a Character.
:
The next Spell you play this turn loses
Fleeting
.
0.59€
about 1 month ago
View on Altered
If you have two or more cards in Reserve:
Target Character gains 1 boost.
When you create one or more tokens
—
If I'm
Fleeting
:
I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
0.59€
about 1 month ago
View on Altered
∅
You may discard target Character or Permanent. If its Base Cost was
or more, its controller draws a card.
When I leave the Expedition zone, if I was
Fleeting
—
∅
You may return a Spell from your Reserve to your hand.
:
The next Spell you play this turn loses
Fleeting
.
0.59€
about 1 month ago
View on Altered
If my Expedition is behind:
Sabotage
, otherwise I gain 1 boost.
∅
You may discard target Character. If its Base Cost was
or more, its controller draws a card.
:
The next Spell you play this turn loses
Fleeting
.
0.59€
about 1 month ago
View on Altered
∅
You may target a Character, it switches Expeditions.
∅
Create an
Aerolith
token in target player's Landmarks.
:
The next Spell you play this turn loses
Fleeting
.
0.59€
about 1 month ago
View on Altered
∅
You may return a Spell from your Reserve to your hand.
When I leave the Expedition zone
—
If your Companion Expedition is behind:
Target player puts a card from their hand in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
0.59€
about 1 month ago
View on Altered
You may play Spells for
less if their Base Cost is
or more.
At Dusk
—
You may sacrifice a Character. If you do:
Create an
Aerolith
token in target player's Landmarks.
:
The next Spell you play this turn loses
Fleeting
.
0.59€
about 1 month ago
View on Altered
If there's a Character in each of your Expeditions:
You may exhaust target card in Reserve.
When I leave the Expedition zone
—
If there's a Spell in your Reserve:
Create an
Aerolith
token in target player's Landmarks.
:
The next Spell you play this turn loses
Fleeting
.
0.59€
30 days ago
View on Altered
If my Expedition is behind:
You may play exhausted cards from your Reserve.
You may put a card from your hand in Reserve. If it's a Spell:
Pay
less for the next Spell you play this Afternoon.
:
The next Spell you play this turn loses
Fleeting
.
0.59€
about 2 months ago
View on Altered
I am
Gigantic
.
I'm also considered a Spell, even when not in play.
If there's a Spell in your Reserve:
I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
0.59€
about 1 month ago
View on Altered
If you control one or more Landmarks:
Create an
Ordis Recruit 1/1/1
Soldier token in target Expedition.
:
The next Spell you play this turn loses
Fleeting
.
0.59€
about 1 month ago
View on Altered
When you create one or more tokens
—
∅
Target Character in Reserve gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
0.59€
about 2 months ago
View on Altered
If there's a Character in each of your Expeditions:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
When my Expedition fails to move forward during Dusk
—
∅
Create a
Manaseed
token in target player's Landmarks.
:
The next Spell you play this turn loses
Fleeting
.
0.59€
30 days ago
View on Altered
Scout
.
If my Expedition is behind:
You may discard target Character with Hand Cost
or less. If you do, create a
Mana Moth 2/2/2
Illusion token in its Expedition.
:
The next Spell you play this turn loses
Fleeting
.
0.59€
30 days ago
View on Altered
∅
Discard all cards other than me in play and in Reserve.
When I leave the Expedition zone
—
You may put a card from your hand in Reserve. If it's a Spell:
Create two
Mana Moth 2/2/2
Illusion tokens in target Expedition.
:
The next Spell you play this turn loses
Fleeting
.
0.59€
about 2 months ago
View on Altered
You may discard a card from your Reserve. If you do:
Resupply
.
:
The next Spell you play this turn loses
Fleeting
.