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Ability (Effect):
The next Spell you play this turn loses [[Fleeting]].
Found in 2826 cards
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29
0.38€
about 2 months ago
View on Altered
If my Expedition is behind:
Create an
Ordis Recruit 1/1/1
Soldier token in my Expedition.
:
The next Spell you play this turn loses
Fleeting
.
0.7€
28 days ago
View on Altered
When I go to Reserve from the Expedition zone
—
If I have 2 or more boosts:
Draw a card.
:
The next Spell you play this turn loses
Fleeting
.
0.75€
about 5 hours ago
View on Altered
Scout
.
You may discard a card from your Reserve. If you do:
You may discard target Character in play or in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
0.83€
8 days ago
View on Altered
You may put a card from your hand in Reserve. If it's a Spell:
Sabotage
.
:
The next Spell you play this turn loses
Fleeting
.
0.83€
8 days ago
View on Altered
You may put a card from your hand in Reserve. If you do:
Pay
less for the next Spell you play this Afternoon.
:
The next Spell you play this turn loses
Fleeting
.
0.84€
about 5 hours ago
View on Altered
If my Expedition is behind:
Resupply
.
If both of your Expeditions are behind or tied:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
0.84€
7 days ago
View on Altered
Scout
.
When I leave the Expedition zone
—
You may discard a Spell from your Reserve. If you do:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
:
The next Spell you play this turn loses
Fleeting
.
0.85€
about 4 hours ago
View on Altered
When my Expedition fails to move forward during Dusk — After Rest:
∅
Create an
Ordis Recruit 1/1/1
Soldier token in my Expedition.
:
The next Spell you play this turn loses
Fleeting
.
0.86€
16 days ago
View on Altered
You may discard a card from your Reserve. If you do:
The next Spell you play this Afternoon costs
less.
:
The next Spell you play this turn loses
Fleeting
.
0.86€
28 days ago
View on Altered
When a card leaves your Reserve during the Afternoon
—
If I have 1 or more boosts:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
0.87€
3 months ago
View on Altered
If your Companion Expedition is behind:
Exhausted Resupply
.
:
The next Spell you play this turn loses
Fleeting
.
0.87€
3 months ago
View on Altered
When I leave the Expedition zone
—
∅
Exchange target Spell in your Reserve with a card from your hand.
When you exhaust a card in Reserve
—
You may discard a card from your Reserve. If you do:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
:
The next Spell you play this turn loses
Fleeting
.
0.87€
3 months ago
View on Altered
You may discard a card from your Reserve. If you do:
Target Character gains 1 boost.
When you play a Spell
—
You may put a card from your hand in Reserve. If it's a Spell:
Resupply
.
:
The next Spell you play this turn loses
Fleeting
.
0.9€
about 5 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
You may play exhausted cards from your Reserve.
You may discard a card from your Reserve. If you do:
I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
1€
about 1 month ago
View on Altered
Remove all boosts from Characters in play and in Reserve. Then, depending on the number of boosts removed this way:
• 1+:
You may discard target Character or Permanent with Hand Cost
or less.
• 4+:
You may discard target Permanent.
• 9+:
Your opponent's Expedition facing me moves backwards one region.
:
The next Spell you play this turn loses
Fleeting
.
1€
about 1 month ago
View on Altered
If there are one or more cards in your Landmarks:
Target opponent discards a card from their hand.
When you sacrifice a Character
—
∅
Target Character in play or in Reserve other than me gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
1€
3 months ago
View on Altered
You may put a card from your hand in Reserve. If you do:
You may exhaust target card in Reserve.
∅
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
:
The next Spell you play this turn loses
Fleeting
.
1€
about 5 hours ago
View on Altered
Cards in your opponent's Reserve can't gain counters.
You may put a card from your hand in Reserve. If you do:
The next Spell you play this Afternoon costs
less.
:
The next Spell you play this turn loses
Fleeting
.
1€
about 5 hours ago
View on Altered
∅
You may ready an exhausted card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
1€
about 5 hours ago
View on Altered
Scout
.
When I go to Reserve from the Expedition zone
—
∅
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
:
The next Spell you play this turn loses
Fleeting
.
1€
about 5 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
:
The next Spell you play this turn loses
Fleeting
.
1€
14 days ago
View on Altered
I am
Seasoned
.
You may pay
. If you do:
I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
1€
3 months ago
View on Altered
If your Reserve is empty:
You may exhaust target card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
1.2€
about 5 hours ago
View on Altered
If my Expedition is behind:
Exhausted Resupply
.
:
The next Spell you play this turn loses
Fleeting
.
1.21€
about 5 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
I gain 2 boosts.
:
The next Spell you play this turn loses
Fleeting
.
1.29€
27 days ago
View on Altered
Scout
.
You may discard a Spell from your Reserve. If you do:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
:
The next Spell you play this turn loses
Fleeting
.
1.3€
about 5 hours ago
View on Altered
If both of your Expeditions are behind or tied:
You may exhaust target card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
1.3€
3 months ago
View on Altered
When I leave the Expedition zone
—
If an opponent is first player:
Sabotage
.
:
The next Spell you play this turn loses
Fleeting
.
1.3€
3 months ago
View on Altered
If there's a Character in each of your Expeditions:
Resupply
, otherwise
Exhausted Resupply
.
:
The next Spell you play this turn loses
Fleeting
.
1.34€
about 4 hours ago
View on Altered
You may pay
. If you do:
You may send to Reserve target Character with Hand Cost
or less.
:
The next Spell you play this turn loses
Fleeting
.
1.4€
4 days ago
View on Altered
If there are two or more cards in your Landmarks:
Resupply
, otherwise each player
Resupplies
.
:
The next Spell you play this turn loses
Fleeting
.
1.45€
about 4 hours ago
View on Altered
When a card leaves your Reserve during the Afternoon
—
If I have 2 or more boosts:
I gain 2 boosts.
:
The next Spell you play this turn loses
Fleeting
.
1.5€
about 2 months ago
View on Altered
You may discard a card from your Reserve. If you do:
You may exhaust target card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
1.5€
about 5 hours ago
View on Altered
If both of your Expeditions are behind or tied:
Create an
Ordis Recruit 1/1/1
Soldier token in target Expedition.
:
The next Spell you play this turn loses
Fleeting
.
1.5€
about 5 hours ago
View on Altered
Cards in your opponent's Reserve can't gain counters.
If your Reserve is empty:
You may exhaust target card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
1.67€
about 4 hours ago
View on Altered
You may put a card from your hand in Reserve. If you do:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
1.7€
about 4 hours ago
View on Altered
I am
Defender
.
You may put a card from your hand in Reserve. If it's a Spell:
Draw a card.
:
The next Spell you play this turn loses
Fleeting
.
1.72€
about 1 month ago
View on Altered
If you control one or more Landmarks:
Draw a card.
:
The next Spell you play this turn loses
Fleeting
.
1.72€
5 months ago
View on Altered
You may put a card from your hand in Reserve. If you do:
Create a
Mana Moth 2/2/2
Illusion token in my Expedition.
You may discard a card from your Reserve. If you do:
Resupply
, otherwise
Exhausted Resupply
.
:
The next Spell you play this turn loses
Fleeting
.
1.73€
3 months ago
View on Altered
I am
Gigantic
.
I'm also considered a Spell, even when not in play.
You may discard a card from your Reserve. If you do:
Sabotage
, otherwise you may exhaust target card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
1.73€
3 months ago
View on Altered
When you play a Spell
—
You may discard a card from your Reserve. If you do:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
1.73€
3 months ago
View on Altered
∅
I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
1.74€
3 months ago
View on Altered
If you control one or more Landmarks:
Draw a card.
:
The next Spell you play this turn loses
Fleeting
.
1.9€
5 months ago
View on Altered
You may discard a card from your Reserve. If you do:
You may return a Spell from your Reserve to your hand.
At Dusk
—
You may discard a card from your Reserve. If you do:
You may discard target Permanent.
:
The next Spell you play this turn loses
Fleeting
.
1.99€
about 5 hours ago
View on Altered
You may discard a card from your Reserve. If you do:
I gain 1 boost per Character target opponent controls.
:
The next Spell you play this turn loses
Fleeting
.
1.99€
about 5 hours ago
View on Altered
You may play exhausted cards from your Reserve.
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Draw a card.
:
The next Spell you play this turn loses
Fleeting
.
2€
2 days ago
View on Altered
When you play a Spell
—
You may put a card from your hand in Reserve. If it's a Spell:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2€
about 4 hours ago
View on Altered
When you play a Spell
—
If I have 2 or more boosts:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2€
about 2 months ago
View on Altered
You may pay
. If you do:
You may return a card from your Reserve to your hand.
:
The next Spell you play this turn loses
Fleeting
.
2€
5 months ago
View on Altered
When you play a Spell
—
If I have 2 or more boosts:
I gain 2 boosts.
:
The next Spell you play this turn loses
Fleeting
.
2€
about 5 hours ago
View on Altered
You may discard a Spell from your Reserve. If you do:
The next card you play this Afternoon costs
less.
:
The next Spell you play this turn loses
Fleeting
.
2€
about 5 hours ago
View on Altered
When you exhaust a card in Reserve
—
You may discard a Spell from your Reserve. If you do:
Create a
Mana Moth 2/2/2
Illusion token in your other Expedition (the one I'm not in).
:
The next Spell you play this turn loses
Fleeting
.
2€
about 5 hours ago
View on Altered
You may pay
. If you do:
You may exhaust target card in Reserve.
When you exhaust a card in Reserve
—
You may discard a Spell from your Reserve. If you do:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2€
about 5 hours ago
View on Altered
If my Expedition is behind:
You may play exhausted cards from your Reserve.
If your Companion Expedition is behind:
I gain 2 boosts.
:
The next Spell you play this turn loses
Fleeting
.
2€
about 4 hours ago
View on Altered
If you control one or more Landmarks:
You may discard target Permanent.
At Dusk
—
You may pay
. If you do:
Draw a card.
:
The next Spell you play this turn loses
Fleeting
.
2€
about 5 hours ago
View on Altered
You may pay
. If you do:
Remove up to 2 counters from target card in play or in Reserve.
When I leave the Expedition zone, if I was
Boosted
—
∅
You may discard target Permanent with Hand Cost
or less. If you do, its controller
Resupplies
.
:
The next Spell you play this turn loses
Fleeting
.
2€
3 months ago
View on Altered
∅
You may return a card from your Reserve to your hand.
:
The next Spell you play this turn loses
Fleeting
.
2€
6 days ago
View on Altered
You may discard a Spell from your Reserve. If you do:
Resupply
, otherwise create an
Aerolith
token in your Landmarks.
:
The next Spell you play this turn loses
Fleeting
.
2€
about 5 hours ago
View on Altered
You may discard a Spell from your Reserve. If you do:
Sabotage
, otherwise you may exhaust target card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
2€
about 4 hours ago
View on Altered
You may discard a card from your Reserve. If you do:
Create an
Aerolith
token in target player's Landmarks.
:
The next Spell you play this turn loses
Fleeting
.
2€
about 5 hours ago
View on Altered
You may discard a Spell from your Reserve. If you do:
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
:
The next Spell you play this turn loses
Fleeting
.
2€
about 5 hours ago
View on Altered
∅
You may ready an exhausted card in Reserve.
When I go to Reserve from the Expedition zone
—
You may pay
. If you do:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
:
The next Spell you play this turn loses
Fleeting
.
2€
9 days ago
View on Altered
You may play Spells for
less if their Base Cost is
or more.
If your Companion Expedition is behind:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2€
2 months ago
View on Altered
You may sacrifice me. If you do:
You may return a card from your Reserve to your hand.
When I'm sacrificed
—
If I'm not
Fleeting
:
Put me in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
2€
7 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
:
The next Spell you play this turn loses
Fleeting
.
2€
about 5 hours ago
View on Altered
At Dusk
—
You may discard a Spell from your Reserve. If you do:
You may discard target Permanent.
:
The next Spell you play this turn loses
Fleeting
.
2€
8 months ago
View on Altered
I am
Defender
.
When a card leaves your Reserve during the Afternoon
—
You may pay
. If you do:
I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2€
about 4 hours ago
View on Altered
If you control one or more Landmarks:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2.1€
2 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2.13€
about 1 month ago
View on Altered
You may discard a Spell from your Reserve. If you do:
Resupply
.
When you play a Spell
—
If my Expedition is behind:
Create a
Mana Moth 2/2/2
Illusion token in my Expedition.
:
The next Spell you play this turn loses
Fleeting
.
2.16€
6 months ago
View on Altered
If you control one or more Landmarks:
I gain 2 boosts.
:
The next Spell you play this turn loses
Fleeting
.
2.28€
3 months ago
View on Altered
If you control one or more Landmarks:
You may play exhausted cards from your Reserve.
:
The next Spell you play this turn loses
Fleeting
.
2.5€
7 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
The next card you play this Afternoon costs
less.
When you exhaust a card in Reserve
—
You may pay
. If you do:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2.5€
about 4 hours ago
View on Altered
You may put a card from your hand in Reserve. If you do:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2.5€
about 5 hours ago
View on Altered
∅
Exchange target Spell in your Reserve with a card from your hand.
If your Companion Expedition is behind:
I gain 2 boosts.
:
The next Spell you play this turn loses
Fleeting
.
2.5€
4 months ago
View on Altered
I am
Seasoned
.
When you play a Spell
—
If there's a card in your Landmarks:
I gain 2 boosts.
:
The next Spell you play this turn loses
Fleeting
.
2.5€
about 4 hours ago
View on Altered
I am
Seasoned
.
When I go to Reserve from the Expedition zone
—
If I have 2 or more boosts:
You may return a Spell from your Reserve to your hand.
:
The next Spell you play this turn loses
Fleeting
.
2.51€
about 4 hours ago
View on Altered
You may pay
. If you do:
Draw a card.
:
The next Spell you play this turn loses
Fleeting
.
2.54€
about 4 hours ago
View on Altered
You may put a card from your hand in Reserve. If it's a Spell:
Pay
less for the next Spell you play this Afternoon.
:
The next Spell you play this turn loses
Fleeting
.
2.54€
about 5 hours ago
View on Altered
∅
You may ready an exhausted card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
2.54€
about 5 hours ago
View on Altered
You may discard a card from your Reserve. If you do:
I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2.54€
about 5 hours ago
View on Altered
You may ready an exhausted card in Reserve. If you do:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
:
The next Spell you play this turn loses
Fleeting
.
2.54€
about 4 hours ago
View on Altered
You may pay
. If you do:
I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2.55€
4 days ago
View on Altered
If I'm the only Character in my Expedition:
You may discard target Character with Hand Cost
or more.
When another Character joins my Expedition
—
∅
Sacrifice a Character in my Expedition and I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2.55€
7 months ago
View on Altered
You may pay
. If you do:
Remove up to 2 counters from target card in play or in Reserve.
If my Expedition is behind:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
:
The next Spell you play this turn loses
Fleeting
.
2.55€
about 2 months ago
View on Altered
You may put a card from your hand in Reserve. If you do:
Draw a card.
:
The next Spell you play this turn loses
Fleeting
.
2.57€
5 months ago
View on Altered
Cards in your opponent's Reserve can't gain counters.
If both of your Expeditions are behind or tied:
Resupply
, otherwise
Exhausted Resupply
.
:
The next Spell you play this turn loses
Fleeting
.
2.58€
6 months ago
View on Altered
All regions are
and lose their other terrains.
When you play a Spell
—
If I have 1 or more boosts:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2.61€
3 months ago
View on Altered
∅
Target Character with Hand Cost
or less defects.
If you have six or more Mana Orbs:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2.61€
3 months ago
View on Altered
∅
Resupply
.
If I'm facing an Expedition in
:
Create an
Aerolith
token in your Landmarks.
:
The next Spell you play this turn loses
Fleeting
.
2.63€
about 5 hours ago
View on Altered
You may pay
. If you do:
Remove up to 2 counters from target card in play or in Reserve.
At Dusk
—
∅
Target opponent may
Exhausted Resupply
.
:
The next Spell you play this turn loses
Fleeting
.
2.72€
6 months ago
View on Altered
You may pay
. If you do:
I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2.94€
6 months ago
View on Altered
If your Hero Expedition is behind:
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
You may pay
. If you do:
Exhausted Resupply
.
:
The next Spell you play this turn loses
Fleeting
.
2.97€
about 5 hours ago
View on Altered
You may discard a Spell from your Reserve. If you do:
You may exhaust target card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
2.99€
about 5 hours ago
View on Altered
You may discard a card from your Reserve. If you do:
Draw a card.
:
The next Spell you play this turn loses
Fleeting
.
2.99€
8 months ago
View on Altered
If my Expedition is behind:
You may play exhausted cards from your Reserve.
If you control one or more Landmarks:
Sabotage
, otherwise you may exhaust target card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
2.99€
about 4 hours ago
View on Altered
∅
You may discard target Permanent. If you don't, I gain 2 boosts.
If there's a Character in each of your Expeditions:
Target Character in play or in Reserve gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2.99€
4 months ago
View on Altered
You may ready an exhausted card in Reserve. If you do:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
:
The next Spell you play this turn loses
Fleeting
.
2.99€
about 4 hours ago
View on Altered
If you control one or more Landmarks:
Draw a card.
:
The next Spell you play this turn loses
Fleeting
.
2.99€
about 4 hours ago
View on Altered
When I leave the Expedition zone
—
You may put a card from your hand in Reserve. If it's a Spell:
Draw a card.
:
The next Spell you play this turn loses
Fleeting
.