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Ability (Effect):
The next Spell you play this turn loses [[Fleeting]].
Found in 2104 cards
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22
1.5€
about 9 hours ago
View on Altered
If both of your Expeditions are behind or tied:
You may exhaust target card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
1.72€
about 2 months ago
View on Altered
You may put a card from your hand in Reserve. If you do:
Create a
Mana Moth 2/2/2
Illusion token in my Expedition.
You may discard a card from your Reserve. If you do:
Resupply
, otherwise
Exhausted Resupply
.
:
The next Spell you play this turn loses
Fleeting
.
1.9€
2 months ago
View on Altered
You may discard a card from your Reserve. If you do:
You may return a Spell from your Reserve to your hand.
At Dusk
—
You may discard a card from your Reserve. If you do:
You may discard target Permanent.
:
The next Spell you play this turn loses
Fleeting
.
2€
4 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
:
The next Spell you play this turn loses
Fleeting
.
2€
about 9 hours ago
View on Altered
You may discard a Spell from your Reserve. If you do:
Sabotage
, otherwise you may exhaust target card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
2€
about 9 hours ago
View on Altered
You may pay
. If you do:
You may exhaust target card in Reserve.
When you exhaust a card in Reserve
—
You may discard a Spell from your Reserve. If you do:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2€
about 2 months ago
View on Altered
When you play a Spell
—
If I have 2 or more boosts:
I gain 2 boosts.
:
The next Spell you play this turn loses
Fleeting
.
2€
about 2 months ago
View on Altered
If both of your Expeditions are behind or tied:
Resupply
, otherwise
Exhausted Resupply
.
:
The next Spell you play this turn loses
Fleeting
.
2€
about 9 hours ago
View on Altered
You may discard a Spell from your Reserve. If you do:
You may exhaust target card in Reserve.
When I go to Reserve from the Expedition zone
—
If your Companion Expedition is behind:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
:
The next Spell you play this turn loses
Fleeting
.
2€
5 months ago
View on Altered
I am
Defender
.
When a card leaves your Reserve during the Afternoon
—
You may pay
. If you do:
I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2.16€
3 months ago
View on Altered
If you control one or more Landmarks:
I gain 2 boosts.
:
The next Spell you play this turn loses
Fleeting
.
2.21€
about 9 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
I gain 2 boosts.
:
The next Spell you play this turn loses
Fleeting
.
2.45€
about 9 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
You may play exhausted cards from your Reserve.
You may discard a card from your Reserve. If you do:
I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2.5€
14 days ago
View on Altered
I am
Seasoned
.
When you play a Spell
—
If there's a card in your Landmarks:
I gain 2 boosts.
:
The next Spell you play this turn loses
Fleeting
.
2.5€
3 months ago
View on Altered
If there are two or more exhausted cards in Reserve:
The next card you play this Afternoon costs
less.
When you exhaust a card in Reserve
—
You may pay
. If you do:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2.5€
about 9 hours ago
View on Altered
∅
Exchange target Spell in your Reserve with a card from your hand.
If your Companion Expedition is behind:
I gain 2 boosts.
:
The next Spell you play this turn loses
Fleeting
.
2.5€
about 9 hours ago
View on Altered
I am
Seasoned
.
You may pay
. If you do:
I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2.5€
about 9 hours ago
View on Altered
If both of your Expeditions are behind or tied:
Create an
Ordis Recruit 1/1/1
Soldier token in target Expedition.
:
The next Spell you play this turn loses
Fleeting
.
2.55€
4 months ago
View on Altered
You may pay
. If you do:
Remove up to 2 counters from target card in play or in Reserve.
If my Expedition is behind:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
:
The next Spell you play this turn loses
Fleeting
.
2.57€
about 2 months ago
View on Altered
Cards in your opponent's Reserve can't gain counters.
If both of your Expeditions are behind or tied:
Resupply
, otherwise
Exhausted Resupply
.
:
The next Spell you play this turn loses
Fleeting
.
2.58€
2 months ago
View on Altered
All regions are
and lose their other terrains.
When you play a Spell
—
If I have 1 or more boosts:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2.58€
about 9 hours ago
View on Altered
∅
You may ready an exhausted card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
2.59€
about 9 hours ago
View on Altered
You may pay
. If you do:
I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2.62€
about 9 hours ago
View on Altered
You may discard a card from your Reserve. If you do:
Target Character gains 1 boost.
When you play a Spell
—
You may put a card from your hand in Reserve. If it's a Spell:
Resupply
.
:
The next Spell you play this turn loses
Fleeting
.
2.72€
3 months ago
View on Altered
You may pay
. If you do:
I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2.94€
3 months ago
View on Altered
If your Hero Expedition is behind:
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
You may pay
. If you do:
Exhausted Resupply
.
:
The next Spell you play this turn loses
Fleeting
.
2.99€
22 days ago
View on Altered
You may ready an exhausted card in Reserve. If you do:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
:
The next Spell you play this turn loses
Fleeting
.
2.99€
5 months ago
View on Altered
If my Expedition is behind:
You may play exhausted cards from your Reserve.
If you control one or more Landmarks:
Sabotage
, otherwise you may exhaust target card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
3€
5 months ago
View on Altered
∅
The next card you play this Afternoon costs
less.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 9 hours ago
View on Altered
You may discard a card from your Reserve. If you do:
Draw a card.
If your Reserve is empty:
Create a
Mana Moth 2/2/2
Illusion token in your other Expedition (the one I'm not in).
:
The next Spell you play this turn loses
Fleeting
.
3€
about 9 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
3€
1 day ago
View on Altered
If there are two or more exhausted cards in Reserve:
Target Character other than me gains 1 boost.
You may discard a Spell from your Reserve. If you do:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 9 hours ago
View on Altered
I am
Defender
.
At Dusk
—
You may put a card from your hand in Reserve. If it's a Spell:
You may return a Spell from your Reserve to your hand.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 9 hours ago
View on Altered
I am
Defender
.
You may put a card from your hand in Reserve. If you do:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
3€
2 days ago
View on Altered
You may put a card from your hand in Reserve. If it's a Spell:
You may return a Spell from your Reserve to your hand.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 1 month ago
View on Altered
Discard all other cards from play and Reserve.
When a card goes to the discard pile
—
I gain 1 boost.
If both of your Expeditions are behind or tied:
I gain 2 boosts.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 9 hours ago
View on Altered
When a card leaves your Reserve during the Afternoon
—
You may pay
. If you do:
Create an
Ordis Recruit 1/1/1
Soldier token in my Expedition.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 9 hours ago
View on Altered
If you control one or more Landmarks:
Sabotage
, otherwise you may exhaust target card in Reserve.
∅
You may ready an exhausted card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 9 hours ago
View on Altered
∅
You may send to Reserve target Character with Hand Cost
or less.
You may discard a Spell from your Reserve. If you do:
Resupply
.
:
The next Spell you play this turn loses
Fleeting
.
3€
11 days ago
View on Altered
At Dusk
—
If you control two or more Permanents:
Create an
Aerolith
token in target player's Landmarks.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 9 hours ago
View on Altered
If you control one or more Landmarks:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 9 hours ago
View on Altered
If your Hero Expedition is behind:
You may exhaust target card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 9 hours ago
View on Altered
I am
Defender
.
You may pay
. If you do:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 9 hours ago
View on Altered
You may pay
. If you do:
Remove up to 2 counters from target card in play or in Reserve.
When I leave the Expedition zone, if I was
Boosted
—
∅
You may discard target Permanent with Hand Cost
or less. If you do, its controller
Resupplies
.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 9 hours ago
View on Altered
∅
I gain 1 boost per Character target opponent controls.
∅
Exhausted Resupply
.
:
The next Spell you play this turn loses
Fleeting
.
3€
8 days ago
View on Altered
You may ready an exhausted card in Reserve. If you do:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 9 hours ago
View on Altered
I am
Defender
.
You may discard a card from your Reserve. If you do:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
3€
2 months ago
View on Altered
I am
Seasoned
.
∅
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 9 hours ago
View on Altered
If my Expedition is behind:
Draw a card, otherwise
Resupply
.
If there are two or more exhausted cards in Reserve:
Create an
Ordis Recruit 1/1/1
Soldier token in my Expedition.
:
The next Spell you play this turn loses
Fleeting
.
3€
5 months ago
View on Altered
∅
Create an
Ordis Recruit 1/1/1
Soldier token in my Expedition.
If my Expedition is behind:
Resupply
, otherwise
Exhausted Resupply
.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 9 hours ago
View on Altered
You may play exhausted Characters from your Reserve.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 9 hours ago
View on Altered
Scout
.
If my Expedition is behind:
You may send to Reserve target Character with Hand Cost
or more.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 1 month ago
View on Altered
You may ready an exhausted card in Reserve. If you do:
Draw a card.
If you control one or more Landmarks:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
:
The next Spell you play this turn loses
Fleeting
.
3€
about 9 hours ago
View on Altered
You may discard a card from your Reserve. If you do:
I gain 1 boost per Character target opponent controls.
:
The next Spell you play this turn loses
Fleeting
.
3.03€
about 9 hours ago
View on Altered
You may discard a Spell from your Reserve. If you do:
You may exhaust target card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
3.22€
3 months ago
View on Altered
You may pay
. If you do:
Sabotage
.
:
The next Spell you play this turn loses
Fleeting
.
3.3€
3 months ago
View on Altered
You may pay
. If you do:
Target Character gains 1 boost.
You may put a card from your hand in Reserve. If it's a Spell:
I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
3.38€
23 days ago
View on Altered
If your Companion Expedition is behind:
I gain 2 boosts, otherwise I gain 1 boost.
If there are two or more exhausted cards in Reserve:
The next card you play this Afternoon costs
less.
:
The next Spell you play this turn loses
Fleeting
.
3.44€
about 9 hours ago
View on Altered
You may put a card from your hand in Reserve. If you do:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
3.44€
6 days ago
View on Altered
At Dusk
—
You may pay
. If you do:
Draw a card.
:
The next Spell you play this turn loses
Fleeting
.
3.45€
about 9 hours ago
View on Altered
I am
Defender
.
You may discard one of your Mana Orbs. If you do:
Sabotage
.
:
The next Spell you play this turn loses
Fleeting
.
3.49€
about 9 hours ago
View on Altered
I am
Defender
.
You may discard a card from your Reserve. If you do:
You may return a Spell from your Reserve to your hand.
:
The next Spell you play this turn loses
Fleeting
.
3.49€
4 months ago
View on Altered
∅
The next card you play this Afternoon costs
less.
When you play a Spell
—
You may pay
. If you do:
Resupply
.
:
The next Spell you play this turn loses
Fleeting
.
3.5€
about 9 hours ago
View on Altered
When you exhaust a card in Reserve
—
You may discard a card from your Reserve. If you do:
I gain 2 boosts.
:
The next Spell you play this turn loses
Fleeting
.
3.5€
2 months ago
View on Altered
You may discard a card from your Reserve. If you do:
I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
3.5€
about 9 hours ago
View on Altered
At Dusk
—
You may discard a Spell from your Reserve. If you do:
You may discard target Permanent.
:
The next Spell you play this turn loses
Fleeting
.
3.5€
5 months ago
View on Altered
When you play a Spell
—
If I have 2 or more boosts:
I gain 2 boosts.
:
The next Spell you play this turn loses
Fleeting
.
3.5€
3 months ago
View on Altered
When I go to Reserve from the Expedition zone
—
If I have 1 or more boosts:
You may discard target Permanent.
:
The next Spell you play this turn loses
Fleeting
.
3.5€
about 1 month ago
View on Altered
If you control one or more Landmarks:
The next card you play this Afternoon costs
less.
When I leave the Expedition zone
—
You may put a card from your hand in Reserve. If you do:
Sabotage
.
:
The next Spell you play this turn loses
Fleeting
.
3.52€
5 months ago
View on Altered
When my Expedition fails to move forward during Dusk — After Rest:
∅
Draw a card.
:
The next Spell you play this turn loses
Fleeting
.
3.63€
3 months ago
View on Altered
You may discard a card from your Reserve. If you do:
I gain 2 boosts.
:
The next Spell you play this turn loses
Fleeting
.
4€
about 9 hours ago
View on Altered
Cards in play or in Reserve that already have counters can't gain more.
:
The next Spell you play this turn loses
Fleeting
.
4€
about 9 hours ago
View on Altered
If your Companion Expedition is behind:
Exhausted Resupply
.
You may discard a card from your Reserve. If you do:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
:
The next Spell you play this turn loses
Fleeting
.
4€
about 9 hours ago
View on Altered
I am
Defender
.
You may pay
. If you do:
I gain 2 boosts.
:
The next Spell you play this turn loses
Fleeting
.
4€
about 9 hours ago
View on Altered
∅
You may ready an exhausted card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
4€
4 days ago
View on Altered
When I go to Reserve from the Expedition zone
—
You may reveal a Spell with Hand Cost
or more from your hand. If you do:
Draw a card.
:
The next Spell you play this turn loses
Fleeting
.
4€
3 months ago
View on Altered
You may pay
. If you do:
I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
4€
about 2 months ago
View on Altered
You may put a card from your hand in Reserve. If it's a Spell:
I gain 2 boosts.
:
The next Spell you play this turn loses
Fleeting
.
4€
about 9 hours ago
View on Altered
You may put a card from your hand in Reserve. If it's a Spell:
Resupply
.
:
The next Spell you play this turn loses
Fleeting
.
4€
about 9 hours ago
View on Altered
You may sacrifice me. If you do:
Draw a card.
When I'm sacrificed
—
If I'm not
Fleeting
:
Put me in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
4€
4 months ago
View on Altered
You may discard a card from your Reserve. If you do:
You may return a card from your Reserve to your hand.
:
The next Spell you play this turn loses
Fleeting
.
4€
about 9 hours ago
View on Altered
I am
Seasoned
.
You may discard a card from your Reserve. If you do:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
4€
about 9 hours ago
View on Altered
∅
Exchange target Card in your Reserve with a card from your hand.
You may discard a Spell from your Reserve. If you do:
Resupply
.
:
The next Spell you play this turn loses
Fleeting
.
4€
about 9 hours ago
View on Altered
You may pay
. If you do:
Target Character gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
4€
about 9 hours ago
View on Altered
If your Reserve is empty:
You may exhaust target card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
4€
about 9 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
I gain 2 boosts, otherwise I gain 1 boost.
∅
You may exhaust target card in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
4€
about 9 hours ago
View on Altered
You may pay
. If you do:
Remove up to 2 counters from target card in play or in Reserve.
If my Expedition is behind:
Target Character in play or in Reserve gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
4€
about 2 months ago
View on Altered
When you play a Spell
—
You may discard a card from your Reserve. If you do:
You may have target Character gain
Fleeting
.
:
The next Spell you play this turn loses
Fleeting
.
4€
about 9 hours ago
View on Altered
When you play a Spell
—
You may discard a card from your Reserve. If you do:
I gain 2 boosts.
:
The next Spell you play this turn loses
Fleeting
.
4€
about 9 hours ago
View on Altered
When you exhaust a card in Reserve
—
You may discard a Spell from your Reserve. If you do:
I gain 2 boosts.
:
The next Spell you play this turn loses
Fleeting
.
4€
4 months ago
View on Altered
You may discard a card from your Reserve. If you do:
The next card you play this Afternoon costs
less.
:
The next Spell you play this turn loses
Fleeting
.
4.21€
about 1 month ago
View on Altered
Your other Expedition (the one I'm not in) and the Expedition facing it can't move forward.
∅
You may return target Character or Permanent with Hand Cost
or less to its owner's hand.
:
The next Spell you play this turn loses
Fleeting
.
4.26€
about 1 month ago
View on Altered
When you play a Spell
—
You may discard a card from your Reserve. If you do:
I gain 2 boosts.
When I leave the Expedition zone
—
If you control one or more Landmarks:
Sabotage
.
:
The next Spell you play this turn loses
Fleeting
.
4.28€
2 months ago
View on Altered
Your other Expedition (the one I'm not in) and the Expedition facing it can't move forward.
∅
You may send target Character to Reserve.
:
The next Spell you play this turn loses
Fleeting
.
4.29€
2 days ago
View on Altered
You may put a card from your hand in Reserve. If it's a Spell:
You may return target Character or Permanent with Hand Cost
or less to its owner's hand.
∅
Your opponent's Expedition facing me moves backwards one region.
:
The next Spell you play this turn loses
Fleeting
.
4.3€
3 months ago
View on Altered
I am
Seasoned
.
You may sacrifice a Character. If you do:
Target Character gains 3 boosts.
:
The next Spell you play this turn loses
Fleeting
.
4.31€
about 9 hours ago
View on Altered
If there are two or more exhausted cards in Reserve:
You may return a card from your Reserve to your hand.
:
The next Spell you play this turn loses
Fleeting
.
4.31€
about 9 hours ago
View on Altered
When I go to Reserve from the Expedition zone
—
If your Hero Expedition is behind:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
:
The next Spell you play this turn loses
Fleeting
.
4.31€
7 days ago
View on Altered
∅
Sacrifice a Character in my Expedition.
:
The next Spell you play this turn loses
Fleeting
.
4.31€
about 9 hours ago
View on Altered
You may pay
. If you do:
I gain 2 boosts.
:
The next Spell you play this turn loses
Fleeting
.