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Ability (Condition):
If there are 7 or more boosts among Characters you control and in your Reserve:
Found in 334 cards
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0.58€
about 2 months ago
View on Altered
At Dusk
—
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
:
Pay
less for the next card you play this turn.
0.58€
about 2 months ago
View on Altered
If you have six or more Mana Orbs:
Resupply
, otherwise
Exhausted Resupply
.
At Dusk
—
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
1.13€
3 months ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Target Expedition moves forward one region.
When you pass first
—
If you control a
Fleeting
Character:
Draw a card.
:
You may target a Character, it gains
Fleeting
.
1.14€
3 months ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
When you pass first
—
If there's a Character in each of your Expeditions:
Target Character gains 2 boosts and
Fleeting
.
:
Create an
Aerolith
token in your Landmarks.
1.15€
3 months ago
View on Altered
If you control a
Fleeting
Character:
Each Character you control other than me gains 1 boost.
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
1.15€
3 months ago
View on Altered
At Dusk
—
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
:
Create an
Aerolith
token in your Landmarks.
1.16€
3 months ago
View on Altered
If you are first player:
Sabotage
.
At Dusk
—
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
:
Create an
Aerolith
token in target player's Landmarks.
1.17€
about 1 month ago
View on Altered
At Dusk
—
If there are 7 or more boosts among Characters you control and in your Reserve:
Put the top two cards of your deck in your Mana zone (as exhausted Mana Orbs).
When I leave the Expedition zone
—
If you have six or more Mana Orbs:
Target Character in Reserve gains 2 boosts.
1.17€
about 1 month ago
View on Altered
At Dusk
—
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
When you pass first
—
If an opponent's hand contains more cards than yours:
Target Character gains 1 boost and
Fleeting
.
:
You may target a Character, it gains
Fleeting
.
1.17€
about 1 month ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Put the top two cards of your deck in your Mana zone (as exhausted Mana Orbs).
When you pass first
—
If you are first player:
Resupply
.
1.17€
about 1 month ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
When you pass first
—
You may have me gain
Fleeting
. If you do:
Draw a card, otherwise
Resupply
.
:
You may target a Character other than me, it loses
Fleeting
.
1.18€
about 1 month ago
View on Altered
If you have six or more Mana Orbs:
Resupply
, otherwise create an
Aerolith
token in your Landmarks.
At Dusk
—
If there are 7 or more boosts among Characters you control and in your Reserve:
Put the top two cards of your deck in your Mana zone (as exhausted Mana Orbs).
:
Pay
less for the next card you play this turn.
1.18€
about 2 months ago
View on Altered
If an opponent's hand contains more cards than yours:
You may send to Reserve target Character with no statistic over 3.
At Dusk
—
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
:
You may exhaust target card in Reserve.
1.18€
about 1 month ago
View on Altered
You may discard a card from your Reserve. If you do:
Target Character gains 2 boosts, otherwise it gains 1 boost.
At Dusk
—
If there are 7 or more boosts among Characters you control and in your Reserve:
Put the top two cards of your deck in your Mana zone (as exhausted Mana Orbs).
1.23€
about 1 month ago
View on Altered
You may have me gain
Fleeting
. If you do:
Target Character gains 2 boosts and
Fleeting
.
At Dusk
—
If there are 7 or more boosts among Characters you control and in your Reserve:
Put the top two cards of your deck in your Mana zone (as exhausted Mana Orbs).
1.75€
2 months ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Put the top two cards of your deck in your Mana zone (as exhausted Mana Orbs).
You may put a card from your hand in Reserve. If you do:
Target Character gains 2 boosts.
:
Pay
less for the next card you play this turn.
2€
3 months ago
View on Altered
∅
You may discard target Character with Hand Cost
or more.
At Dusk
—
If there are 7 or more boosts among Characters you control and in your Reserve:
Put the top two cards of your deck in your Mana zone (as exhausted Mana Orbs).
2.29€
3 months ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Put the top two cards of your deck in your Mana zone (as exhausted Mana Orbs).
:
The next Character you play from your hand this turn activates its
abilities.
2.34€
about 1 month ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Your opponent's Expedition facing me moves backwards one region.
When you pass first
—
If I'm not
Fleeting
:
Target Character gains 2 boosts and
Fleeting
.
:
You may target a Character other than me, it loses
Fleeting
.
2.34€
about 1 month ago
View on Altered
At Dusk
—
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
When you pass first
—
If I'm not
Fleeting
:
You may discard target Character with Hand Cost
or less.
2.34€
about 1 month ago
View on Altered
If you control a
Fleeting
Character:
Sabotage
, otherwise you may exhaust target card in Reserve.
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
:
Create an
Aerolith
token in target player's Landmarks.
2.34€
about 1 month ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Each player passes.
When another Character joins your Expeditions
—
If I'm not
Fleeting
:
Target Character gains 2 boosts and
Fleeting
.
2.34€
about 1 month ago
View on Altered
If you have six or more Mana Orbs:
Up to two target Characters each gain 1 boost.
If there are 7 or more boosts among Characters you control and in your Reserve:
Each player passes.
:
You may target a Character other than me, it loses
Fleeting
.
2.34€
about 1 month ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Target Expedition moves forward one region.
When you pass first
—
If you control a
Fleeting
Character:
Each Character you control other than me gains 1 boost.
:
Pay
less for the next card you play this turn.
2.34€
2 months ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Each player passes.
You may put a card from your hand in Reserve. If you do:
Up to two target Characters each gain 1 boost.
:
Pay
less for the next card you play this turn.
2.35€
about 1 month ago
View on Altered
You may discard a Character from your Reserve. If you do:
Draw a card.
If there are 7 or more boosts among Characters you control and in your Reserve:
Each player passes.
2.35€
about 1 month ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Your opponent's Expedition facing me moves backwards one region.
If an opponent's hand contains more cards than yours:
Target Character in your other Expedition (the one I'm not in) gains 2 boosts.
:
You may target a Character, it gains
Fleeting
.
2.35€
about 1 month ago
View on Altered
If you control a
Fleeting
Character:
Each Character in target Expedition gains 1 boost.
If there are 7 or more boosts among Characters you control and in your Reserve:
Each player passes.
2.35€
about 1 month ago
View on Altered
If I'm the only Character in my Expedition:
Sabotage
.
If there are 7 or more boosts among Characters you control and in your Reserve:
Each player passes.
:
You may exhaust target card in Reserve.
2.35€
about 1 month ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Each player passes.
When a Character you control gains
Fleeting
—
If I'm not
Fleeting
:
You may target a Character other than me, it gains 1 boost.
:
Pay
less for the next card you play this turn.
2.35€
about 1 month ago
View on Altered
You may discard a Character from your Reserve. If you do:
Target Character gains 2 boosts.
If there are 7 or more boosts among Characters you control and in your Reserve:
Put the top two cards of your deck in your Mana zone (as exhausted Mana Orbs).
3€
7 months ago
View on Altered
If you control a
Fleeting
Character:
Resupply
.
If there are 7 or more boosts among Characters you control and in your Reserve:
Your opponent's Expedition facing me moves backwards one region.
When you pass first
—
If an opponent's hand contains more cards than yours:
Target Character in your other Expedition (the one I'm not in) gains 2 boosts.
3.46€
3 months ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Each player passes.
∅
You may exhaust target card in Reserve.
3.46€
3 months ago
View on Altered
You may immediately pass. If you do:
Create an
Aerolith
token in target player's Landmarks.
At Dusk
—
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
3.51€
about 1 month ago
View on Altered
At Dusk
—
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
When you pass first
—
If you are first player:
Draw a card, otherwise
Resupply
.
3.51€
about 1 month ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
When my Expedition moves forward
—
If I'm not
Fleeting
:
Sabotage
after Rest.
3.51€
about 1 month ago
View on Altered
You may discard a card from your Reserve. If you do:
I gain 2 boosts.
At Dusk
—
If there are 7 or more boosts among Characters you control and in your Reserve:
Put the top two cards of your deck in your Mana zone (as exhausted Mana Orbs).
3.51€
about 1 month ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
When you pass first
—
∅
Target Character gains 1 boost.
At Dusk
—
You may discard a card from your Reserve. If you do:
Create an
Aerolith
token in target player's Landmarks.
3.51€
about 1 month ago
View on Altered
At Dusk
—
If there are 7 or more boosts among Characters you control and in your Reserve:
Put the top two cards of your deck in your Mana zone (as exhausted Mana Orbs).
When I leave the Expedition zone
—
If you are first player:
Target Character in Reserve gains 2 boosts.
3.53€
about 1 month ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Your opponent's Expedition facing me moves backwards one region.
When you pass first
—
If there's a Character in each of your Expeditions:
Target Character in play or in Reserve gains 2 boosts.
3.53€
about 1 month ago
View on Altered
At Dusk
—
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
When I go to Reserve from the Expedition zone
—
If you have six or more Mana Orbs:
Target Character in Reserve gains 2 boosts.
3.53€
about 1 month ago
View on Altered
You may have me gain
Fleeting
. If you do:
Target Character gains 2 boosts, otherwise it gains 1 boost.
If there are 7 or more boosts among Characters you control and in your Reserve:
Each player passes.
4€
4 months ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Your opponent's Expedition facing me moves backwards one region.
When you pass first
—
You may discard a Character from your Reserve. If you do:
Resupply
, otherwise create an
Aerolith
token in your Landmarks.
4.6€
3 months ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Target Expedition moves forward one region.
If I'm the only Character in my Expedition:
Target Character gains 1 boost and
Fleeting
.
:
The next Character you play this turn loses
Fleeting
.
4.68€
about 1 month ago
View on Altered
You may
Rush
. If you do:
Draw a card.
If there are 7 or more boosts among Characters you control and in your Reserve:
Your opponent's Expedition facing me moves backwards one region.
:
Create an
Aerolith
token in your Landmarks.
4.68€
about 1 month ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Put the top two cards of your deck in your Mana zone (as exhausted Mana Orbs).
When my Expedition moves forward
—
∅
Create an
Aerolith
token in target player's Landmarks.
:
The next Character you play from your hand this turn activates its
abilities.
4.68€
about 1 month ago
View on Altered
If you have six or more Mana Orbs:
Target Character in play or in Reserve gains 1 boost.
At Dusk
—
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
:
Create an
Aerolith
token in your Landmarks.
4.68€
about 1 month ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
If you control a
Fleeting
Character:
Sabotage
.
4.69€
2 months ago
View on Altered
You may
Rush
. If you do:
I gain 1 boost per
Fleeting
Character you control.
At Dusk
—
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
:
Pay
less for the next Character you play this turn.
4.7€
about 1 month ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Put the top two cards of your deck in your Mana zone (as exhausted Mana Orbs).
When another Character joins your Expeditions
—
∅
You may target a
Fleeting
Character, it gains 2 boosts.
4.7€
about 1 month ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Put the top two cards of your deck in your Mana zone (as exhausted Mana Orbs).
When you pass first
—
If you control a
Fleeting
Character:
I gain 2 boosts, otherwise I gain 1 boost.
:
Pay
less for the next Character you play this turn.
5€
5 months ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Each player passes.
When another Character joins your Expeditions
—
If there's a Character in each of your Expeditions:
Target Character gains 1 boost.
5€
3 months ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
When you pass first
—
If you control a
Fleeting
Character:
Target Character gains 2 boosts, otherwise it gains 1 boost.
5€
4 months ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Each player passes.
:
You may target a Character other than me, it loses
Fleeting
.
5€
about 1 month ago
View on Altered
If you have six or more Mana Orbs:
Create an
Aerolith
token in target player's Landmarks.
At Dusk
—
If there are 7 or more boosts among Characters you control and in your Reserve:
Put the top two cards of your deck in your Mana zone (as exhausted Mana Orbs).
:
You may target a Character other than me, it loses
Fleeting
.
5€
3 months ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Each player passes.
When you pass first
—
If an opponent's hand contains more cards than yours:
Each Character in target Expedition gains 1 boost.
:
The next Character you play from your hand this turn activates its
abilities.
5€
5 months ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Target Expedition moves forward one region.
When you pass first
—
∅
I gain 2 boosts.
:
Create an
Aerolith
token in target player's Landmarks.
5€
8 months ago
View on Altered
∅
Target Character gains 2 boosts.
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
:
You may target a Character, it gains
Fleeting
.
5.79€
3 months ago
View on Altered
If there's a Character in each of your Expeditions:
You may send target Character to Reserve, then exhaust it.
At Dusk
—
If there are 7 or more boosts among Characters you control and in your Reserve:
Put the top two cards of your deck in your Mana zone (as exhausted Mana Orbs).
5.8€
3 months ago
View on Altered
You may pass. If you do:
Create an
Aerolith
token in your Landmarks.
If there are 7 or more boosts among Characters you control and in your Reserve:
Put the top two cards of your deck in your Mana zone (as exhausted Mana Orbs).
:
You may target a Character, it gains
Fleeting
.
5.85€
about 1 month ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Your opponent's Expedition facing me moves backwards one region.
When you pass first
—
∅
Target Character gains 1 boost.
5.85€
about 1 month ago
View on Altered
You may pass. If you do:
You may return target Character or Permanent with Hand Cost
or less to its owner's hand.
If there are 7 or more boosts among Characters you control and in your Reserve:
Put the top two cards of your deck in your Mana zone (as exhausted Mana Orbs).
5.85€
about 1 month ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
When you pass first
—
You may discard a Character from your Reserve. If you do:
Resupply
, otherwise create an
Aerolith
token in your Landmarks.
5.85€
about 1 month ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Each player passes.
When another Character joins your Expeditions
—
If there's a Character in each of your Expeditions:
I gain 1 boost.
5.85€
about 1 month ago
View on Altered
If there's a Character in each of your Expeditions:
Resupply
.
If there are 7 or more boosts among Characters you control and in your Reserve:
Target Expedition moves forward one region.
:
The next Character you play this turn loses
Fleeting
.
5.85€
about 1 month ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
When you pass first
—
∅
You may target a Character other than me, it loses
Fleeting
.
:
Pay
less for the next card you play this turn.
5.85€
about 1 month ago
View on Altered
You may immediately pass. If you do:
You may exhaust target card in Reserve.
At Dusk
—
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
:
Create an
Aerolith
token in your Landmarks.
5.85€
about 1 month ago
View on Altered
You may discard a card from your Reserve. If you do:
Each Character you control other than me gains 1 boost.
If there are 7 or more boosts among Characters you control and in your Reserve:
Each player passes.
:
Pay
less for the next Character you play this turn.
5.85€
about 1 month ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
If you have six or more Mana Orbs:
Each Character in target Expedition gains 1 boost.
5.85€
about 1 month ago
View on Altered
If an opponent's hand contains more cards than yours:
Target Character in Reserve gains 2 boosts.
If there are 7 or more boosts among Characters you control and in your Reserve:
Target Expedition moves forward one region.
5.85€
about 1 month ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Each player passes.
When you pass first
—
If I'm
Fleeting
:
Resupply
.
:
The next Character you play this turn loses
Fleeting
.
5.85€
about 1 month ago
View on Altered
If you control a
Fleeting
Character:
You may exhaust target card in Reserve.
At Dusk
—
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
:
Create an
Aerolith
token in target player's Landmarks.
5.88€
about 1 month ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Put the top two cards of your deck in your Mana zone (as exhausted Mana Orbs).
If an opponent's hand contains more cards than yours:
Target Character in play or in Reserve gains 1 boost.
5.88€
about 1 month ago
View on Altered
∅
I gain 2 boosts.
If there are 7 or more boosts among Characters you control and in your Reserve:
Target Expedition moves forward one region.
:
You may exhaust target card in Reserve.
5.88€
about 1 month ago
View on Altered
You may discard a Character from your Reserve. If you do:
I gain 2 boosts and
Fleeting
.
At Dusk
—
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
:
You may target a Character, it gains
Fleeting
.
5.88€
about 1 month ago
View on Altered
If there's a Character in each of your Expeditions:
Target Character gains 1 boost.
At Dusk
—
If there are 7 or more boosts among Characters you control and in your Reserve:
Put the top two cards of your deck in your Mana zone (as exhausted Mana Orbs).
:
You may target a Character, it gains
Fleeting
.
5.88€
about 1 month ago
View on Altered
You may
Rush
. If you do:
Draw a card.
If there are 7 or more boosts among Characters you control and in your Reserve:
Target Expedition moves forward one region.
5.88€
about 1 month ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Target Expedition moves forward one region.
If I'm the only Character in my Expedition:
Target Character gains 1 boost.
5.88€
about 1 month ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Your opponent's Expedition facing me moves backwards one region.
At Dusk
—
∅
Draw a card.
:
You may exhaust target card in Reserve.
5.88€
about 1 month ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Target Expedition moves forward one region.
When a Character you control gains
Fleeting
—
∅
Up to two target Characters each gain 1 boost.
:
You may target a Character, it gains
Fleeting
.
5.88€
about 1 month ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Each player passes.
When my Expedition moves forward
—
If you are first player:
Create an
Aerolith
token in your Landmarks.
:
Pay
less for the next Character you play this turn.
5.89€
about 1 month ago
View on Altered
At Dusk
—
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
When you pass first
—
If you are first player:
Draw a card.
5.89€
about 1 month ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Your opponent's Expedition facing me moves backwards one region.
When another Character joins your Expeditions
—
If an opponent's hand contains more cards than yours:
I gain 2 boosts, otherwise I gain 1 boost.
5.89€
about 1 month ago
View on Altered
If there's a Character in each of your Expeditions:
You may send to Reserve target Character with no statistic over 3.
At Dusk
—
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
5.89€
about 1 month ago
View on Altered
∅
I gain 2 boosts and
Fleeting
.
At Dusk
—
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
6.16€
about 1 month ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Your opponent's Expedition facing me moves backwards one region.
If an opponent's hand contains more cards than yours:
Resupply
.
7.02€
about 1 month ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
When a Character you control gains
Fleeting
—
If you are first player:
I gain 1 boost.
7.06€
about 1 month ago
View on Altered
At Dusk
—
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
When you pass first
—
You may have me gain
Fleeting
. If you do:
You may return target Character or Permanent with Hand Cost
or less to its owner's hand.
:
You may exhaust target card in Reserve.
8€
about 1 month ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
You may
Rush
. If you do:
Resupply
.
:
The next Character you play this turn loses
Fleeting
.
8€
7 months ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Each player passes.
At Dusk
—
If you have six or more Mana Orbs:
Create an
Aerolith
token in your Landmarks.
:
Pay
less for the next Character you play this turn.
8.19€
about 1 month ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Put the top two cards of your deck in your Mana zone (as exhausted Mana Orbs).
When you pass first
—
∅
I gain 2 boosts.
8.19€
about 1 month ago
View on Altered
If you are first player:
Target Character gains 2 boosts and
Fleeting
.
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
:
Create an
Aerolith
token in your Landmarks.
8.62€
5 months ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Put the top two cards of your deck in your Mana zone (as exhausted Mana Orbs).
At Dusk
—
If you are first player:
Create an
Aerolith
token in your Landmarks.
8.64€
7 months ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Each player passes.
When another Character joins your Expeditions
—
∅
You may target a Character other than me, it gains 1 boost.
:
Create an
Aerolith
token in target player's Landmarks.
9.31€
2 months ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Each player passes.
When I go to Reserve from the Expedition zone
—
If an opponent's hand contains more cards than yours:
Target Character in Reserve gains 2 boosts.
9.359999999999999€
about 1 month ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Put the top two cards of your deck in your Mana zone (as exhausted Mana Orbs).
When you pass first
—
If you control a
Fleeting
Character:
Each Character you control other than me gains 1 boost.
:
Pay
less for the next card you play this turn.
9.359999999999999€
about 1 month ago
View on Altered
If you are first player:
Sabotage
, otherwise you may exhaust target card in Reserve.
If there are 7 or more boosts among Characters you control and in your Reserve:
Each player passes.
:
Pay
less for the next card you play this turn.
9.369999999999999€
2 months ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Each player passes.
When you pass first
—
If you control a
Fleeting
Character:
Target Character in play or in Reserve gains 2 boosts.
:
You may exhaust target card in Reserve.
9.4€
about 1 month ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Put the top two cards of your deck in your Mana zone (as exhausted Mana Orbs).
When you pass first
—
If I'm
Fleeting
:
I gain 2 boosts.
:
Pay
less for the next Character you play this turn.
9.75€
8 months ago
View on Altered
If there are 7 or more boosts among Characters you control and in your Reserve:
Draw three cards.
∅
You may target a
Fleeting
Character, it gains 1 boost.
:
Pay
less for the next card you play this turn.