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Ability (Condition):
If there's an exhausted card in Reserve:
Found in 1397 cards
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14
0.06€
about 2 months ago
View on Altered
∅
You may discard target Character or Permanent. If its Base Cost was
or more, its controller draws a card.
If there's an exhausted card in Reserve:
You may target a Character, it gains
Asleep
.
:
The next Spell you play this turn loses
Fleeting
.
0.15€
about 2 months ago
View on Altered
∅
Create a
Manaseed
token in target player's Landmarks.
When I leave the Expedition zone
—
If there's an exhausted card in Reserve:
Draw a card.
0.18€
about 2 months ago
View on Altered
If there's an exhausted card in Reserve:
Draw a card.
∅
Take control of target Permanent with Base Cost
or less. If it's an Expedition Permanent, it joins my Expedition.
0.23€
about 2 months ago
View on Altered
∅
Target Character in play or in Reserve gains 1 boost.
When I leave the Expedition zone
—
If there's an exhausted card in Reserve:
Draw a card.
0.23€
about 2 months ago
View on Altered
If I'm
Fleeting
:
I am
Defender
.
If there's an exhausted card in Reserve:
Draw a card, otherwise
Resupply
.
:
Pay
less for the next Spell you play this turn, down to a minimum of
.
0.23€
3 months ago
View on Altered
If there's an exhausted card in Reserve:
I gain 2 boosts, otherwise I gain 1 boost.
If you control two or more Permanents:
Sabotage
.
0.24€
about 2 months ago
View on Altered
If there's an exhausted card in Reserve:
Target Character in play or in Reserve gains 1 boost.
:
You may target a Character, it gains
Fleeting
.
0.29€
about 2 months ago
View on Altered
∅
You may ready target Permanent or target card in Reserve.
If there's an exhausted card in Reserve:
I gain 1 boost.
0.29€
about 2 months ago
View on Altered
If there's an exhausted card in Reserve:
Target Character in play or in Reserve gains 1 boost.
If there's a Character in each of your Expeditions:
Target Character gains 1 boost.
0.35€
about 2 months ago
View on Altered
When I leave the Expedition zone
—
If there's an exhausted card in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
:
You may exhaust target Permanent or target card in Reserve.
0.35€
about 1 month ago
View on Altered
If there's an exhausted card in Reserve:
Target Character gains 1 boost.
:
Pay
less for the next card you play this turn, down to a minimum of
.
0.35€
about 2 months ago
View on Altered
You may exhaust a Permanent you control or a card in your Reserve. If you do:
Sabotage
, otherwise you may exhaust target card in Reserve.
If there's an exhausted card in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in my Expedition.
0.45€
2 months ago
View on Altered
If there's an exhausted card in Reserve:
Distribute 2 boosts among any target Characters in play.
When I leave the Expedition zone
—
∅
Sabotage
.
:
Pay
less for the next Spell you play this turn, down to a minimum of
.
0.46€
about 1 month ago
View on Altered
∅
Exhausted Resupply
.
If there's an exhausted card in Reserve:
Target Character in play or in Reserve gains 1 boost.
:
You may exhaust target card in Reserve.
0.46€
3 months ago
View on Altered
If there's an exhausted card in Reserve:
Create a
Manaseed
token in target player's Landmarks.
:
Pay
less for the next card you play this turn, down to a minimum of
.
0.46€
2 months ago
View on Altered
If there's an exhausted card in Reserve:
Target Character gains 1 boost.
If there's a Spell in your Reserve:
Target Character in play or in Reserve gains 1 boost.
:
Pay
less for the next Spell you play this turn, down to a minimum of
.
0.46€
3 months ago
View on Altered
If there's an exhausted card in Reserve:
Draw a card, otherwise create a
Manaseed
token in your Landmarks.
:
The next Spell you play this turn loses
Fleeting
.
0.5€
2 months ago
View on Altered
If there's an exhausted card in Reserve:
Create a
Brassbug 2/2/2
Robot token in your Companion Expedition.
When you create one or more tokens
—
∅
Target Character gains 1 boost.
0.51€
2 months ago
View on Altered
If there's a Character in each of your Expeditions:
Resupply
.
If there's an exhausted card in Reserve:
Draw a card.
:
The next Character played from your hand this turn activates one of its
abilities.
0.5600000000000001€
2 months ago
View on Altered
If there's an exhausted card in Reserve:
Draw a card.
When you pass
—
If there are two or more cards in your Landmarks:
Draw a card.
0.57€
2 months ago
View on Altered
If there's a Spell in your Reserve:
Sabotage
, otherwise I gain 1 boost.
When I leave the Expedition zone
—
If there's an exhausted card in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
0.57€
about 2 months ago
View on Altered
When my Expedition fails to move forward during Dusk
—
∅
Create a
Manaseed
token in target player's Landmarks.
When I go to Reserve from the Expedition zone
—
If there's an exhausted card in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
:
The next Spell you play this turn loses
Fleeting
.
0.57€
2 months ago
View on Altered
∅
You may exchange a card other than me from your Reserve with a card from your hand.
If there's an exhausted card in Reserve:
Target Character gains 1 boost.
:
You may exhaust target card in Reserve.
0.57€
2 months ago
View on Altered
If there's an exhausted card in Reserve:
Distribute 2 boosts among any target Characters in play.
∅
Reveal the top card of your deck. If it's a Spell, draw it.
:
The next Spell you play this turn loses
Fleeting
.
0.58€
3 months ago
View on Altered
If there's an exhausted card in Reserve:
Sabotage
, otherwise you may exhaust target card in Reserve.
If there are two or more cards in your Landmarks:
Target Character in play or in Reserve gains 1 boost.
0.58€
3 months ago
View on Altered
You may exhaust a card in your Reserve. If you do:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
If there's an exhausted card in Reserve:
Target Character in play or in Reserve gains 1 boost.
:
After You
.
0.58€
3 months ago
View on Altered
If there's an exhausted card in Reserve:
Target Character gains 1 boost.
∅
Draw a card, then create two
Manaseed
tokens in your Landmarks.
0.58€
2 months ago
View on Altered
If there's an exhausted card in Reserve:
Draw a card, otherwise create a
Manaseed
token in your Landmarks.
:
Pay
less for the next card you play this turn, down to a minimum of
.
0.58€
about 1 month ago
View on Altered
If there's an exhausted card in Reserve:
I gain 2 boosts, otherwise I gain 1 boost.
∅
Create a
Brassbug 2/2/2
Robot token in your other Expedition (the one I'm not in).
0.58€
3 months ago
View on Altered
If there's an exhausted card in Reserve:
Target Character gains 1 boost.
0.58€
about 2 months ago
View on Altered
If there's a Spell in your Reserve:
Sabotage
, otherwise I gain 1 boost.
When I leave the Expedition zone
—
If there's an exhausted card in Reserve:
Draw a card.
0.59€
about 1 month ago
View on Altered
If there's an exhausted card in Reserve:
Draw a card, otherwise create a
Manaseed
token in your Landmarks.
You may create a
Mana Moth 2/2/2
Illusion token in an opponent's Expedition. If you do:
Draw a card.
0.59€
about 1 month ago
View on Altered
If there's an exhausted card in Reserve:
You may exhaust target Permanent or target card in Reserve.
If there's a Character in each of your Expeditions:
Draw a card, otherwise create a
Manaseed
token in your Landmarks.
0.59€
about 1 month ago
View on Altered
If there's an exhausted card in Reserve:
Sabotage
, otherwise I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
0.59€
about 1 month ago
View on Altered
When I leave the Expedition zone
—
If there's an exhausted card in Reserve:
Draw a card.
0.59€
about 1 month ago
View on Altered
∅
Each player exhausts a Permanent they control or a card in their Reserve.
When you create one or more tokens
—
If there's an exhausted card in Reserve:
I gain 1 boost.
0.59€
about 2 months ago
View on Altered
If you control a token:
Create a
Manaseed
token in target player's Landmarks.
If there's an exhausted card in Reserve:
Create a
Manaseed
token in target player's Landmarks.
0.59€
about 1 month ago
View on Altered
You may put a card from your hand in Reserve. If it's a Character:
I activate its
abilities as if they were mine.
If there's an exhausted card in Reserve:
Create a
Brassbug 2/2/2
Robot token in your Hero Expedition.
:
You may exhaust target Permanent or target card in Reserve.
0.59€
about 1 month ago
View on Altered
If there's an exhausted card in Reserve:
I gain 2 boosts, otherwise I gain 1 boost.
:
You may target a Character, it gains
Fleeting
.
0.59€
about 1 month ago
View on Altered
You may exhaust a card in your Reserve. If you do:
Create a
Mana Moth 2/2/2
Illusion token in your other Expedition (the one I'm not in).
If there's an exhausted card in Reserve:
I gain 1 boost.
0.59€
about 1 month ago
View on Altered
If there's an exhausted card in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your other Expedition (the one I'm not in).
0.59€
about 1 month ago
View on Altered
∅
You may discard target Character or Permanent. If its Base Cost was
or more, its controller draws a card.
If there's an exhausted card in Reserve:
You may target a Character, it gains
Asleep
.
0.59€
about 1 month ago
View on Altered
∅
Reveal the top card of your deck. If it's a Spell, draw it.
When I go to Reserve from the Expedition zone
—
If there's an exhausted card in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
0.59€
about 1 month ago
View on Altered
If there's an exhausted card in Reserve:
I gain 2 boosts.
:
Pay
less for the next Spell you play this turn, down to a minimum of
.
0.59€
about 1 month ago
View on Altered
∅
Draw a card.
When you pass
—
If there's an exhausted card in Reserve:
Draw a card.
:
You may exhaust target Permanent or target card in Reserve.
0.59€
2 months ago
View on Altered
You may exhaust a Permanent you control. If you do:
Draw a card, otherwise
Resupply
.
If there's an exhausted card in Reserve:
Target Character in play or in Reserve gains 1 boost.
0.59€
about 1 month ago
View on Altered
If there's an exhausted card in Reserve:
Sabotage
, otherwise I gain 1 boost.
If you control a token:
Distribute 2 boosts among any target Characters in play.
0.59€
about 1 month ago
View on Altered
∅
Create a
Manaseed
token in target player's Landmarks.
If there's an exhausted card in Reserve:
Sabotage
, otherwise you may exhaust target card in Reserve.
:
You may target a Character, it gains
Fleeting
.
0.59€
about 1 month ago
View on Altered
∅
Exhaust a Permanent you control or a card in your Reserve.
If there's an exhausted card in Reserve:
Distribute 2 boosts among any target Characters in play.
∅
Target Character in play or in Reserve gains 1 boost.
0.59€
about 1 month ago
View on Altered
If my Expedition is behind:
You may exhaust target card in Reserve.
If there's an exhausted card in Reserve:
You may target a Character, it gains
Asleep
.
0.6899999999999999€
3 months ago
View on Altered
You may exhaust a Permanent you control. If you do:
Resupply
.
When you pass
—
If there's an exhausted card in Reserve:
Draw a card.
0.6899999999999999€
3 months ago
View on Altered
If there's an exhausted card in Reserve:
Distribute 2 boosts among any target Characters in play.
∅
You may target a Character, it gains
Fleeting
.
:
You may exhaust target card in Reserve.
0.6899999999999999€
3 months ago
View on Altered
If there's an exhausted card in Reserve:
Sabotage
, otherwise I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
0.7€
about 1 month ago
View on Altered
If there's an exhausted card in Reserve:
Target Character gains 2 boosts, otherwise it gains 1 boost.
If you control a token:
Resupply
, otherwise
Exhausted Resupply
.
0.7€
3 months ago
View on Altered
If there's an exhausted card in Reserve:
Sabotage
, otherwise I gain 1 boost.
You may exhaust a Permanent you control or a card in your Reserve. If you do:
Create a
Brassbug 2/2/2
Robot token in your Hero Expedition.
0.7€
about 1 month ago
View on Altered
∅
You may exchange a Spell from your Reserve with a card from your hand.
If there's an exhausted card in Reserve:
I gain 2 boosts, otherwise I gain 1 boost.
:
After You
.
0.7€
about 1 month ago
View on Altered
∅
Exhausted Resupply
.
If there's an exhausted card in Reserve:
Sabotage
, otherwise you may exhaust target card in Reserve.
0.71€
about 1 month ago
View on Altered
If there's an exhausted card in Reserve:
I gain 2 boosts, otherwise I gain 1 boost.
:
Pay
less for the next card you play this turn, down to a minimum of
.
0.71€
about 1 month ago
View on Altered
If there's an exhausted card in Reserve:
I gain 2 boosts, otherwise I gain 1 boost.
:
Pay
less for the next Permanent you play this turn, down to a minimum of
.
0.71€
about 1 month ago
View on Altered
If there's an exhausted card in Reserve:
Distribute 2 boosts among any target Characters in play.
You may exhaust a Permanent you control or a card in your Reserve. If you do:
Sabotage
, otherwise I gain 1 boost.
0.75€
3 months ago
View on Altered
∅
Reveal the top card of your deck. If it's a Spell, draw it.
When I leave the Expedition zone
—
If there's an exhausted card in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
0.75€
3 months ago
View on Altered
∅
Target Character gains 1 boost.
If there are two or more cards in your Landmarks:
Up to two target Characters in play or in Reserve each gain 1 boost.
If there's an exhausted card in Reserve:
Target Character gains 2 boosts, otherwise it gains 1 boost.
0.93€
about 2 months ago
View on Altered
When I leave the Expedition zone
—
If there's an exhausted card in Reserve:
Draw a card.
When you pass
—
∅
Reveal the top card of your deck. If it's a Spell, draw it.
0.9399999999999999€
about 1 month ago
View on Altered
If there's an exhausted card in Reserve:
Create a
Manaseed
token in target player's Landmarks.
∅
Take control of target token Permanent. If it's an Expedition Permanent, it joins my Expedition.
1€
about 1 month ago
View on Altered
If there's an exhausted card in Reserve:
Sabotage
, otherwise you may exhaust target card in Reserve.
∅
You may exhaust target card in Reserve.
1€
3 months ago
View on Altered
You may exhaust a card in your Reserve. If you do:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
If there's an exhausted card in Reserve:
Target Character gains 2 boosts, otherwise it gains 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
1€
about 1 month ago
View on Altered
If there's an exhausted card in Reserve:
Create a
Brassbug 2/2/2
Robot token in my Expedition.
You may exhaust a Permanent you control. If you do:
Draw a card, otherwise create a
Manaseed
token in your Landmarks.
1.06€
about 1 month ago
View on Altered
If there's an exhausted card in Reserve:
Draw a card, otherwise
Resupply
.
∅
Take control of target Permanent with Base Cost
or less. If it's an Expedition Permanent, it joins my Expedition.
1.14€
2 months ago
View on Altered
If there's an exhausted card in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in my Expedition.
:
You may exhaust target card in Reserve.
1.14€
2 months ago
View on Altered
If there's an exhausted card in Reserve:
Target Character in play or in Reserve gains 1 boost.
∅
Reveal the top card of your deck. If it's a Spell, draw it.
:
After You
.
1.14€
2 months ago
View on Altered
If there's a Spell in your Reserve:
You may exhaust target card in Reserve.
If there's an exhausted card in Reserve:
Sabotage
, otherwise I gain 1 boost.
1.15€
2 months ago
View on Altered
∅
Each player exhausts a Permanent they control or a card in their Reserve.
If there's an exhausted card in Reserve:
Target Character gains 2 boosts, otherwise it gains 1 boost.
1.15€
2 months ago
View on Altered
You may exhaust a card in your Reserve. If you do:
Create a
Brassbug 2/2/2
Robot token in your Hero Expedition.
If there's an exhausted card in Reserve:
Create a
Brassbug 2/2/2
Robot token in your Hero Expedition.
1.15€
3 months ago
View on Altered
If there are two or more cards in your Landmarks:
Resupply
.
If there's an exhausted card in Reserve:
Draw a card, otherwise
Resupply
.
∅
Draw a card.
1.15€
3 months ago
View on Altered
You may exhaust a Character in your Reserve. If you do:
I activate its
abilities as if they were mine.
If there's an exhausted card in Reserve:
Distribute 2 boosts among any target Characters in play.
1.15€
3 months ago
View on Altered
If there's an exhausted card in Reserve:
Draw a card.
When my Expedition fails to move forward during Dusk
—
∅
Create a
Manaseed
token in target player's Landmarks.
1.15€
3 months ago
View on Altered
If my Expedition is behind:
Resupply
, otherwise
Exhausted Resupply
.
If there's an exhausted card in Reserve:
Draw a card, otherwise create a
Manaseed
token in your Landmarks.
1.15€
about 1 month ago
View on Altered
If you control a
Fleeting
Character:
I gain 1 boost.
When I leave the Expedition zone
—
If there's an exhausted card in Reserve:
Draw a card.
1.15€
2 months ago
View on Altered
∅
Each player exhausts a Permanent they control or a card in their Reserve.
If there's an exhausted card in Reserve:
I gain 2 boosts, otherwise I gain 1 boost.
1.15€
3 months ago
View on Altered
You may exhaust a card in your Reserve. If you do:
Sabotage
, otherwise I gain 1 boost.
∅
Sabotage
.
If there's an exhausted card in Reserve:
I gain 1 boost.
1.15€
2 months ago
View on Altered
If there's an exhausted card in Reserve:
Create a
Brassbug 2/2/2
Robot token in your other Expedition (the one I'm not in).
∅
Create a
Brassbug 2/2/2
Robot token in your Companion Expedition.
:
Pay
less for the next Permanent you play this turn, down to a minimum of
.
1.15€
3 months ago
View on Altered
When you play a Spell with Base Cost
or more
—
∅
Resupply
.
When I leave the Expedition zone
—
If there's an exhausted card in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
1.15€
2 months ago
View on Altered
If there's an exhausted card in Reserve:
I gain 2 boosts.
∅
Exhaust a Permanent you control or a card in your Reserve.
:
You may target a Character, it gains
Fleeting
.
1.15€
3 months ago
View on Altered
∅
You may ready target Permanent or target card in Reserve.
If there's an exhausted card in Reserve:
I gain 2 boosts.
:
You may exhaust target Permanent or target card in Reserve.
1.16€
2 months ago
View on Altered
You may exhaust a card in your Reserve. If you do:
You may target a Character, it gains
Asleep
.
If there's an exhausted card in Reserve:
You may exhaust target Permanent or target card in Reserve.
1.16€
about 1 month ago
View on Altered
You may exhaust a Permanent you control or a card in your Reserve. If you do:
Sabotage
.
If there's an exhausted card in Reserve:
Target Character in play or in Reserve gains 1 boost.
1.16€
about 1 month ago
View on Altered
If there's an exhausted card in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
1.16€
3 months ago
View on Altered
If there's an exhausted card in Reserve:
Draw a card.
:
After You
.
1.16€
3 months ago
View on Altered
∅
Create a
Manaseed
token in target player's Landmarks.
If there's an exhausted card in Reserve:
Target Character gains 1 boost.
1.16€
3 months ago
View on Altered
∅
Create a
Manaseed
token in target player's Landmarks.
If there's an exhausted card in Reserve:
Draw a card.
When you pass
—
∅
Draw a card.
1.16€
about 1 month ago
View on Altered
I am
Defender
.
If there's an exhausted card in Reserve:
You may exhaust target Permanent or target card in Reserve.
:
You may exhaust target Permanent or target card in Reserve.
1.16€
3 months ago
View on Altered
If there's an exhausted card in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your other Expedition (the one I'm not in).
If I'm
In Contact
:
Resupply
, otherwise
Exhausted Resupply
.
1.16€
3 months ago
View on Altered
∅
Create a
Manaseed
token in target player's Landmarks.
When I leave the Expedition zone
—
If there's an exhausted card in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
:
You may exhaust target Permanent or target card in Reserve.
1.16€
about 1 month ago
View on Altered
If there's an exhausted card in Reserve:
You may exhaust target Permanent or target card in Reserve.
You may create a
Mana Moth 2/2/2
Illusion token in an opponent's Expedition. If you do:
You may target a Character, it gains
Asleep
.
1.16€
about 1 month ago
View on Altered
If there's an exhausted card in Reserve:
Create a
Brassbug 2/2/2
Robot token in your Companion Expedition.
When I leave the Expedition zone
—
If there's an exhausted card in your Reserve or you control an exhausted Permanent:
Create a
Brassbug 2/2/2
Robot token in your Hero Expedition.
:
Exhausted Resupply
.
1.16€
3 months ago
View on Altered
∅
Create a
Manaseed
token in target player's Landmarks.
When I leave the Expedition zone
—
If there's an exhausted card in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
:
You may exhaust target card in Reserve.
1.16€
about 1 month ago
View on Altered
You may exhaust a card in your Reserve. If you do:
Sabotage
, otherwise I gain 1 boost.
If there's an exhausted card in Reserve:
I gain 1 boost.
1.16€
about 1 month ago
View on Altered
If you control a
Fleeting
Character:
Resupply
, otherwise
Exhausted Resupply
.
If there's an exhausted card in Reserve:
Target Character gains 1 boost.
:
You may exhaust target card in Reserve.
1.16€
about 1 month ago
View on Altered
If there's an exhausted card in Reserve:
Draw a card, otherwise create a
Manaseed
token in your Landmarks.
When you create one or more tokens
—
If I'm
Fleeting
:
I gain 2 boosts.
1.16€
about 1 month ago
View on Altered
I am
Defender
.
If there's an exhausted card in Reserve:
Distribute 2 boosts among any target Characters in play.
:
You may exhaust target Permanent or target card in Reserve.