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Found 906 cards
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10
0.58€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
Create an
Aerolith
token in target player's Landmarks.
You may sacrifice a Character or Permanent. If you do:
I gain 2 boosts.
0.58€
about 3 hours ago
View on Altered
If there's an exhausted card in Reserve:
Target Character gains 1 boost.
If there's a Spell in your Reserve:
Target Character in play or in Reserve gains 1 boost.
:
Pay
less for the next Spell you play this turn, down to a minimum of
.
0.58€
about 3 hours ago
View on Altered
∅
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
If there's a Spell in your Reserve:
Reveal the top card of your deck. If it's a Spell, draw it.
:
After You
.
0.70€
about 3 hours ago
View on Altered
If I'm
Fleeting
:
I am
Defender
.
If there's a Spell in your Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your other Expedition (the one I'm not in).
:
You may exhaust target Permanent or target card in Reserve.
0.70€
about 3 hours ago
View on Altered
∅
You may target a Character, it switches Expeditions.
If there's a Spell in your Reserve:
Target Character gains 1 boost.
:
Pay
less for the next Spell you play this turn.
1.15€
about 3 hours ago
View on Altered
You may play Spells for
less if their Base Cost is
or more.
When I leave the Expedition zone
—
If there's a Spell in your Reserve:
Create an
Aerolith
token in target player's Landmarks.
:
You may exhaust target card in Reserve.
1.15€
about 3 hours ago
View on Altered
I am
Gigantic
.
I'm also considered a Spell, even when not in play.
If there's a Spell in your Reserve:
Each player sacrifices a Character.
1.15€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
Create an
Aerolith
token in target player's Landmarks.
You may sacrifice a Character. If you do:
Target Character gains 2 boosts, otherwise it gains 1 boost.
:
Create an
Aerolith
token in target player's Landmarks.
1.15€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
Target Character in play or in Reserve gains 1 boost.
When I go to Reserve from the Expedition zone
—
∅
Sabotage
.
:
Create an
Aerolith
token in target player's Landmarks.
1.15€
about 3 hours ago
View on Altered
∅
Each player exhausts a Permanent they control or a card in their Reserve.
If there's a Spell in your Reserve:
Target Character in play or in Reserve gains 1 boost.
1.15€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
Create a
Manaseed
token in target player's Landmarks.
∅
You may exhaust target card in Reserve.
1.15€
about 3 hours ago
View on Altered
If there's a Spell with Reserve Cost
or more in your Reserve:
You may send to Reserve target Character with Hand Cost
or less.
∅
You may discard target Permanent. If you don't, I gain 2 boosts.
At Dusk
—
If there's a Spell in your Reserve:
Target opponent discards a card from their hand.
1.15€
about 3 hours ago
View on Altered
When I leave the Expedition zone
—
You may discard a Spell from your Reserve. If you do:
Target player puts a card from their hand in Reserve.
When I leave the Expedition zone
—
If there's a Spell in your Reserve:
Reveal the top card of your deck. If it's a Spell, draw it.
:
Pay
less for the next card you play this turn.
1.16€
about 3 hours ago
View on Altered
I am
Gigantic
.
If there's a Spell in your Reserve:
Target Character gains 1 boost.
1.16€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
Target player puts a card from their hand in Reserve.
When I leave the Expedition zone
—
If your Hero Expedition is behind:
Reveal the top card of your deck. If it's a Spell, draw it.
1.16€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
Target player puts a card from their hand in Reserve.
You may discard a card from your Reserve. If you do:
You may discard target Permanent.
:
The next Spell you play this turn loses
Fleeting
.
1.16€
about 3 hours ago
View on Altered
If your Hero Expedition is behind:
Resupply
, otherwise create an
Aerolith
token in your Landmarks.
When I leave the Expedition zone
—
If there's a Spell in your Reserve:
Target player puts a card from their hand in Reserve.
1.16€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
Create an
Aerolith
token in target player's Landmarks.
You may sacrifice a Character or Permanent. If you do:
Resupply
, otherwise create an
Aerolith
token in your Landmarks.
1.16€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
You may exhaust target card in Reserve.
At Dusk
—
If there's a Spell with Reserve Cost
or more in your Reserve:
Target player puts a card from their hand in Reserve.
1.16€
about 3 hours ago
View on Altered
If your Hero Expedition is behind:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
If there's a Spell in your Reserve:
Target player puts a card from their hand in Reserve.
1.16€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
Target Character gains 1 boost.
You may
Rush
. If you do:
Sabotage
.
1.16€
about 3 hours ago
View on Altered
You may discard a card from your Reserve. If you do:
Draw a card, otherwise
Resupply
.
If there's a Spell in your Reserve:
Target Character gains 1 boost.
You may sacrifice a Character or Permanent. If you do:
Sabotage
, otherwise you may exhaust target card in Reserve.
1.16€
about 3 hours ago
View on Altered
When my Expedition moves forward
—
If there's a Spell in your Reserve:
Create an
Aerolith
token in your Landmarks.
:
Pay
less for the next Character you play this turn.
1.16€
about 3 hours ago
View on Altered
If your Hero Expedition is behind:
Draw a card, otherwise
Resupply
.
If there's a Spell in your Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your other Expedition (the one I'm not in).
1.16€
about 3 hours ago
View on Altered
∅
Each player exhausts a Permanent they control or a card in their Reserve.
If there's a Spell in your Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your other Expedition (the one I'm not in).
1.16€
about 3 hours ago
View on Altered
You may exhaust a card in your Reserve. If you do:
You may target a Character, it gains
Asleep
.
If there's a Spell in your Reserve:
Target Character gains 1 boost.
:
Pay
less for the next card you play this turn, down to a minimum of
.
1.16€
about 3 hours ago
View on Altered
If I'm not
Fleeting
:
I am
Defender
.
If there's a Spell in your Reserve:
You may exhaust target Permanent or target card in Reserve.
∅
Distribute 2 boosts among any target Characters in play.
1.16€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
Sabotage
, otherwise I gain 1 boost.
If there's an exhausted card in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
1.16€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
Sabotage
, otherwise I gain 1 boost.
If my Expedition is behind:
Create a
Manaseed
token in target player's Landmarks.
:
You may target a Character, it gains
Fleeting
.
1.16€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
Sabotage
.
If there's an exhausted card in Reserve:
You may target a Character, it gains
Asleep
.
1.16€
about 3 hours ago
View on Altered
∅
Create a
Manaseed
token in target player's Landmarks.
If there's a Spell in your Reserve:
Target Character gains 1 boost.
:
Pay
less for the next card you play this turn, down to a minimum of
.
1.16€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
Target Character gains 1 boost.
You may exhaust a card in your Reserve. If you do:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
1.16€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
I gain 1 boost.
When you pass first
—
If you have six or more Mana Orbs:
I gain 1 boost.
:
Create an
Aerolith
token in target player's Landmarks.
1.16€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
Target Character in play or in Reserve gains 1 boost.
When I leave the Expedition zone
—
∅
Sabotage
.
When I go to Reserve from the Expedition zone
—
If your Companion Expedition is behind:
Reveal the top card of your deck. If it's a Spell, draw it.
1.16€
about 3 hours ago
View on Altered
∅
You may discard target Permanent. If you don't, I gain 2 boosts.
If an opponent is first player:
You may send to Reserve target Character with Hand Cost
or less.
When I leave the Expedition zone
—
If there's a Spell in your Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
1.16€
about 3 hours ago
View on Altered
You may sacrifice a Character or Permanent. If you do:
You may send to Reserve target Character with Hand Cost
or less.
At Dusk
—
If there's a Spell in your Reserve:
Draw a card.
1.16€
about 3 hours ago
View on Altered
∅
Each player exhausts a Permanent they control or a card in their Reserve.
If there's a Spell in your Reserve:
Draw a card, otherwise
Resupply
.
1.16€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
Target Character in play or in Reserve gains 1 boost.
When my Expedition fails to move forward during Dusk
—
∅
Create a
Manaseed
token in target player's Landmarks.
:
Pay
less for the next card you play this turn, down to a minimum of
.
1.16€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
Sabotage
, otherwise I gain 1 boost.
∅
I gain 1 boost.
1.16€
about 3 hours ago
View on Altered
When you pass first
—
Roll a die. On a 4+:
Draw a card.
When my Expedition moves forward
—
If there's a Spell in your Reserve:
Create an
Aerolith
token in target player's Landmarks.
1.50€
about 3 hours ago
View on Altered
At Dusk
—
If there's a Spell in your Reserve:
Draw a card.
1.51€
about 3 hours ago
View on Altered
If an opponent is first player:
Draw a card.
∅
You may send to Reserve target Character with Hand Cost
or less.
If there's a Spell in your Reserve:
You may target a Character other than me, it gains 1 boost.
1.62€
about 3 hours ago
View on Altered
If I'm facing an Expedition in
:
Draw a card, otherwise
Resupply
.
If there's a Spell in your Reserve:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
1.74€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
You may exhaust target card in Reserve.
When my Expedition fails to move forward during Dusk
—
∅
Create a
Manaseed
token in target player's Landmarks.
:
You may target a Character, it gains
Fleeting
.
2.00€
about 3 hours ago
View on Altered
∅
Each player exhausts a Permanent they control or a card in their Reserve.
If there's a Spell in your Reserve:
Draw a card, otherwise
Resupply
.
:
Pay
less for the next Spell you play this turn, down to a minimum of
.
2.30€
about 3 hours ago
View on Altered
You may play Spells for
less if their Base Cost is
or more.
At Dusk
—
If there's a Spell in your Reserve:
Create an
Aerolith
token in your Landmarks.
2.30€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
You may target a Character other than me, it gains 1 boost.
When I leave the Expedition zone
—
∅
Sabotage
.
:
You may target a Character, it gains
Fleeting
.
2.31€
about 3 hours ago
View on Altered
∅
You may discard target Permanent. If you don't, I gain 2 boosts.
When I leave the Expedition zone
—
If there's a Spell in your Reserve:
Draw a card.
:
You may return a card from your Reserve to your hand.
2.31€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
Target Character gains 1 boost and
Fleeting
.
When my Expedition moves forward
—
You may discard a card from your Reserve. If you do:
Create an
Aerolith
token in target player's Landmarks.
2.31€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
Target player puts a card from their hand in Reserve.
If your Hero Expedition is behind:
Resupply
.
2.31€
about 3 hours ago
View on Altered
∅
You may discard target Character or Permanent with Hand Cost
or less.
If there's a Spell in your Reserve:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
2.31€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
Sabotage
, otherwise you may exhaust target card in Reserve.
∅
You may target a Character other than me, it gains 1 boost.
:
You may exhaust target Permanent or target card in Reserve.
2.31€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
Target Character gains 1 boost.
:
Pay
less for the next card you play this turn, down to a minimum of
.
2.31€
about 3 hours ago
View on Altered
∅
Each player exhausts a Permanent they control or a card in their Reserve.
If there's a Spell in your Reserve:
Sabotage
, otherwise I gain 1 boost.
:
After You
.
2.32€
about 3 hours ago
View on Altered
If there's a Character in each of your Expeditions:
You may exhaust target card in Reserve.
When I leave the Expedition zone
—
If there's a Spell in your Reserve:
Create an
Aerolith
token in target player's Landmarks.
:
The next Spell you play this turn loses
Fleeting
.
2.32€
about 3 hours ago
View on Altered
You may
Rush
. If you do:
You may exhaust target card in Reserve.
When my Expedition moves forward
—
If there's a Spell in your Reserve:
Draw a card.
:
You may return a card from your Reserve to your hand.
2.32€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
I gain 1 boost per card in your Reserve, otherwise I gain 1 boost.
If I'm in a single-terrain region:
Exhaust target card in Reserve, otherwise my Expedition
Ascends
.
:
Pay
less for the next Character you play this turn.
2.32€
about 3 hours ago
View on Altered
If my Expedition would move forward during Dusk, roll a die. On a: • 4+: It moves forward one more region instead. • 1: It doesn't move instead.
If there's a Character in each of your Expeditions:
You may return a card from your Reserve to your hand.
If there's a Spell in your Reserve:
Draw a card.
2.32€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
Create an
Aerolith
token in your Landmarks.
:
Create an
Aerolith
token in target player's Landmarks.
2.32€
about 3 hours ago
View on Altered
∅
You may send to Reserve target Character with Hand Cost
or less.
If there's a Spell in your Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
2.32€
about 3 hours ago
View on Altered
If you are first player:
Target player becomes first player.
If there's a Spell in your Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your other Expedition (the one I'm not in).
2.32€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
I gain 2 boosts.
∅
You may target a Character, it switches Expeditions.
:
You may target a Character, it gains
Fleeting
.
2.32€
about 3 hours ago
View on Altered
When I leave the Expedition zone
—
If there's a Spell in your Reserve:
Target player puts a card from their hand in Reserve.
:
You may return a Spell from your Reserve to your hand.
2.32€
about 3 hours ago
View on Altered
∅
Each player exhausts a Permanent they control or a card in their Reserve.
If there's a Spell in your Reserve:
I gain 2 boosts, otherwise I gain 1 boost.
:
The next Spell you play this turn loses
Fleeting
.
2.32€
about 3 hours ago
View on Altered
If I'm not
Fleeting
:
I am
Defender
.
If there's a Spell in your Reserve:
You may target a Character, it gains
Asleep
.
:
The next Spell you play this turn loses
Fleeting
.
2.32€
about 3 hours ago
View on Altered
I am
Defender
.
If there's a Spell in your Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
:
The next Spell you play this turn loses
Fleeting
.
2.32€
about 3 hours ago
View on Altered
I am
Defender
.
If there's a Spell in your Reserve:
Sabotage
, otherwise I gain 1 boost.
:
You may exhaust target Permanent or target card in Reserve.
2.32€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
Sabotage
.
:
You may exhaust target card in Reserve.
2.32€
about 3 hours ago
View on Altered
∅
Each player exhausts a Permanent they control or a card in their Reserve.
If there's a Spell in your Reserve:
You may target a Character, it gains
Asleep
.
2.32€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
Target Character gains 2 boosts, otherwise it gains 1 boost.
∅
Target Character gains 1 boost and
Fleeting
.
2.32€
about 3 hours ago
View on Altered
If there's an exhausted card in Reserve:
Sabotage
, otherwise I gain 1 boost.
If there's a Spell in your Reserve:
Target Character gains 1 boost.
2.32€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
Create an
Aerolith
token in target player's Landmarks.
You may sacrifice a Character or Permanent. If you do:
Sabotage
.
:
Pay
less for the next Spell you play this turn.
2.89€
about 3 hours ago
View on Altered
If I'm facing an Expedition in
:
You may target a Character other than me, it gains 1 boost.
If there's a Spell in your Reserve:
Sabotage
.
:
You may exhaust target card in Reserve.
3.00€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
Sabotage
, otherwise you may exhaust target card in Reserve.
If I'm facing an Expedition in
:
I gain 2 boosts.
:
You may target a Character, it gains
Fleeting
.
3.43€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
You may exhaust target card in Reserve.
When I leave the Expedition zone
—
∅
Sabotage
.
3.45€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
Sabotage
, otherwise you may exhaust target card in Reserve.
:
You may return a Spell from your Reserve to your hand.
3.45€
about 3 hours ago
View on Altered
You may discard a card from your Reserve. If you do:
Target player puts a card from their hand in Reserve.
At Dusk
—
If there's a Spell in your Reserve:
Create an
Aerolith
token in your Landmarks.
3.45€
about 3 hours ago
View on Altered
If I'm facing an Expedition in
:
I gain 2 boosts.
When I leave the Expedition zone
—
If there's a Spell in your Reserve:
Sabotage
.
3.45€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
:
Create an
Aerolith
token in your Landmarks.
3.45€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
If my Expedition is behind:
I gain 1 boost.
:
Pay
less for the next Spell you play this turn.
3.46€
about 3 hours ago
View on Altered
If there are nine or more base statistics of 0 among Characters you control and in your Reserve:
Draw three cards.
If there's a Spell in your Reserve:
You may discard target Character with Hand Cost
or less.
:
Create an
Aerolith
token in your Landmarks.
3.47€
about 3 hours ago
View on Altered
If my Expedition would move forward during Dusk, roll a die. On a: • 4+: It moves forward one more region instead. • 1: It doesn't move instead.
If there's a Spell in your Reserve:
Target Character in play or in Reserve gains 1 boost.
:
Create an
Aerolith
token in target player's Landmarks.
3.47€
about 3 hours ago
View on Altered
If my Expedition is behind:
Sabotage
.
If there's a Spell in your Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your other Expedition (the one I'm not in).
3.47€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
You may send to Reserve target Character with Hand Cost
or less.
When I leave the Expedition zone
—
You may discard a Spell from your Reserve. If you do:
Target player puts a card from their hand in Reserve.
:
You may return a Spell from your Reserve to your hand.
3.48€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
I gain 1 boost.
You may put a Spell from your hand in Reserve. If you don't:
Sacrifice one Character.
3.48€
about 3 hours ago
View on Altered
I am
Gigantic
.
{J} You may discard any number of cards from your Reserve, I gain that many boosts.
If there's a Spell in your Reserve:
Target Character gains 1 boost and
Fleeting
.
3.48€
about 3 hours ago
View on Altered
∅
Create an
Aerolith
token in your Landmarks.
If there's a Spell in your Reserve:
Target Character gains 1 boost.
:
After You
.
3.48€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
Target Character in play or in Reserve gains 1 boost.
∅
Create an
Aerolith
token in target player's Landmarks.
:
After You
.
3.48€
about 3 hours ago
View on Altered
You may sacrifice a Character or Permanent. If you do:
Sabotage
.
When I leave the Expedition zone
—
If there's a Spell in your Reserve:
Draw a card.
:
You may exhaust target card in Reserve.
3.48€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
Target Character gains 2 boosts, otherwise it gains 1 boost.
∅
You may target a Character, it switches Expeditions.
If an opponent is first player:
I gain 1 boost.
3.48€
about 3 hours ago
View on Altered
∅
You may send to Reserve target Character with Hand Cost
or less.
If there's a Spell in your Reserve:
Target Character gains 2 boosts, otherwise it gains 1 boost.
3.48€
about 3 hours ago
View on Altered
When you sacrifice a Character or Permanent
—
∅
I gain 1 boost.
When I leave the Expedition zone
—
If there's a Spell in your Reserve:
Create an
Aerolith
token in your Landmarks.
3.48€
about 3 hours ago
View on Altered
If there's a Spell in your Reserve:
Create an
Aerolith
token in your Landmarks.
You may sacrifice a Character or Permanent. If you do:
Resupply
, otherwise create an
Aerolith
token in your Landmarks.
At Dusk
—
If you have six or more Mana Orbs:
Reveal the top card of your deck. If it's a Spell, draw it.
3.48€
about 3 hours ago
View on Altered
∅
You may send to Reserve up to two target Characters with Hand Cost
or less.
If there's a Spell in your Reserve:
I gain 2 boosts, otherwise I gain 1 boost.
:
You may exhaust target card in Reserve.
3.48€
about 3 hours ago
View on Altered
At Dusk
—
If there are nine or more base statistics of 0 among Characters you control and in your Reserve:
Put the top two cards of your deck in your Mana zone (as exhausted Mana Orbs).
When I leave the Expedition zone
—
If there's a Spell in your Reserve:
Create an
Aerolith
token in your Landmarks.
3.48