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Found 2848 cards
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29
0.05€
about 1 month ago
View on Altered
∅
You may exhaust target card in Reserve.
If there are two or more exhausted cards in Reserve:
Target opponent discards a card from their hand.
:
You may return a Spell from your Reserve to your hand.
0.06€
about 1 month ago
View on Altered
If you control one or more Landmarks:
Resupply
.
If there are two or more exhausted cards in Reserve:
The next card you play this Afternoon costs
less.
When I leave the Expedition zone
—
You may put a card from your hand in Reserve. If it's a Spell:
You may return a Spell from your Reserve to your hand.
0.06€
about 1 month ago
View on Altered
∅
You may exhaust target card in Reserve.
When I go to Reserve from the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
:
Pay
less for the next card you play this turn.
0.18€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
Sabotage
, otherwise you may exhaust target card in Reserve.
∅
Exhaust up to two cards in Reserve.
:
Exhausted Resupply
.
0.23€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
Target Character in Reserve gains 1 boost.
When I leave the Expedition zone, if I was
Fleeting
—
∅
You may
Augment
target card in play or in Reserve.
0.29€
about 1 month ago
View on Altered
∅
You may send target Character to Reserve, then exhaust it.
If there are two or more exhausted cards in Reserve:
You may discard target Character with Hand Cost
or more.
:
After You
.
0.35€
about 1 month ago
View on Altered
If you control one or more Landmarks:
Resupply
.
When I go to Reserve from the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Sabotage
.
0.35€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
Target Character gains 1 boost.
∅
You may exhaust target card in Reserve.
:
Exhausted Resupply
.
0.35€
about 1 month ago
View on Altered
If there are two or more cards in your Reserve:
You may play exhausted cards from your Reserve.
At Dusk
—
If there are two or more exhausted cards in Reserve:
Draw a card.
0.47€
about 1 month ago
View on Altered
When you play a Spell
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
:
You may exhaust target card in Reserve.
0.47€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
∅
Exhaust up to two cards in Reserve.
:
You may return a Spell from your Reserve to your hand.
0.47€
about 1 month ago
View on Altered
∅
You may send target Character to Reserve, then exhaust it.
If there are two or more exhausted cards in Reserve:
You may discard target Permanent.
0.50€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
Create a
Brassbug 2/2/2
Robot token in target Expedition.
When you play another Character
—
You may pay
to give it 1 boost.
0.53€
about 1 month ago
View on Altered
∅
You may exhaust target card in Reserve.
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
0.57€
about 1 month ago
View on Altered
∅
You may exhaust target card in Reserve.
When I go to Reserve from the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
:
You may return a card from your Reserve to your hand.
0.58€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
Target Character other than me gains 1 boost.
∅
You may exhaust target card in Reserve.
0.58€
about 1 month ago
View on Altered
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Brassbug 2/2/2
Robot token in your Hero Expedition.
:
You may put a card from your hand in Reserve.
0.58€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
Draw a card, otherwise
Resupply
.
∅
Exhaust up to two cards in Reserve.
:
The next Spell you play this turn loses
Fleeting
.
0.58€
about 1 month ago
View on Altered
If your hand is empty:
Create a
Brassbug 2/2/2
Robot token in each of your Expeditions.
If there are two or more exhausted cards in Reserve:
Pay
less for the next Permanent you play this Afternoon.
0.58€
about 1 month ago
View on Altered
∅
You may exhaust target card in Reserve.
If there are two or more exhausted cards in Reserve:
You may send target Character to Reserve.
0.58€
about 1 month ago
View on Altered
∅
You may exhaust target card in Reserve.
If there are two or more exhausted cards in Reserve:
Sabotage
, otherwise you may exhaust target card in Reserve.
:
Exhausted Resupply
.
0.59€
about 1 month ago
View on Altered
If your hand is empty:
You may exhaust target card in Reserve.
If there are two or more exhausted cards in Reserve:
You may send target Character to Reserve.
When a card goes from your deck or hand to Reserve
—
∅
Create a
Brassbug 2/2/2
Robot token in your Companion Expedition.
0.59€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
I gain 1 boost per Landmark you control.
∅
You may have target Character other than me lose
Fleeting
and gain 1 boost.
0.59€
about 1 month ago
View on Altered
If you have two or more cards in Reserve:
The next card you play this Afternoon costs
less.
If there are two or more exhausted cards in Reserve:
Create a
Brassbug 2/2/2
Robot token in your Companion Expedition.
0.59€
about 1 month ago
View on Altered
∅
Each player may put a card from their hand in Reserve.
When you play a Permanent
—
If there are two or more exhausted cards in Reserve:
Create a
Brassbug 2/2/2
Robot token in your Hero Expedition.
0.59€
about 1 month ago
View on Altered
You may sacrifice a Permanent. If you do:
I gain 1 boost per Landmark you control.
When you play a Permanent
—
If there are two or more exhausted cards in Reserve:
Target Character other than me gains 1 boost.
0.59€
about 1 month ago
View on Altered
If you control one or more Landmarks:
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your other Expedition (the one I'm not in).
:
You may return a card from your Reserve to your hand.
0.59€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
Target Character gains 1 boost.
At Dusk
—
If my Expedition is behind:
Draw a card.
0.59€
about 1 month ago
View on Altered
∅
Exhaust up to two cards in Reserve.
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
0.59€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
The next Permanent you play this Afternoon costs
less.
:
Exhausted Resupply
.
0.59€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
Target Character gains 1 boost.
You may pay
. If you do:
Target Character other than me gains 1 boost.
:
Exhausted Resupply
.
0.59€
about 1 month ago
View on Altered
If both of your Expeditions are behind or tied:
Resupply
.
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
0.59€
about 1 month ago
View on Altered
When I go to Reserve from the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
:
The next Spell you play this turn costs
less.
0.59€
about 1 month ago
View on Altered
When I leave the Expedition zone
—
If your Companion Expedition is behind:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
At Dusk
—
If there are two or more exhausted cards in Reserve:
Draw a card.
0.59€
about 1 month ago
View on Altered
If you control one or more Landmarks:
Create a
Mana Moth 2/2/2
Illusion token in your other Expedition (the one I'm not in).
When you play a Spell
—
If there are two or more exhausted cards in Reserve:
Create an
Ordis Recruit 1/1/1
Soldier token in my Expedition.
0.59€
about 1 month ago
View on Altered
When I go to Reserve from the Expedition zone
—
If you control one or more Landmarks:
Create an
Ordis Recruit 1/1/1
Soldier token in target Expedition.
When you play a Spell
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
0.59€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
You may play exhausted cards from your Reserve.
When I leave the Expedition zone
—
∅
Create a
Brassbug 2/2/2
Robot token in your Hero Expedition.
:
You may activate the
abilities of target Permanent you control.
0.59€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
I gain 1 boost.
∅
You may exhaust target card in Reserve.
0.59€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
Draw a card, otherwise
Resupply
.
You may put a card from your hand in Reserve. If you do:
You may activate the
abilities of target Permanent you control.
0.59€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
I gain 2 boosts.
If you control a token:
I gain 2 boosts, otherwise I gain 1 boost.
0.59€
about 1 month ago
View on Altered
If your hand is empty:
Resupply
.
When I go to Reserve from the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Brassbug 2/2/2
Robot token in your Companion Expedition.
:
The next Character you play this turn gains 1 boost.
0.59€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
You may play exhausted cards from your Reserve.
:
You may target a Character other than me, it loses
Fleeting
.
0.59€
about 1 month ago
View on Altered
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Target Character in play or in Reserve gains 2 boosts.
When a card goes from your deck or hand to Reserve
—
∅
I gain 2 boosts.
At Noon
—
Choose one: • I gain 1 boost, up to a max of 3. •
: I gain 2 boosts, up to a max of 3.
0.59€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
Target Character other than me gains 1 boost.
When you play a Permanent
—
If your Reserve is empty:
I gain 1 boost.
:
You may put a card from your hand in Reserve.
0.59€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
You may return a card from your Reserve to your hand.
At Dusk
—
If there are two or more exhausted cards in Reserve:
You may return a card other than me from your Reserve to your hand.
0.59€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
You may return a card from your Reserve to your hand.
At Dusk
—
If there are two or more exhausted cards in Reserve:
You may return a card other than me from your Reserve to your hand.
0.59€
about 1 month ago
View on Altered
At Dusk
—
If there are two or more exhausted cards in Reserve:
Draw a card.
:
You may exhaust target card in Reserve.
0.59€
about 1 month ago
View on Altered
∅
Exhaust up to two cards in Reserve.
When you play a Spell
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in my Expedition.
:
The next Spell you play this turn loses
Fleeting
.
0.59€
about 1 month ago
View on Altered
If there's at most one card in your Landmarks:
Send me to Reserve.
If there are two or more exhausted cards in Reserve:
Pay
less for the next card you play this Afternoon.
:
You may target a Permanent you control, it activates its
abilities.
0.59€
about 1 month ago
View on Altered
∅
You may exhaust target card in Reserve.
When I go to Reserve from the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Draw a card.
0.59€
about 1 month ago
View on Altered
Scout
.
If there are two or more exhausted cards in Reserve:
You may send to Reserve any number of target Characters with total
of 4 or less.
If there are two or more cards in your Landmarks:
You may discard target Permanent.
0.69€
about 1 month ago
View on Altered
If your Hero Expedition is behind:
You may play exhausted cards from your Reserve.
If there are two or more exhausted cards in Reserve:
Sabotage
.
0.70€
about 1 month ago
View on Altered
If your Companion Expedition is behind:
You may play exhausted cards from your Reserve.
When I go to Reserve from the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
0.71€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
I gain 1 boost.
:
The next Character you play from your hand this turn activates its
abilities.
0.79€
about 1 month ago
View on Altered
∅
I gain 2 boosts.
∅
You may exhaust target card in Reserve.
When you play a Spell
—
If there are two or more exhausted cards in Reserve:
Target Character other than me gains 1 boost.
0.82€
about 1 month ago
View on Altered
At Dusk
—
If there are two or more exhausted cards in Reserve:
You may discard target Permanent.
:
You may exhaust target card in Reserve.
0.88€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
You may play exhausted cards from your Reserve.
If your Companion Expedition is behind:
Sabotage
, otherwise you may exhaust target card in Reserve.
0.88€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
Pay
less for the next Spell you play this Afternoon.
When you play a Spell
—
If there are two or more exhausted cards in Reserve:
Target Character gains 1 boost.
0.88€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
Pay
less for the next Spell you play this Afternoon.
When you play a Spell
—
If there are two or more exhausted cards in Reserve:
Target Character gains 1 boost.
0.94€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
You may play exhausted cards from your Reserve.
When I go to Reserve from the Expedition zone
—
∅
Create a
Brassbug 2/2/2
Robot token in your Companion Expedition.
0.94€
about 1 month ago
View on Altered
If I have 1 or more boosts:
You may play exhausted cards from your Reserve.
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
0.94€
about 1 month ago
View on Altered
∅
You may return a Spell from your Reserve to your hand.
When you play a Spell
—
If there are two or more exhausted cards in Reserve:
I gain 1 boost.
:
Pay
less for the next Spell you play this turn.
0.94€
about 1 month ago
View on Altered
∅
You may exhaust target card in Reserve.
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
:
You may exhaust target card in Reserve.
0.99€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
Target Character gains 1 boost.
You may pay
. If you do:
I gain 1 boost.
:
You may return a Spell from your Reserve to your hand.
1.00€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
Your Characters other than me have: "
I gain 1 boost."
When you play a Permanent
—
If you control a
Fleeting
Character:
Target Character gains 1 boost.
1.00€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
I gain 2 boosts, otherwise I gain 1 boost.
You may pay
. If you do:
Target Character gains 1 boost.
:
The next Character you play this turn gains 1 boost.
1.00€
about 1 month ago
View on Altered
∅
You may exhaust target card in Reserve.
At Dusk
—
If there are two or more exhausted cards in Reserve:
You may discard target Permanent.
:
The next Spell you play this turn costs
less.
1.00€
about 1 month ago
View on Altered
∅
You may exhaust target card in Reserve.
If there are two or more exhausted cards in Reserve:
You may discard target Character with Hand Cost
or more.
1.00€
about 1 month ago
View on Altered
∅
Exhaust up to two cards in Reserve.
If there are two or more exhausted cards in Reserve:
Draw a card.
:
After You
.
1.00€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
You may return a card from your Reserve to your hand.
If both of your Expeditions are behind or tied:
Create a
Mana Moth 2/2/2
Illusion token in each of your Expeditions.
∅
You may exhaust target card in Reserve.
1.00€
about 1 month ago
View on Altered
∅
You may exhaust target card in Reserve.
If there are two or more exhausted cards in Reserve:
Target Character other than me gains 1 boost.
:
Pay
less for the next Spell you play this turn.
1.00€
about 1 month ago
View on Altered
∅
You may exhaust target card in Reserve.
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
:
Exhausted Resupply
.
1.00€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
You may return a card from your Reserve to your hand.
If both of your Expeditions are behind or tied:
Pay
less for the next card you play this Afternoon.
:
Pay
less for the next card you play this turn.
1.00€
about 1 month ago
View on Altered
∅
You may send target Character to Reserve, then exhaust it.
If there are two or more exhausted cards in Reserve:
I gain 2 boosts, otherwise I gain 1 boost.
1.05€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
I gain 2 boosts.
You may put a card from your hand in Reserve. If it's a Spell:
Pay
less for the next Spell you play this Afternoon.
:
Pay
less for the next Spell you play this turn.
1.05€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
I gain 2 boosts.
When I go to Reserve from the Expedition zone
—
If your Companion Expedition is behind:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
:
You may exhaust target card in Reserve.
1.05€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
I gain 2 boosts, otherwise I gain 1 boost.
∅
You may exhaust target card in Reserve.
1.10€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
I gain 1 boost.
When I leave the Expedition zone
—
You may sacrifice a Permanent. If you do:
Create a
Brassbug 2/2/2
Robot token in your Companion Expedition.
1.14€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
The next Permanent you play this Afternoon costs
less.
:
You may put a card from your hand in Reserve.
1.14€
about 1 month ago
View on Altered
∅
You may exhaust target card in Reserve.
If there are two or more exhausted cards in Reserve:
I gain 1 boost.
1.14€
about 1 month ago
View on Altered
∅
You may exhaust target card in Reserve.
At Dusk
—
If there are two or more exhausted cards in Reserve:
You may discard target Permanent.
:
Pay
less for the next Spell you play this turn.
1.15€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
I gain 1 boost per Landmark you control.
When you play a Permanent with Hand Cost
or more
—
∅
I gain 2 boosts.
:
You may put a card from your hand in Reserve.
1.15€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
I gain 1 boost.
:
The next Character you play from your hand this turn activates its
abilities.
1.15€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
∅
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
1.15€
about 1 month ago
View on Altered
∅
You may exhaust target card in Reserve.
If there are two or more exhausted cards in Reserve:
I gain 2 boosts.
:
Exhausted Resupply
.
1.15€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
I gain 2 boosts.
If I have 1 or more boosts:
Reveal the top card of your deck. If it's a Robot or Permanent, draw it, otherwise discard it.
At Noon
—
Choose one: • I gain 1 boost, up to a max of 3. •
: I gain 2 boosts, up to a max of 3.
1.15€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
You may discard target Permanent.
∅
You may exhaust target card in Reserve.
1.15€
about 1 month ago
View on Altered
∅
You may ready an exhausted card in Reserve.
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in my Expedition.
:
Exhausted Resupply
.
1.15€
about 1 month ago
View on Altered
∅
You may exhaust target card in Reserve.
If there are two or more exhausted cards in Reserve:
Target Character other than me gains 1 boost.
:
You may return a Spell from your Reserve to your hand.
1.15€
about 1 month ago
View on Altered
If there are two or more cards in your Landmarks:
Create a
Brassbug 2/2/2
Robot token in my Expedition.
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Brassbug 2/2/2
Robot token in your Companion Expedition.
:
Pay
less for the next Permanent you play this turn.
1.16€
about 1 month ago
View on Altered
∅
You may ready an exhausted card in Reserve.
If there are two or more exhausted cards in Reserve:
Create a
Brassbug 2/2/2
Robot token in your Companion Expedition.
1.16€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
The next card you play this Afternoon costs
less.
If your Reserve is empty:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
1.16€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
You may return a card from your Reserve to your hand.
You may discard a Spell from your Reserve. If you do:
Target Character gains 1 boost.
:
The next card you play this turn costs
less.
1.16€
about 1 month ago
View on Altered
∅
Exhaust up to two cards in Reserve.
If there are two or more exhausted cards in Reserve:
You may discard target Character with Hand Cost
or more.
1.16€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
Draw a card.
∅
You may exhaust target card in Reserve.
:
You may return a Spell from your Reserve to your hand.
1.16€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
The next card you play this Afternoon costs
less.
∅
You may exhaust target card in Reserve.
1.16€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
Target Character other than me gains 1 boost.
When you play a Spell
—
If there are two or more exhausted cards in Reserve:
I gain 1 boost.
:
Exhausted Resupply
.
1.16€
about 1 month ago
View on Altered
If there are two or more exhausted cards in Reserve:
Target Character other than me gains 1 boost.
When you play a Spell
—
If there are two or more exhausted cards in Reserve:
I gain 1 boost.
:
Exhausted Resupply
.
1.16€
about 1 month ago
View on Altered
∅
You may exhaust target card in Reserve.
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your other Expedition (the one I'm not in).
:
You may return a Spell from your Reserve to your hand.
1.16€
about 1 month ago
View on Altered
∅
You may exhaust target card in Reserve.
When I go to Reserve from the Expedition zone
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If there are two or more exhausted cards in Reserve:
You may discard target Permanent.
When you play a Spell
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If there are two or more exhausted cards in Reserve:
Target Character other than me gains 1 boost.