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151
1.00€
about 17 hours ago
View on Altered
When I leave the Expedition zone, if I was
Fleeting
—
∅
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
:
The next card you play this turn costs
less.
1.00€
about 16 hours ago
View on Altered
When I leave the Expedition zone
—
You may put a card from your hand in Reserve. If you do:
For each Permanent you control, you may activate its
abilities.
1.30€
about 16 hours ago
View on Altered
If you control two or more
Boosted
Characters:
I gain 2 boosts.
When I leave the Expedition zone
—
If I have 2 or more boosts:
Put me in my owner's Mana zone (as an exhausted Mana Orb).
:
The next Character you play this turn loses
Fleeting
.
1.30€
about 17 hours ago
View on Altered
∅
You may
Augment
target card in play or in Reserve.
When I leave the Expedition zone
—
If your hand is empty:
Target Character in play or in Reserve gains 1 boost.
:
Pay
less for the next Permanent you play this turn.
1.50€
about 17 hours ago
View on Altered
∅
Each player exhausts a card in their Reserve.
When I leave the Expedition zone
—
∅
Target opponent may
Exhausted Resupply
.
:
You may exhaust target card in Reserve.
1.70€
about 17 hours ago
View on Altered
When I leave the Expedition zone
—
If your hand is empty:
Target Character in play or in Reserve other than me gains 1 boost.
When a Character you control gains
Fleeting
—
You may pay
. If you do:
Up to two target Characters each gain 1 boost.
1.72€
about 16 hours ago
View on Altered
∅
The next card you play this Afternoon costs
less.
When I leave the Expedition zone
—
If I have 1 or more boosts:
Put me in my owner's Mana zone (as an exhausted Mana Orb).
1.73€
about 17 hours ago
View on Altered
If you control two or more
Boosted
Characters:
Exhausted Resupply
.
When I leave the Expedition zone
—
If your hand is empty:
You may discard target Permanent.
1.73€
about 17 hours ago
View on Altered
Scout
.
If both of your Expeditions are behind or tied:
I gain 1 boost.
When I leave the Expedition zone
—
∅
You may
Augment
target card in play or in Reserve.
1.73€
about 17 hours ago
View on Altered
You may spend 1 counter from a card you control or in your Reserve. If you do:
Resupply
.
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Target Character in play or in Reserve other than me gains 1 boost.
At Noon
—
Choose one: • I gain 1 boost, up to a max of 3. •
: I gain 2 boosts, up to a max of 3.
1.73€
about 16 hours ago
View on Altered
When my Expedition fails to move forward during Dusk — After Rest:
∅
Draw a card.
When I leave the Expedition zone
—
If you control two or more Landmarks:
Create an
Ordis Recruit 1/1/1
Soldier token in your Hero Expedition.
1.75€
about 16 hours ago
View on Altered
When I leave the Expedition zone
—
You may put a card from your hand in Reserve. If it's a Permanent:
Roll a die. On a 4+, draw a card. On a 1-3,
Resupply
.
:
You may have target Character gain
Fleeting
.
1.90€
about 16 hours ago
View on Altered
You may pay
. If you do:
I gain
Anchored
.
When I leave the Expedition zone
—
You may put a card from your hand in Reserve. If you do:
Roll a die. On a 4+, draw a card. On a 1-3,
Resupply
.
1.90€
about 17 hours ago
View on Altered
You may put a card from your hand in Reserve. If it's a Spell:
Discard all other cards in play and in Reserve.
When I leave the Expedition zone, if I was
Boosted
—
∅
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
1.90€
about 17 hours ago
View on Altered
When I leave the Expedition zone
—
You may pay
. If you do:
Create an
Ordis Recruit 1/1/1
Soldier token in target Expedition.
1.99€
about 17 hours ago
View on Altered
If I have 1 or more boosts:
You may play exhausted cards from your Reserve.
When I leave the Expedition zone
—
If your Hero Expedition is behind:
You may discard target Permanent.
1.99€
about 17 hours ago
View on Altered
Scout
.
You may put a card from your hand in Reserve. If you do:
Remove up to 2 counters from target card in play or in Reserve.
When I leave the Expedition zone, if I was
Fleeting
—
∅
Sabotage
.
1.99€
about 16 hours ago
View on Altered
When I leave the Expedition zone
—
∅
Create a
Brassbug 2/2/2
Robot token in target Expedition.
When you play a Permanent
—
You may discard a card from your Reserve. If you do:
I gain 1 boost.
2.00€
about 17 hours ago
View on Altered
Roll a die. On a 4+:
You may send to Reserve target Character with Hand Cost
or more.
When I leave the Expedition zone, if I was
Fleeting
—
∅
Exchange target Card in your Reserve with a card from your hand.
2.00€
about 16 hours ago
View on Altered
You may discard a card from your Reserve. If you do:
You may discard target Character with Hand Cost
or less.
When I leave the Expedition zone
—
You may put a card from your hand in Reserve. If you do:
You may put me in my owner's Mana zone (as an exhausted Mana Orb).
2.00€
about 17 hours ago
View on Altered
If you control two or more Permanents:
Create a
Brassbug 2/2/2
Robot token in your other Expedition (the one I'm not in).
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
You may discard target Permanent.
:
The next Character you play from your hand this turn activates its
abilities.
2.00€
about 17 hours ago
View on Altered
If your Reserve is empty:
Target Character other than me gains 1 boost.
When I leave the Expedition zone
—
You may put a card from your hand in Reserve. If it's a Permanent:
Create a
Brassbug 2/2/2
Robot token in your Companion Expedition.
:
You may have target Character other than me lose
Fleeting
.
2.00€
about 17 hours ago
View on Altered
If your Reserve is empty:
I gain 2 boosts.
When I leave the Expedition zone, if I was
Fleeting
—
∅
Exchange target Character in your Reserve with a card from your hand.
2.00€
about 17 hours ago
View on Altered
When I leave the Expedition zone, if I was
Fleeting
—
∅
Exchange target Character in your Reserve with a card from your hand.
At Dusk
—
If your hand is empty:
Draw a card.
2.00€
about 17 hours ago
View on Altered
When I leave the Expedition zone, if I was
Fleeting
—
∅
Draw a card.
When another Character you control gains
Fleeting
—
∅
Target Character gains 1 boost.
2.00€
about 17 hours ago
View on Altered
You may put a card from your hand in Reserve. If you do:
I gain 1 boost per
Fleeting
Character you control.
When I leave the Expedition zone
—
You may put a card from your hand in Reserve. If you do:
You may discard target Permanent.
2.00€
about 17 hours ago
View on Altered
If I'm the only Character in my Expedition:
Starting with you, each player may immediately play a card with Hand Cost
or less for free.
When I leave the Expedition zone
—
You may put a card from your hand in Reserve. If you do:
Each player puts the top card of their deck in their Mana zone (as an exhausted Mana Orb).
2.00€
about 17 hours ago
View on Altered
When I leave the Expedition zone
—
If you control two or more Permanents:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
:
The next Permanent you play this turn costs
less.
2.00€
about 17 hours ago
View on Altered
You may discard a Character from your Reserve. If you do:
Sabotage
, otherwise you may exhaust target card in Reserve.
When I leave the Expedition zone, if I was
Fleeting
—
∅
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
:
The next Bureaucrat you play this turn costs
less.
2.00€
about 17 hours ago
View on Altered
If you control four or more Characters:
Resupply
, otherwise
Exhausted Resupply
.
When I leave the Expedition zone
—
If you control two or more Landmarks:
Create a
Mana Moth 2/2/2
Illusion token in your Hero Expedition.
:
Exhausted Resupply
.
2.00€
about 17 hours ago
View on Altered
If you control two or more Permanents:
You may have target Character gain
Asleep
.
When I leave the Expedition zone
—
If your hand is empty:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
2.00€
about 17 hours ago
View on Altered
If both of your Expeditions are behind or tied:
You may have target Character gain
Asleep
.
When I leave the Expedition zone
—
You may pay
. If you do:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
:
Create an
Ordis Recruit 1/1/1
Soldier token in your Companion Expedition.
2.00€
about 17 hours ago
View on Altered
If your Hero Expedition is behind:
You may play exhausted cards from your Reserve.
When I leave the Expedition zone
—
You may discard a Spell from your Reserve. If you do:
Sabotage
.
:
The next card you play this turn costs
less.
2.00€
about 17 hours ago
View on Altered
If you control one or more Landmarks:
You may play exhausted cards from your Reserve.
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
2.00€
about 17 hours ago
View on Altered
You may discard a Spell from your Reserve. If you do:
Target Character other than me gains 1 boost.
When I leave the Expedition zone
—
∅
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
:
You may return a Spell from your Reserve to your hand.
2.00€
about 16 hours ago
View on Altered
When I leave the Expedition zone
—
You may put a card from your hand in Reserve. If you do:
For each Permanent you control, you may activate its
abilities.
2.00€
about 16 hours ago
View on Altered
∅
For each Permanent you control, you may activate its
abilities.
When I leave the Expedition zone
—
You may put a card from your hand in Reserve. If you do:
You may discard target Permanent with Hand Cost
or more.
2.00€
about 16 hours ago
View on Altered
When I leave the Expedition zone
—
If you control one or more Landmarks:
Put me in my owner's Mana zone (as an exhausted Mana Orb).
When another Character joins your Expeditions
—
∅
Target Character gains 1 boost.
:
You may have target Character other than me lose
Fleeting
.
2.00€
about 16 hours ago
View on Altered
You may discard a card from your Reserve. If you do:
Characters you control gain 1 boost.
When I leave the Expedition zone
—
If you control one or more Landmarks:
Put me in my owner's Mana zone (as an exhausted Mana Orb).
2.00€
about 16 hours ago
View on Altered
When I leave the Expedition zone
—
If you control one or more Landmarks:
You may discard target Permanent.
2.00€
about 16 hours ago
View on Altered
If you control two or more Plants other than me:
You may put a card from your hand in Reserve.
When I leave the Expedition zone
—
If I have 2 or more boosts:
Put me in my owner's Mana zone (as an exhausted Mana Orb).
2.00€
about 16 hours ago
View on Altered
I am
Defender
.
When I leave the Expedition zone
—
If you control one or more Landmarks:
Create an
Ordis Recruit 1/1/1
Soldier token in your other Expedition (the one I'm not in).
:
Create an
Ordis Recruit 1/1/1
Soldier token in your Hero Expedition.
2.00€
about 16 hours ago
View on Altered
When I leave the Expedition zone
—
You may put a card from your hand in Reserve. If it's a Permanent:
Create a
Brassbug 2/2/2
Robot token in target Expedition.
2.00€
about 17 hours ago
View on Altered
Roll a die. On a 4+:
I gain 2 boosts, otherwise I gain 1 boost.
When I leave the Expedition zone, if I was
Fleeting
—
∅
You may return a card other than me from your Reserve to your hand.
2.00€
about 17 hours ago
View on Altered
If you control a token:
The next Permanent you play this Afternoon costs
less.
When I leave the Expedition zone
—
If you control two or more Permanents:
Create a
Brassbug 2/2/2
Robot token in your Hero Expedition.
:
Draw a card.
2.00€
about 17 hours ago
View on Altered
If I'm the only Character in my Expedition:
Starting with you, each player may immediately play a card with Hand Cost
or less for free.
When I leave the Expedition zone
—
You may pay
. If you do:
You may discard target Permanent.
:
The next card you play this turn costs
less.
2.00€
about 17 hours ago
View on Altered
When I leave the Expedition zone
—
If you control one or more Landmarks:
You may discard target Permanent.
:
Create an
Ordis Recruit 1/1/1
Soldier token in target Expedition.
2.00€
about 17 hours ago
View on Altered
Scout
.
When I leave the Expedition zone
—
If you control one or more Landmarks:
Create an
Ordis Recruit 1/1/1
Soldier token in each of your Expeditions.
2.00€
about 16 hours ago
View on Altered
I am
Gigantic
.
When I leave the Expedition zone
—
You may pay
. If you do:
Sabotage
.
2.00€
about 17 hours ago
View on Altered
When I leave the Expedition zone
—
If there are two or more exhausted cards in Reserve:
Create a
Mana Moth 2/2/2
Illusion token in your Companion Expedition.
:
You may return a Spell from your Reserve to your hand.
2.00€
about 17 hours ago
View on Altered
Scout
.
If I'm the only Character in my Expedition:
Target Character in play or in Reserve other than me gains 1 boost.
When I leave the Expedition zone, if I was
Fleeting
—
∅
Up to two target Characters in play or in Reserve each gain 1 boost.
2.00€
about 17 hours ago
View on Altered
When an opponent plays a Character
—
∅
If there are no Characters in the Expedition facing me, that Character switches Expeditions.
When I leave the Expedition zone, if I was
Boosted
—
∅
Target Character in play or in Reserve gains 1 boost.
2.00€
about 17 hours ago
View on Altered
If your Reserve is empty:
The next card you play this Afternoon costs
less.
When I leave the Expedition zone, if I was
Boosted
—
∅
Target Character in Reserve gains 2 boosts.
When you play another Character
—
I gain 1 boost, up to a max of 3.
2.00€
about 17 hours ago
View on Altered
Roll a die. On a 4+:
You may send to Reserve target Character with Hand Cost
or less.
When I leave the Expedition zone, if I was
Fleeting
—
∅
Exchange target Character in your Reserve with a card from your hand.
2.00€
about 17 hours ago
View on Altered
You may have target opponent draw a card. If you do:
I gain
Anchored
.
When I leave the Expedition zone, if I was
Fleeting
—
∅
Create an
Ordis Recruit 1/1/1
Soldier token in your Companion Expedition.
When another Character joins your Expeditions
—
I gain 1 boost, up to a max of 2.
2.00€
about 17 hours ago
View on Altered
When I gain
Asleep
—
∅
Create an
Ordis Recruit 1/1/1
Soldier token in target Expedition.
When I leave the Expedition zone
—
If you control two or more Landmarks:
Create an
Ordis Recruit 1/1/1
Soldier token in each of your Expeditions.
:
The next Character you play this turn costs
less.
2.00€
about 17 hours ago
View on Altered
When I leave the Expedition zone
—
∅
You may
Augment
target card in play or in Reserve.
At Dusk
—
If I'm
Fleeting
:
You may discard target Permanent.
:
You may
Augment
target card in play or in Reserve.
2.00€
about 17 hours ago
View on Altered
When I leave the Expedition zone
—
You may sacrifice a Permanent. If you do:
Create a
Brassbug 2/2/2
Robot token in your Companion Expedition.
:
The next Character you play this turn gains 1 boost.
2.00€
about 16 hours ago
View on Altered
If you control one or more Landmarks:
You may put a card from your hand in Reserve.
When I leave the Expedition zone
—
If I have 2 or more boosts:
Put me in my owner's Mana zone (as an exhausted Mana Orb).
2.00€
about 17 hours ago
View on Altered
When I leave the Expedition zone, if I was
Fleeting
—
∅
You may put me in my owner's Mana zone (as an exhausted Mana Orb).
When another Character joins your Expeditions
—
If your Reserve is empty:
Target Character gains 2 boosts.
2.00€
about 17 hours ago
View on Altered
When I leave the Expedition zone
—
You may pay
. If you do:
Target Character in Reserve gains 3 boosts.
When you play another Character
—
You may pay
to give it 1 boost.
2.00€
about 16 hours ago
View on Altered
When I leave the Expedition zone
—
You may put a card from your hand in Reserve. If it's a Spell:
You may discard target Permanent.
:
You may have target Character gain
Fleeting
.
2.00€
about 17 hours ago
View on Altered
When I leave the Expedition zone, if I was
Boosted
—
∅
Target Character in Reserve gains 2 boosts.
When you create a token
—
If your hand is empty:
I gain 1 boost.
At Noon
—
Choose one: • I gain 1 boost, up to a max of 3. •
: I gain 2 boosts, up to a max of 3.
2.00€
about 17 hours ago
View on Altered
Scout
.
You may pay
. If you do:
Characters you control gain 1 boost.
When I leave the Expedition zone
—
If there are one or more cards in your Landmarks:
Target Character in play or in Reserve other than me gains 1 boost.
2.00€
about 17 hours ago
View on Altered
If you control a
Fleeting
Character:
I gain 1 boost.
If you control two or more
Boosted
Characters:
Sabotage
.
When I leave the Expedition zone, if I was
Boosted
—
∅
Target Character in play or in Reserve gains 1 boost.
:
Exhausted Resupply
.
2.00€
about 17 hours ago
View on Altered
When a Character you control gains
Fleeting
—
∅
Target Character in play or in Reserve other than me gains 1 boost.
When I leave the Expedition zone
—
If you control one or more Landmarks:
Target Character in play or in Reserve gains 1 boost.
:
The next Character you play this turn gains 1 boost.
2.00€
about 16 hours ago
View on Altered
When I leave the Expedition zone
—
You may put a card from your hand in Reserve. If it's a Permanent:
Create a
Brassbug 2/2/2
Robot token in each of your Expeditions.
:
You may put a card from your hand in Reserve.
2.00€
about 17 hours ago
View on Altered
If you control three or more Characters:
Target Character other than me gains 1 boost.
When I leave the Expedition zone, if I was
Fleeting
—
∅
You may discard target Permanent with Hand Cost
or less. If you do, its controller
Resupplies
.
2.00€
about 16 hours ago
View on Altered
You may pay
. If you do:
Each player may
Resupply
.
When I leave the Expedition zone
—
∅
Sabotage
.
:
The next card you play this Afternoon costs
less.
2.00€
about 16 hours ago
View on Altered
∅
For each Permanent you control, you may activate its
abilities.
When I leave the Expedition zone
—
∅
Create a
Brassbug 2/2/2
Robot token in each of your Expeditions.
:
You may return a card from your Reserve to your hand.
2.00€
about 16 hours ago
View on Altered
∅
I gain
Anchored
.
When I leave the Expedition zone
—
You may pay
. If you do:
Put the top card of your deck in your Mana zone (as an exhausted Mana Orb).
2.00€
about 17 hours ago
View on Altered
When I leave the Expedition zone
—
You may pay
. If you do:
Create a
Mana Moth 2/2/2
Illusion token in target Expedition.
:
The next Bureaucrat you play this turn costs
less.
2.00€
about 17 hours ago
View on Altered
When I leave the Expedition zone
—
∅
Exchange target Spell in your Reserve with a card from your hand.
:
You may return a Spell from your Reserve to your hand.
2.00€
about 16 hours ago
View on Altered
If there are one or more cards in your Landmarks:
I gain 2 boosts.
When I leave the Expedition zone
—
If I have 1 or more boosts:
Put me in my owner's Mana zone (as an exhausted Mana Orb).
2.00€
about 17 hours ago
View on Altered
If your hand is empty:
Target Character in play or in Reserve gains 1 boost.
When I leave the Expedition zone
—
You may pay
. If you do:
Up to two target Characters in play or in Reserve each gain 1 boost.
:
You may have target Character other than me lose
Fleeting
.
2.00€
about 17 hours ago
View on Altered
If you control a
Fleeting
Character:
Pay
less for the next card you play this Afternoon.
When I leave the Expedition zone, if I was
Boosted
—
∅
Target Character in Reserve gains 2 boosts.
At Noon
—
Choose one: • I gain 1 boost, up to a max of 3. •
: I gain 2 boosts, up to a max of 3.
2.00€
about 16 hours ago
View on Altered
You may put a card from your hand in Reserve. If it's a Permanent:
You may have target Character gain
Fleeting
.
When I leave the Expedition zone
—
∅
Create a
Brassbug 2/2/2
Robot token in each of your Expeditions.
2.00€
about 17 hours ago
View on Altered
If there are two or more cards in your Landmarks:
I gain 2 boosts.
When I leave the Expedition zone, if I was
Boosted
—
∅
Create a
Brassbug 2/2/2
Robot token in your Hero Expedition.
:
The next Character you play this turn gains 1 boost.
2.00€
about 17 hours ago
View on Altered
If you control a token:
Up to two target Characters each gain 2 boosts.
When I leave the Expedition zone
—
If your hand is empty:
Draw a card.
2.00€
about 17 hours ago
View on Altered
If you control a token:
I gain 1 boost.
When I leave the Expedition zone, for each of my boosts
—
∅
Target Character in play or in Reserve other than me gains 1 boost.
:
You may target a Permanent you control, it activates its
abilities.
2.00€
about 16 hours ago
View on Altered
When I leave the Expedition zone
—
You may pay
. If you do:
Create a
Brassbug 2/2/2
Robot token in target Expedition.
:
You may return a card from your Reserve to your hand.
2.00€
about 17 hours ago
View on Altered
When I leave the Expedition zone
—
If your hand is empty:
Target Character in Reserve gains 1 boost.
:
You may target a Character, it gains
Fleeting
.
2.00€
about 17 hours ago
View on Altered
Scout
.
When I leave the Expedition zone
—
If you control two or more Permanents:
Create an
Ordis Recruit 1/1/1
Soldier token in each of your Expeditions.
:
Exhausted Resupply
.
2.00€
about 17 hours ago
View on Altered
Cards in your opponent's Reserve can't gain counters.
When I leave the Expedition zone
—
∅
You may return a Spell from your Reserve to your hand.
:
You may exhaust target card in Reserve.
2.00€
about 17 hours ago
View on Altered
If there's a card in your Landmarks:
Cards other than me cost
more to play from Reserve.
If both of your Expeditions are behind or tied:
Target Character other than me gains 1 boost.
When I leave the Expedition zone
—
If your Hero Expedition is behind:
Sabotage
.
2.10€
about 17 hours ago
View on Altered
If you control three or more Characters:
You may have target Character gain
Asleep
.
If my Expedition is behind:
Up to two target Characters each gain 2 boosts.
When I leave the Expedition zone
—
You may pay
. If you do:
You may discard target Permanent.
2.10€
about 16 hours ago
View on Altered
When I leave the Expedition zone
—
If I have 2 or more boosts:
Put me in my owner's Mana zone (as an exhausted Mana Orb).
When I leave the Expedition zone
—
∅
Each player draws a card.
:
The next card you play this Afternoon costs
less.
2.10€
about 16 hours ago
View on Altered
When I leave the Expedition zone
—
If I have 2 or more boosts:
Put me in my owner's Mana zone (as an exhausted Mana Orb).
When I leave the Expedition zone
—
∅
Each player draws a card.
:
The next card you play this Afternoon costs
less.
2.10€
about 16 hours ago
View on Altered
You may discard one of your Mana Orbs. If you do:
You may discard target Character with Hand Cost
or more.
When I leave the Expedition zone
—
You may pay
. If you do:
Create a
Brassbug 2/2/2
Robot token in each of your Expeditions.
2.10€
about 17 hours ago
View on Altered
You may discard a card from your Reserve. If you do:
I gain 2 boosts, otherwise I gain 1 boost.
When I leave the Expedition zone
—
You may discard a Spell from your Reserve. If you do:
Draw a card.
2.10€
about 17 hours ago
View on Altered
When I leave the Expedition zone
—
If your hand is empty:
Up to two target Characters in play or in Reserve each gain 1 boost.
:
The next Character you play from your hand this turn activates its
abilities.
2.10€
about 17 hours ago
View on Altered
When you play a Permanent
—
If there are two or more exhausted cards in Reserve:
Target Character gains 1 boost.
When I leave the Expedition zone, if I was
Fleeting
—
∅
Create a
Brassbug 2/2/2
Robot token in target Expedition.
:
The next Character you play this turn gains 1 boost.
2.10€
about 17 hours ago
View on Altered
I am
Gigantic
.
When I leave the Expedition zone
—
If there are one or more cards in your Landmarks:
Draw two cards.
All Reserve limits are reduced by one.
2.15€
about 17 hours ago
View on Altered
When I leave the Expedition zone, if I was
Fleeting
—
∅
You may return a Spell from your Reserve to your hand.
When my Expedition moves forward
—
You may pay
. If you do:
You may return a Spell from your Reserve to your hand.
2.16€
about 17 hours ago
View on Altered
When I leave the Expedition zone
—
You may put a card from your hand in Reserve. If it's a Permanent:
Sabotage
.
When you play a Permanent
—
∅
I gain 1 boost per Landmark you control.
2.16€
about 17 hours ago
View on Altered
If my Expedition is behind:
Defender
Characters don't prevent my Expedition from moving forward.
When an opponent plays a Character
—
∅
If there are no Characters in the Expedition facing me, that Character switches Expeditions.
When I leave the Expedition zone
—
∅
Create an
Ordis Recruit 1/1/1
Soldier token in your Hero Expedition.
2.20€
about 16 hours ago
View on Altered
Unless you have eight or more Mana Orbs:
I am
Defender
.
When I leave the Expedition zone
—
If you control two or more Landmarks:
You may discard target Permanent.
2.27€
about 16 hours ago
View on Altered
When I leave the Expedition zone
—
∅
Target opponent draws a card.
When another Character joins your Expeditions
—
You may put a card from your hand in Reserve. If you do:
Target Character in your other Expedition (the one I'm not in) gains 2 boosts.
2.37€
about 16 hours ago
View on Altered
You may put a card from your hand in Reserve. If it's a Permanent:
You may have target Character gain
Fleeting
.
When I leave the Expedition zone
—
∅
For each Permanent you control, you may activate its
abilities.
2.38€
about 16 hours ago
View on Altered
I am
Tough 1
.
When I leave the Expedition zone
—
If you control two or more Landmarks:
Sabotage
.