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Found 655 cards
in 0.2 seconds
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0.58€
about 4 hours ago
View on Altered
You may have me gain
Fleeting
. If you do:
You may give target
Fleeting
Character 2 boosts.
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
You may exhaust target card in Reserve.
0.58€
about 4 hours ago
View on Altered
If I'm
Fleeting
:
Your Characters other than me have: "
I gain 1 boost."
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
I gain 2 boosts.
:
Exhausted Resupply
.
0.58€
about 4 hours ago
View on Altered
If your Reserve is empty:
Target Character gains 1 boost and
Fleeting
.
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
I gain 2 boosts.
:
Pay
less for the next Character you play this turn.
0.58€
about 4 hours ago
View on Altered
∅
Each Character controlled by target player gains
Fleeting
.
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
You may exhaust target card in Reserve.
1.05€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
Target Character gains 2 boosts.
:
The next Character you play this turn gains 1 boost.
1.15€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
∅
You may target a
Fleeting
Character, it gains 1 boost.
When my Expedition moves forward
—
You may put a card from your hand in Reserve. If you do:
Draw a card.
:
You may target a Character, it gains
Fleeting
.
1.16€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
I gain 2 boosts.
:
The next card you play this turn costs
less.
1.16€
about 4 hours ago
View on Altered
You may discard a card from your Reserve. If you do:
Resupply
, otherwise
Exhausted Resupply
.
When a Character in your Reserve gains 1 or more boosts
—
∅
I gain 1 boost.
:
You may have target Character gain
Fleeting
.
1.16€
about 4 hours ago
View on Altered
If your Reserve is empty:
Draw a card.
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
You may exhaust target card in Reserve.
:
The next card you play this turn costs
less.
1.16€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
I gain 2 boosts.
When I leave the Expedition zone
—
You may pay
. If you do:
Sabotage
.
1.16€
about 4 hours ago
View on Altered
Scout
.
You may discard a card from your Reserve. If you do:
Each Artist you control other than me gains 1 boost.
When a Character in your Reserve gains 1 or more boosts
—
∅
Target Character gains 1 boost and
Fleeting
.
1.16€
about 4 hours ago
View on Altered
If you control two or more
Boosted
Characters:
Sabotage
.
If you control two or more
Boosted
Characters:
Draw a card, otherwise
Resupply
.
When a Character in your Reserve gains 1 or more boosts
—
∅
Target Character gains 1 boost and
Fleeting
.
1.16€
about 4 hours ago
View on Altered
If I'm the only Character in my Expedition:
Target Character in Reserve gains 1 boost.
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
I gain 2 boosts.
1.16€
about 4 hours ago
View on Altered
∅
You may return a Spell from your Reserve to your hand.
When a Character in your Reserve gains 1 or more boosts
—
∅
I gain 1 boost.
:
Exhausted Resupply
.
1.16€
about 4 hours ago
View on Altered
When my Expedition moves forward
—
If I have 2 or more boosts:
Sabotage
after Rest.
When I leave the Expedition zone, if I was
Fleeting
—
∅
Up to two target Characters in play or in Reserve each gain 1 boost.
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
Up to two target Characters each gain 1 boost.
1.16€
about 4 hours ago
View on Altered
If your Reserve is empty:
Exhausted Resupply
.
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
You may exhaust target card in Reserve.
:
The next Character you play this turn loses
Fleeting
.
1.16€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
∅
You may target a
Fleeting
Character, it gains 1 boost.
:
You may exhaust target card in Reserve.
1.16€
about 4 hours ago
View on Altered
You may put a card from your hand in Reserve. If you do:
You may discard target Permanent with Hand Cost
or less.
When a Character in your Reserve gains 1 or more boosts
—
∅
You may target a
Fleeting
Character, it gains 1 boost.
1.16€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
∅
Target Character other than me gains 1 boost.
At Dusk
—
If I'm
Fleeting
:
You may target a Character with Hand Cost
or less other than me, it gains
Anchored
.
1.16€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
∅
Target Character other than me gains 1 boost.
:
The next Character you play this turn gains 1 boost.
1.16€
about 4 hours ago
View on Altered
You may discard a card from your Reserve. If you do:
Resupply
.
When a Character in your Reserve gains 1 or more boosts
—
∅
Target Character other than me gains 1 boost.
1.16€
about 4 hours ago
View on Altered
∅
Exhausted Resupply
.
If I'm the only Character in my Expedition:
Target Character gains 1 boost.
When a Character in your Reserve gains 1 or more boosts
—
∅
Target Character gains 2 boosts.
1.16€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
You may exhaust target card in Reserve.
:
You may target a Character, it gains
Fleeting
.
1.16€
about 4 hours ago
View on Altered
If I'm the only Character in my Expedition:
Target Character gains 1 boost.
When a Character in your Reserve gains 1 or more boosts
—
∅
Target Character other than me gains 1 boost.
1.16€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
I gain 2 boosts.
When I leave the Expedition zone
—
∅
You may return a Spell from your Reserve to your hand.
:
Target Character with Hand Cost
or less gains
Anchored
.
1.16€
about 4 hours ago
View on Altered
You may discard a card from your Reserve. If you do:
I gain 2 boosts and
Fleeting
.
When a Character in your Reserve gains 1 or more boosts
—
∅
You may target a Character, it gains
Fleeting
.
1.16€
about 4 hours ago
View on Altered
You may pay
. If you do:
You may discard target Permanent with Hand Cost
or less.
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
You may exhaust target card in Reserve.
:
The next Character you play this turn gains 1 boost.
1.51€
about 4 hours ago
View on Altered
If you control one or more Landmarks:
Target Character in play or in Reserve other than me gains 1 boost.
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
You may exhaust target card in Reserve.
1.73€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
Target Character in your other Expedition (the one I'm not in) gains 2 boosts.
:
The next Character you play from your hand this turn activates its
abilities.
1.74€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
Target Character gains 2 boosts and
Fleeting
.
:
You may exhaust target card in Reserve.
1.74€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
∅
I gain 2 boosts.
:
The next Character you play this turn loses
Fleeting
.
1.74€
about 4 hours ago
View on Altered
When my Expedition moves forward
—
If I have 2 or more boosts:
Sabotage
after Rest.
When a Character in your Reserve gains 1 or more boosts
—
∅
You may exhaust target card in Reserve.
:
You may exhaust target card in Reserve.
1.74€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
∅
You may target a
Fleeting
Character, it gains 1 boost.
At Dusk
—
If I'm the only Character in my Expedition:
You may return a card other than me from your Reserve to your hand.
:
Target Character with Hand Cost
or less gains
Anchored
.
1.74€
about 4 hours ago
View on Altered
You may pay
. If you do:
Sabotage
.
When a Character in your Reserve gains 1 or more boosts
—
∅
You may target a Character, it gains
Fleeting
.
At Dusk
—
Roll a die. On a 4+:
You may discard target Permanent with Hand Cost
or less.
2.00€
about 4 hours ago
View on Altered
If you control a
Fleeting
Character:
Target Character in play or in Reserve other than me gains 1 boost.
When a Character in your Reserve gains 1 or more boosts
—
∅
Target Character other than me gains 1 boost.
2.00€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
∅
Target Character gains 1 boost.
When I go to Reserve from the Expedition zone
—
You may pay
. If you do:
You may discard target Permanent with Hand Cost
or less.
2.00€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
Up to two target Characters each gain 1 boost.
:
Pay
less for the next card you play this turn.
2.00€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
Target Character gains 2 boosts and
Fleeting
.
:
You may
Augment
target card in play or in Reserve.
2.00€
about 4 hours ago
View on Altered
Roll a die. On a 4+:
Each player chooses a Character they control. It gains
Asleep
.
When a Character in your Reserve gains 1 or more boosts
—
∅
You may target a
Fleeting
Character, it gains 1 boost.
2.20€
about 4 hours ago
View on Altered
If I'm the only Character in my Expedition:
Resupply
.
When a Character in your Reserve gains 1 or more boosts
—
∅
Target Character gains 1 boost.
:
You may exhaust target card in Reserve.
2.31€
about 4 hours ago
View on Altered
If there are three or more base statistics of 0 among Characters you control:
Up to two target Characters in play or in Reserve each gain 1 boost.
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
You may exhaust target card in Reserve.
:
The next Spell you play this turn costs
less.
2.31€
about 4 hours ago
View on Altered
If you control one or more Landmarks:
Target Character in play or in Reserve gains 1 boost.
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
I gain 2 boosts.
:
You may return a card from your Reserve to your hand.
2.32€
about 4 hours ago
View on Altered
If you control one or more Landmarks:
Exhausted Resupply
.
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
You may give target
Fleeting
Character 2 boosts.
:
The next card you play this turn costs
less.
2.32€
about 4 hours ago
View on Altered
∅
Target a Character in Reserve other than me. Then, roll a die: • On a 4+, we both gain 1 boost. • On a 1-3, it gains 1 boost.
When a Character in your Reserve gains 1 or more boosts
—
∅
Target Character gains 1 boost and
Fleeting
.
2.32€
about 4 hours ago
View on Altered
Roll a die. On a 4+:
Resupply
.
When a Character in your Reserve gains 1 or more boosts
—
∅
You may have target Character gain
Fleeting
.
:
You may return a Spell from your Reserve to your hand.
2.32€
about 4 hours ago
View on Altered
If your Reserve is empty:
Target Character gains 1 boost and
Fleeting
.
When a Character in your Reserve gains 1 or more boosts
—
∅
Target Character other than me gains 1 boost.
:
Exhausted Resupply
.
2.32€
about 4 hours ago
View on Altered
If I'm not
Fleeting
:
Each Character you control other than me is
Tough 2
.
When a Character in your Reserve gains 1 or more boosts
—
∅
Target Character gains 1 boost.
:
You may target a Character, it gains
Fleeting
.
2.32€
about 4 hours ago
View on Altered
Roll a die. On a 4+:
Draw a card.
When a Character in your Reserve gains 1 or more boosts
—
∅
I gain 1 boost.
2.32€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
You may exhaust target card in Reserve.
:
The next card you play this turn costs
less.
2.32€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
∅
You may target a Character, it gains
Fleeting
.
When I leave the Expedition zone, if I was
Fleeting
—
∅
Target Character in play or in Reserve other than me gains 1 boost.
:
You may target a Character, it gains
Fleeting
.
2.32€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
∅
Target Character gains 1 boost.
:
You may
Augment
target card in play or in Reserve.
2.32€
about 4 hours ago
View on Altered
You may put a card from your hand in Reserve. If you do:
Each Character you control other than me gains 1 boost.
When a Character in your Reserve gains 1 or more boosts
—
∅
You may exhaust target card in Reserve.
:
You may target a Character, it gains
Fleeting
.
2.32€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
∅
You may exhaust target card in Reserve.
:
You may return a Spell from your Reserve to your hand.
2.32€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
∅
You may target a
Fleeting
Character, it gains 1 boost.
:
You may return a card from your Reserve to your hand.
2.32€
about 4 hours ago
View on Altered
If you control a
Fleeting
Character:
You may return a card from your Reserve to your hand.
When a Character in your Reserve gains 1 or more boosts
—
∅
Target Character gains 1 boost.
:
You may return a Spell from your Reserve to your hand.
2.32€
about 4 hours ago
View on Altered
Roll a die. On a 4+:
Sabotage
.
When a Character in your Reserve gains 1 or more boosts
—
∅
You may exhaust target card in Reserve.
:
You may exhaust target card in Reserve.
2.32€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
You may exhaust target card in Reserve.
:
The next Character you play from your hand this turn activates its
abilities.
2.32€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
∅
Target Character gains 1 boost.
:
The next Character you play this turn loses
Fleeting
.
2.32€
about 4 hours ago
View on Altered
If there's a card in your Landmarks:
Draw a card, otherwise
Resupply
.
When a Character in your Reserve gains 1 or more boosts
—
∅
Target Character other than me gains 1 boost.
2.32€
about 4 hours ago
View on Altered
Scout
.
∅
Target Character gains 1 boost and
Fleeting
.
When a Character in your Reserve gains 1 or more boosts
—
∅
Target Character gains 2 boosts and
Fleeting
.
2.32€
about 4 hours ago
View on Altered
If there's a card in your Landmarks:
Resupply
, otherwise
Exhausted Resupply
.
When a Character in your Reserve gains 1 or more boosts
—
∅
Target Character gains 1 boost and
Fleeting
.
:
The next Character you play this turn gains 1 boost.
2.50€
about 4 hours ago
View on Altered
You may discard a Character from your Reserve. If you do:
Sabotage
, otherwise you may exhaust target card in Reserve.
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
Target Character gains 2 boosts and
Fleeting
.
2.90€
about 4 hours ago
View on Altered
Roll a die. On a 4+:
Up to one target Character gains
Asleep
. You may give it 2 boosts.
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
You may exhaust target card in Reserve.
3.00€
about 4 hours ago
View on Altered
If your Reserve is empty:
You may exhaust target card in Reserve.
When a Character in your Reserve gains 1 or more boosts
—
∅
You may give target
Fleeting
Character 1 boost.
3.00€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
∅
I gain 1 boost.
:
You may exhaust target card in Reserve.
3.00€
about 4 hours ago
View on Altered
You may discard a card from your Reserve. If you do:
Target Character gains 2 boosts and
Fleeting
.
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
I gain 2 boosts.
3.23€
about 4 hours ago
View on Altered
∅
Up to two target Characters in play or in Reserve each gain 1 boost.
When a Character in your Reserve gains 1 or more boosts
—
∅
You may target a Character, it gains
Fleeting
.
3.36€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
∅
Target Character gains 1 boost and
Fleeting
.
:
The next Character you play this turn gains 1 boost.
3.37€
about 4 hours ago
View on Altered
∅
You may exhaust target card in Reserve.
When a Character in your Reserve gains 1 or more boosts
—
∅
Target Character other than me gains 1 boost.
:
The next Character you play from your hand this turn activates its
abilities.
3.46€
about 4 hours ago
View on Altered
You may discard a card from your Reserve. If you do:
I gain 1 boost per Mana Orb in your Mana zone.
When a Character in your Reserve gains 1 or more boosts
—
∅
You may target a Character, it gains
Fleeting
.
:
The next Character you play this turn gains 1 boost.
3.46€
about 4 hours ago
View on Altered
If you control two or more
Boosted
Characters:
Sabotage
.
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
Target Character gains 2 boosts and
Fleeting
.
3.46€
about 4 hours ago
View on Altered
Roll a die. On a 4+:
I gain 1 boost per card in your Reserve, otherwise I gain 1 boost.
When a Character in your Reserve gains 1 or more boosts
—
∅
I gain 2 boosts.
3.47€
about 4 hours ago
View on Altered
∅
You may have target Character other than me lose
Fleeting
.
When a Character in your Reserve gains 1 or more boosts
—
∅
You may have target Character gain
Fleeting
.
:
The next Character you play this turn loses
Fleeting
.
3.47€
about 4 hours ago
View on Altered
You may put a card from your hand in Reserve. If you do:
Target Character gains 2 boosts and
Fleeting
.
When a Character in your Reserve gains 1 or more boosts
—
∅
You may have target Character gain
Fleeting
.
3.47€
about 4 hours ago
View on Altered
If your Reserve is empty:
Sabotage
.
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
I gain 2 boosts.
:
Target Character with Hand Cost
or less gains
Anchored
.
3.47€
about 4 hours ago
View on Altered
You may discard a card from your Reserve. If you do:
I gain 2 boosts, otherwise I gain 1 boost.
When a Character in your Reserve gains 1 or more boosts
—
∅
Target Character other than me gains 1 boost.
3.47€
about 4 hours ago
View on Altered
If your Reserve is empty:
Pay
less for the next card you play this Afternoon.
When a Character in your Reserve gains 1 or more boosts
—
∅
I gain 1 boost.
:
The next Character you play this turn gains 1 boost.
3.48€
about 4 hours ago
View on Altered
You may have me gain
Fleeting
. If you do:
I gain 2 boosts.
When a Character in your Reserve gains 1 or more boosts
—
∅
You may exhaust target card in Reserve.
3.48€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
I gain 2 boosts.
:
The next Character you play from your hand this turn activates its
abilities.
3.48€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
∅
Target Character gains 1 boost and
Fleeting
.
:
The next Character you play this turn gains 1 boost.
3.48€
about 4 hours ago
View on Altered
You may discard a card from your Reserve. If you do:
The next card you play this Afternoon costs
less.
When a Character in your Reserve gains 1 or more boosts
—
∅
Target Character other than me gains 1 boost.
:
You may have target Character gain
Fleeting
.
3.48€
about 4 hours ago
View on Altered
If you control two or more
Boosted
Characters:
The next Character you play this Afternoon costs
less.
When a Character in your Reserve gains 1 or more boosts
—
∅
I gain 2 boosts.
:
The next Character you play this turn costs
less.
3.48€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
Target Character gains 2 boosts.
:
You may exhaust target card in Reserve.
3.48€
about 4 hours ago
View on Altered
∅
You may exhaust target card in Reserve.
When a Character in your Reserve gains 1 or more boosts
—
∅
You may have target Character gain
Fleeting
.
3.48€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
You may exhaust target card in Reserve.
:
Exhausted Resupply
.
3.48€
about 4 hours ago
View on Altered
Roll a die. On a 4+:
Pay
less for the next Character you play this Afternoon.
When a Character in your Reserve gains 1 or more boosts
—
∅
You may target a
Fleeting
Character, it gains 1 boost.
:
The next Character you play this turn gains 1 boost.
3.48€
about 4 hours ago
View on Altered
If your Reserve is empty:
Target Character gains 1 boost and
Fleeting
.
When a Character in your Reserve gains 1 or more boosts
—
∅
I gain 1 boost.
3.48€
about 4 hours ago
View on Altered
If I'm the only Character in my Expedition:
Resupply
.
When a Character in your Reserve gains 1 or more boosts
—
∅
Target Character gains 1 boost and
Fleeting
.
3.48€
about 4 hours ago
View on Altered
You may discard a card from your Reserve. If you do:
Target Character in your other Expedition (the one I'm not in) gains 2 boosts.
When a Character in your Reserve gains 1 or more boosts
—
∅
You may exhaust target card in Reserve.
:
You may exhaust target card in Reserve.
3.48€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
∅
Target Character gains 1 boost and
Fleeting
.
At Noon
—
You may target a Character other than me in play or in Reserve, it gains 1 boost.
3.48€
about 4 hours ago
View on Altered
You may pay
. If you do:
Resupply
, otherwise
Exhausted Resupply
.
When a Character in your Reserve gains 1 or more boosts
—
∅
You may target a Character, it gains
Fleeting
.
:
Pay
less for the next Spell you play this turn.
3.48€
about 4 hours ago
View on Altered
∅
You may target a Character, it gains
Fleeting
.
When a Character in your Reserve gains 1 or more boosts
—
∅
You may target a Character, it gains
Fleeting
.
At Noon
—
You may target a Character other than me in play or in Reserve, it gains 1 boost.
3.49€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
I gain 2 boosts.
:
Pay
less for the next card you play this turn.
3.49€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
You may exhaust target card in Reserve.
:
You may target a Character, it gains
Fleeting
.
4.00€
about 4 hours ago
View on Altered
If your Reserve is empty:
The next card you play this Afternoon costs
less.
When a Character in your Reserve gains 1 or more boosts
—
You may pay
. If you do:
Target Character in your other Expedition (the one I'm not in) gains 2 boosts.
:
You may have target Character gain
Fleeting
.
4.05€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
∅
You may exhaust target card in Reserve.
:
You may return a Spell from your Reserve to your hand.
4.60€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
∅
You may give target
Fleeting
Character 1 boost.
:
You may have target Character other than me lose
Fleeting
.
4.61€
about 4 hours ago
View on Altered
If there are one or more cards in your Landmarks:
Resupply
.
When a Character in your Reserve gains 1 or more boosts
—
∅
Target Character gains 1 boost.
:
You may exhaust target card in Reserve.
4.62€
about 4 hours ago
View on Altered
You may put a card from your hand in Reserve. If you do:
Discard all other cards in play and in Reserve.
When a Character in your Reserve gains 1 or more boosts
—
∅
I gain 2 boosts.
4.62€
about 4 hours ago
View on Altered
When a Character in your Reserve gains 1 or more boosts
—
∅
You may have target Character gain
Fleeting
.
At Noon
—
You may give 1 boost to target Character in play or in Reserve other than me.